I wanted to bring attention to a bug on the map Apex 7, on the gametype, Warzone Assault.
- Here is what the bug is: Attackers are able to capture the Armory before the first base, the Spire, is capture by the attacking team.
- How is the bug performed: Even though the attacking team is not able to enter the Armory, all they have to do is stand on top of the Armory to capture it.
- What the bug does: There is no bar that tells you the progress that appears to tell you that the attacking team is taking the Armory. The Announcer will tell you that it is being captured and when it is captured. When the Armory is captured, the defending team is not spawned on the Spire, but instead they will be spawned in the base with the core. This allows an easy capture, of both bases, for the attacking sometimes around a two minute span. (Note: When the Armory is capture, it will reset the time clock. If the attacking team has little time remaining, they can force the clock to reset by capturing the armory to keep the game going.) By the time both bases are captured, the attacking team has level 3 REQs available from base captures, while defenders are still struggling with level 2. The Armory Bug makes the Warzone Assault on Apex 7 unfair and unbalance for the defending team.I tried testing this on the other two Warzone Assault maps, and those maps do not have the same bug as described above.
> Duke of Shadows
> “It happened to me on Apex 7, but also on March on Stormbreak. I looked in theater how the exploit was performed on this map.
> The ennemy player used ground pound to damaged the marines across the shield until they died, then he simply stood on the roof to capture the base.”
Edit: Duke Of Shadows found how it is exploit is preformed on Mach on Storm Break. See quote above. Good find, Duke.
May the community bring this to the attention of 343 Industries to flash fix the bug remove the map momentarily to fix it.
Thank y’all, and see you on the battlefield.