Building a winning loadout

A huge part about being a good halo 4 player is crafting a loadout that works well for you as a player. It takes an immense amount of careful research and analysis of your games to find out what this is.

So many players simply pick loadout options that they think sound good, or even worse, what OTHERS think are good. This is a terrible way to craft your loadouts I’ll say that now. You need raw, physical, tangible data on what the best loadout choices are for your unique style of play.

I have developed the check chart method for finding out exactly what you should be using. It is an analytical method that clearly answer the question.

First of all the variables map and gametype need to be controlled. These two have an effect on loadout, and must be isolated. For example, haven/infinity slayer. Now for haven/infinity slayer, I make a check chart listing every loadout gun, every grenade, AA, tac pack, support upgrade. After the game, go to the theater. Watch the game of haven infinity slayer you just played. Scrutinize it thoroughly. Everytime something goes wrong, such as you die or an enemy escapes or whatever it may be, a bazillion questions should pop up. “I think I could have killed that guy if I had pulses not frags.” check for pulse. “the dmr would have worked better there.” check dmr. “if only my jetpack was not cooling down I could have lived.” check AA effeciency. “I could have grabbed that scattershot if I hadn’t ran out of sprint.” check mobility.

After analyzing a dozen or so games of haven infinity slayer, patterns should emerge indicating what loadout picks you should be making. Things with the largest number of checks warrant the most consideration. This should be your haven infinity slayer loadout. And remember, that is always changing. Every game henceforth of haven infinity slayer is analyzed, and the loadout tweaked continuously.

Make a check chart for every gametype/map combo. It will tell you what to use. It is quite fun making them and will VASTLY improve your game. Thanks for reading!

If there is a “Winning” Loadout, that defeats the purpose of choice.

It would just be more of what we had in Halo CE, 2, and 3 where everyone had the same weapons and abilities, but with the illusion of “choice” that loadouts would give.

If you want a “Winning” Loadout, would you not rather have the system old games had where everyone had equal starts, and not waste resources on giving players “choice”, when there really wouldn’t be?

This has nothing to do with halo xbox one and should not of been posted here.

> If there is a “Winning” Loadout, that defeats the purpose of choice.
>
> It would just be more of what we had in Halo CE, 2, and 3 where everyone had the same weapons and abilities, but with the illusion of “choice” that loadouts would give.
>
> If you want a “Winning” Loadout, would you not rather have the system old games had where everyone had equal starts, and not waste resources on giving players “choice”, when there really wouldn’t be?

However, what that loadout actually is will be significantly different from player to player. The choices are a good thing in this respect. What your winning loadout is will be not be the same as mine.

Moderator if you would please move this to halo 4 section I accidentally put it here.

> This has nothing to do with halo xbox one and should not of been posted here.

We can but pray it will be applicable to halo xb1 as well.

I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.

> I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.

May I ask what this loadout is?

> > I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.
>
> May I ask what this loadout is?

Of course:

Battle Rifle
Plasma Pistol
Frags
Thruster Pack
AA efficiency
Stability

It suits my playstyle perfectly and I almost always achieve good results with it.

Sammy, there is one small problem with this…

MOST OF THE BEST PERKS WERE ONCE BASE PLAYER TRAITS IN HALO CE, 2, 3 AND REACH!

Why bother with this absolutely pointless perk system when players had all the most useful ones as default before? The ones that break Halo multiplayer should clearly not be here anyway (Survivor, Grenadier, Sensor etc).

Stop

> We can but pray it will be applicable to halo xb1 as well.

you say this kind of thing as if everyone agrees with you, most of us do not agree with you.

Loadouts are randomness, randomness is un-competitive, and hence makes the game less true to Halo’s core mechanics.

Stop trying to have Halo become something it was never meant to be. Seriously, if you really like this stuff, you tell us what it is you do not like about CoD, because every thing you seem to like in Halo 4 is more or less there, and your last topic was ridiculous.

People have already proven you wrong, and you continue to ignore those posts, when you actually acknowledge these posts, then people will be less likely to question whether you are genuine or not.

Perks ruin Halo, your argument is they allow oneself to maximise their potential, let me prove you wrong.

Actual Events:
Big Team I. Slayer. I Have the rocket launcher, My enemy is in the Mantis, has survivor and an incineration cannon, I blow up him in the Mantis, but he survives and kills me with the Incineration Cannon.

That is totally cheap sammy, nothing more, nothing less. Like I said, most perks are old base traits. so so I choose to have dexterity, so I can do better in my firefights, but now i am to easily slaughtered by Explosive perk users and their grenades, so I put explosives on, but now dexterity users can out speed my reloads. If I want to have little flinch, I forgo both of these. That is not tactical, that is also cheap.

CoD has preset classes and no killstreaks in MLG play, proof that even Infinity War/Treyarch know that these are highly unfair in a competitive scene.

There are 97% of Halo fans who dislike Perks and Spawn AAs, are we to be ignored because you like something that doesn’t even belong in Halo?

> > > I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.
> >
> > May I ask what this loadout is?
>
> Of course:
>
> Battle Rifle
> Plasma Pistol
> Frags
> Thruster Pack
> AA efficiency
> Stability
>
> It suits my playstyle perfectly and I almost always achieve good results with it.

Seems pretty solid. Thruster pack already recharges quite rapidly are you sure about AA efficiency? Prehaps you could put say mobility to better use?

> > > > I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.
> > >
> > > May I ask what this loadout is?
> >
> > Of course:
> >
> > Battle Rifle
> > Plasma Pistol
> > Frags
> > Thruster Pack
> > AA efficiency
> > Stability
> >
> > It suits my playstyle perfectly and I almost always achieve good results with it.
>
> Seems pretty solid. Thruster pack already recharges quite rapidly are you sure about AA efficiency? Prehaps you could put say mobility to better use?

Thanks for the suggestion but I tend to use my Thruster pack a lot, my playstyle often puts me in the vicinity of grenades and other undesirables. It’s also great to use to dart around cover or to zig-zag when you’re being shot at by an enemy you’re running from. Mobility wouldn’t really be too useful for me considering I tend to sprint very short distances and often move without sprinting so I can check my corners and shoot whenever I need to instead of waiting for the sprint animation to end.

> > > > > I have one loadout that I use 99% of the time, yet I still achieve pretty good results, no matter the situation. I’m not really bothered if they’re in Halo XB1 or not.
> > > >
> > > > May I ask what this loadout is?
> > >
> > > Of course:
> > >
> > > Battle Rifle
> > > Plasma Pistol
> > > Frags
> > > Thruster Pack
> > > AA efficiency
> > > Stability
> > >
> > > It suits my playstyle perfectly and I almost always achieve good results with it.
> >
> > Seems pretty solid. Thruster pack already recharges quite rapidly are you sure about AA efficiency? Prehaps you could put say mobility to better use?
>
> Thanks for the suggestion but I tend to use my Thruster pack a lot, my playstyle often puts me in the vicinity of grenades and other undesirables. It’s also great to use to dart around cover or to zig-zag when you’re being shot at by an enemy you’re running from. Mobility wouldn’t really be too useful for me considering I tend to sprint very short distances and often move without sprinting so I can check my corners and shoot whenever I need to instead of waiting for the sprint animation to end.

Well I applaud you for doing exactly what I have been stressing for a while now, carefully analyzing your play style and making the perfect loadout for it.

> Sammy, there is one small problem with this…
>
> MOST OF THE BEST PERKS WERE ONCE BASE PLAYER TRAITS IN HALO CE, 2, 3 AND REACH!
>
> Why bother with this absolutely pointless perk system when players had all the most useful ones as default before? The ones that break Halo multiplayer should clearly not be here anyway (Survivor, Grenadier, Sensor etc).
>
> Stop
>
>
>
> > We can but pray it will be applicable to halo xb1 as well.
>
> you say this kind of thing as if everyone agrees with you, most of us do not agree with you.
>
> Loadouts are randomness, randomness is un-competitive, and hence makes the game less true to Halo’s core mechanics.
>
> Stop trying to have Halo become something it was never meant to be. Seriously, if you really like this stuff, you tell us what it is you do not like about CoD, because every thing you seem to like in Halo 4 is more or less there, and your last topic was ridiculous.
>
> People have already proven you wrong, and you continue to ignore those posts, when you actually acknowledge these posts, then people will be less likely to question whether you are genuine or not.
>
> Perks ruin Halo, your argument is they allow oneself to maximise their potential, let me prove you wrong.
>
>
> Actual Events:
> Big Team I. Slayer. I Have the rocket launcher, My enemy is in the Mantis, has survivor and an incineration cannon, I blow up him in the Mantis, but he survives and kills me with the Incineration Cannon.
>
> That is totally cheap sammy, nothing more, nothing less. Like I said, most perks are old base traits. so so I choose to have dexterity, so I can do better in my firefights, but now i am to easily slaughtered by Explosive perk users and their grenades, so I put explosives on, but now dexterity users can out speed my reloads. If I want to have little flinch, I forgo both of these. That is not tactical, that is also cheap.
>
> CoD has preset classes and no killstreaks in MLG play, proof that even Infinity War/Treyarch know that these are highly unfair in a competitive scene.
>
> There are 97% of Halo fans who dislike Perks and Spawn AAs, are we to be ignored because you like something that doesn’t even belong in Halo?

Easy darkrain this isn’t some debate over theory about whether or not loadouts belong in halo, simply a discussion on what some good methods are to help players make good ones.

Edited by Moderator - Please do not discuss modding or hacking content on an Xbox console.

> snip

May I ask why you are attempting to hijack Sammy’s thread? Because you disagree with some of his opinions? He has a much right to post here without being harassed as anyone.

Get down off the pulpit please, your ranting is irrelevant.

> > snip
>
> May I ask why you are attempting to hijack Sammy’s thread? Because you disagree with some of his opinions? He has a much right to post here without being harassed as anyone.
>
> Get down off the pulpit please, your ranting is irrelevant.

Hijack it? It doesn’t even belong here to begin with. A thread about making loadouts in Halo 4 has no relevance to Halo XB1 in the first place.

@OP

I’ve found that a DMR, Boltshot and frag grenades can be a decent combo for medium sized maps- you just need to keep your distance; stay just between or outside a BR’s optimal ranges. The Boltshot of course is an excellent companion to the CQC-challenged DMR, and frags are always great paired with a precision weapon.

Perks like Ammo and Grenadier will keep you in the fight longer (supporting the DMR’s conservative play style), and I like to use a Hologram to probe choke points and corners (dangerous for a DMR), or just as a spammable distraction to draw fire (after all, I don’t have the deadliest primary- time is money).

> > Hijack it? It doesn’t even belong here to begin with. A thread about making loadouts in Halo 4 has no relevance to Halo XB1 in the first place.
>
> So? He asked for it to be moved.
>
> A hijack is a hijack, and this is an interesting, helpful tread that proposes a neat idea.
>
> Now let’s stop playing along with this forum piracy, ok?

On topic pls!

> @OP
>
> I’ve found that a DMR, Boltshot and frag grenades can be a decent combo for medium sized maps- you just need to keep your distance; stay just between or outside a BR’s optimal ranges. The Boltshot of course is an excellent companion to the CQC-challenged DMR, and frags are always great paired with a precision weapon.
>
> Perks like Ammo and Grenadier will keep you in the fight longer (supporting the DMR’s conservative play style), and I like to use a Hologram to probe choke points and corners (dangerous for a DMR), or just as a spammable distraction to draw fire (after all, I don’t have the deadliest primary- time is money).

Thank you s ooo dem you were instrumental there in preventing another derailment of my threads.

Ahh I like your style of dmr play, I absolutely agree with you on the necessity to engage mid range users at arms reach- specifically take them on when you have a red reticule and they don’t. That’s how I look at it.

You and I differ a tad in perk choice, I like to use sensor. It alerts you to targets you can lay down some long ranged fire on, (look for red dots on the edge of the sensor) and overall improves your awarness and helps you avoid being caught close range by a mid range weapon. I think any armor ability can be used really, user preference. Boltshot, yes, frags, yes.