Building Maps w/ no FR lag should not be a skill

Please make a Forge Pro Mode in Forge 3.0 that prevents any frame rate issues by handicapping the amount of forge objects you can use and have less budget (just for Pro Mode). I’m tired of seeing the greatest forged maps out there collecting dust, because their FR issues prevent them from going into matchmaking. There should also be a Standard Mode that gives forgers all the resources they need to make their casual aesthetic masterpieces while competitive forgers can use the Pro Mode for lag-free competitive maps for use in MLG and matchmaking.

Making lag-free maps should not be a skill anymore and should be a standard feature.

If you feel me, then come at me bro.

…It’s considered a skill?

That’s exactly what Reach did and it failed miserably. A better solution is just to include a performance indicator, and price the pieces based on their polycount and NOT just randomly slap a $10 price tag on every single piece. If forge is dumbed down for people who can’t manage FRL, it’s ruined for everyone else. H3 forge rarely had performance issues because it’s forge objects have realistic polycounts.

> …It’s considered a skill?

YES! Hard to believe, but true. All the community maps that we play in Reach MM are made by people who use this skill the best. The best forged maps will never make it into MM, because of this. I don’t mean to dis any of the forgers that made the fun maps we play in MM today, because they are great maps. It’s just a shame that this non-FR-lag skill cuts out most of the great community maps out there.

> > …It’s considered a skill?
>
> YES! Hard to believe, but true. All the community maps that we play in Reach MM are made by people who use this skill the best. The best forged maps will never make it into MM, because of this. I don’t mean to dis any of the forgers that made the fun maps we play in MM today, because they are great maps. It’s just a shame that this non-FR-lag skill cuts out most of the great community maps out there.

Thats not true. There are many maps out there that are great on framerate and perform well in 2 player split screen play, its just a matter of resources implementing the maps. At the end of the day the cartographers submit quite a few maps but 343 decides what to do with them.

Also “the best forged maps” not being implemented b/c of bad framerate doesn’t really make them all that great. “Forged maps” refers to what was built using the limitations of forge with performance being an important factor. You should use another term to represent community created maps since it is independent from the limitations of forge and more so an expressions of their creativity.

It would be nice to see a pricing system based on poly count and not just a dollar amount. Because most of the forge objects don’t have the same poly count but there dollar amounts are the same.

> If forge is dumbed down for people who can’t manage FRL, it’s ruined for everyone else. H3 forge rarely had performance issues because it’s forge objects have realistic polycounts.

OMGOMGOMG I thought the “making Forge better and actually properly functioning will somehow ruin it” arguments died out in 2009. Bravo sir. You’ve managed to drag up the rotting corpse of one of the dumbest arguments in Halo history. I salute you.

If forge is dumbed down for people who can’t manage FRL, then the ones who already can should still be able to make the better map.

> > If forge is dumbed down for people who can’t manage FRL, it’s ruined for everyone else. H3 forge rarely had performance issues because it’s forge objects have realistic polycounts.
>
> OMGOMGOMG I thought the “making Forge better and actually properly functioning will somehow ruin it” arguments died out in 2009. Bravo sir. You’ve managed to drag up the rotting corpse of one of the dumbest arguments in Halo history. I salute you.
>
>
>
> If forge is dumbed down for people who can’t manage FRL, then the ones who already can should still be able to make the better map.

But the map would be worse than it would be if the dumbed down features weren’t there. Potential>Ease of use

> Please make a Forge Pro Mode in Forge 3.0 that prevents any frame rate issues by handicapping the amount of forge objects you can use and have less budget (just for Pro Mode). I’m tired of seeing the greatest forged maps out there collecting dust, because their FR issues prevent them from going into matchmaking. There should also be a Standard Mode that gives forgers all the resources they need to make their casual aesthetic masterpieces while competitive forgers can use the Pro Mode for lag-free competitive maps for use in MLG and matchmaking.
>
> Making lag-free maps should not be a skill anymore and should be a standard feature.
>
> If you feel me, then come at me bro.

Your suggestion doesn’t make any sense. If the best maps use enough budget to cause FR issues how is limiting budget going to help the authors- wont they lack the pieces to build the “best maps”?

Also can’t they already self limit? Cant they build then go back and reevaluate piece choices?

Gray Maps = lag

I think 343i is going to be mixing H3 and HR forge world to make

A very clean good version of the 2 well I hope it gets better -

Love 343i

WTF ru smoking? It’s not a skill. Now, forging itself is a skill but there is no correct way to make a map.
From a person that makings these competitive maps, all it is, is common scene and knowledge about how weapons balance each other and how layout balances the players. The only thing that causes major lag is glass but that’s obvious.
Pro mode sounds stupid and your logic on the subject is flawed.
I say no to this.

> …It’s considered a skill?

Yeah, some of the better maps out there are nearly impossible to play due to frame rate issues. I made a near spot on gaurdian remake (And i am sure you know how small that map is) with frame rate issues. Its just annoying.

That bein said, i also recently created a really, really cool amp with no FR issues that i plan to send in to 343 so they can include it in the next title update.