A huge part about being a good halo 4 player is crafting a loadout that works well for you as a player. It takes an immense amount of careful research and analysis of your games to find out what this is.
So many players simply pick loadout options that they think sound good, or even worse, what OTHERS think are good. This is a terrible way to craft your loadouts I’ll say that now. You need raw, physical, tangible data on what the best loadout choices are for your unique style of play.
I have developed the check chart method for finding out exactly what you should be using. It is an analytical method that clearly answer the question.
First of all the variables map and gametype need to be controlled. These two have an effect on loadout, and must be isolated. For example, haven/infinity slayer. Now for haven/infinity slayer, I make a check chart listing every loadout gun, every grenade, AA, tac pack, support upgrade. After the game, go to the theater. Watch the game of haven infinity slayer you just played. Scrutinize it thoroughly. Everytime something goes wrong, such as you die or an enemy escapes or whatever it may be, a bazillion questions should pop up. “I think I could have killed that guy if I had pulses not frags.” check for pulse. “the dmr would have worked better there.” check dmr. “if only my jetpack was not cooling down I could have lived.” check AA effeciency. “I could have grabbed that scattershot if I hadn’t ran out of sprint.” check mobility.
After analyzing a dozen or so games of haven infinity slayer, patterns should emerge indicating what loadout picks you should be making. Things with the largest number of checks warrant the most consideration. This should be your haven infinity slayer loadout. And remember, that is always changing. Every game henceforth of haven infinity slayer is analyzed, and the loadout tweaked continuously.
Make a check chart for every gametype/map combo. It will tell you what to use. It is quite fun making them and will VASTLY improve your game. Thanks for reading!