Bug Report - Tidal Forge

Okay, so while working on a map based on the Dragon’s Call event map from Paladins, I noticed something was wrong with the firing audio on automatic weapons like the Assault Rifle or SMG as it wouldn’t play at all… I mean, like, the bullet ricocheting sounds can still be heard, as well as the picking-up, reloading, and tactical reloading audio and animations are just fine… It’s just when actually firing the gun is the problem…

Anyone else having this problem? In Forge?

I know this sounds really dumb, but have you restarted your Xbox One as a troubleshooting solution?

> 2533274795739611;2:
> I know this sounds really dumb, but have you restarted your Xbox One as a troubleshooting solution?

I… actually haven’t…

The bug actually fixed itself, btw…