Okay, so while working on a map based on the Dragon’s Call event map from Paladins, I noticed something was wrong with the firing audio on automatic weapons like the Assault Rifle or SMG as it wouldn’t play at all… I mean, like, the bullet ricocheting sounds can still be heard, as well as the picking-up, reloading, and tactical reloading audio and animations are just fine… It’s just when actually firing the gun is the problem…
Anyone else having this problem? In Forge?