Overall I am absolutely loving this game / tech preview. Some things i’ve noticed so far;
- The melee seems to have insane range reminiscent of MW2 ‘commando pro’.
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**Maybe reduce its range.**2. The Bulldog damage is a little on the low side, sometimes requiring 4 direct shots from close range before the enemy dies.
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Recommend buffing damage3. Pulse Carbine, the rate of fire/projectile speed is a little too slow.
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**Increase projectile speed / rate of fire in order for it to be viable.**4. I don’t know if it is intended but you can get a massive speed boost if you sprint and jump from a ledge or high piece of environment and crouch as you hit the ground, then press jump again. It’ll launch you quite a ways.
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Unsure if intended mechanic; easily abused5. Bug with ‘Complete matches’ challenge not tracking progress. XP not being awarded towards battle pass
- Commando… has a bit of a learning curve, but once you get a handle, it’s pretty reliable. Still requires some fine tuning.
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**Recommend increasing magazine capacity and slowing fire rate.**7. ‘Unscoping’ speed, this is insanely quick, at times it seems like I’m not even getting hit and it un-scopes me, almost instantly.
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Add a few frames when unscoping from damage so it does not appear to be instant8. Others have already mentioned this, but the bots are inconsistent. Sometimes they return and focus fire like a well oiled squad. Then other times they just start looking into the sky as soon as they receive damage.
- TTK, the Time to Kill is a bit inconsistent. I’ve had a few matches where I put half a mag into an enemy just for them to turn around and melt me in less than a second, and vice versa. mainly notice with the BR, Sidekick and Commando.
- **TTK does not match the pace of the game at times.**10. AI movement, this one i’m actually surprised at how ‘realistically’’ the bots move around the map, pre-nading corners, utilizing movement to make you miss shots, etc (when the bots are working as intended)