I have enjoyed this game immensely. I have one issue that I hope garners some attention:
When my units target an enemy base (the actual base, not the tertiary structures) there appears to be a delay before the base starts taking damage. This can become rather frustrating when you sneak attack a base with some slow base killing units (condor, vulture, tanks), only to be foiled by a period of invulnerability allowing the opponent’s army to respond. I pretty much only play Deathmatch so this is the type of game mode I have seen it occur on. This occurs regardless of if I target tertiary buildings first and then the base structure, or go immediately to the base structure. This seems to occur regardless of unit type, but I have noticed it with certainty with aerial units. Tertiary buildings take immediate damage, while the main base is impenetrable for a period of time before it begins taking damage. I have seen this both in solo war and in team war. I am an Xbox One player. I hope this helps, and I appreciate your attention and hard work to date.
Platform: Xbox One
Region: Virginia, East Coast, USA
Gamertag: DA Cleric
Most recently noticed it this morning around 730 AM EST.