Remember in the days of Halo CE when you could take down a Hunter with a Rocket, or a good single shot from your Magnum into it’s spine? I recently went back through Halo 4’s Spartan Ops on Legendary and couldn’t help but be really annoyed at how much of a bullet sponge Hunters are regardless of where you shoot them. You could spend a good full weapon trying to take them down, and it didn’t feel like it mattered neardly as much where you hit them. Sure you wanted to aim for the pinkish bits, but shooting them in the armor seems about as valid…
With Halo 5’s increase for Spartan mobility, I want to see Hunter’s armor feel like shooting at it does nothing, and that you need to aim for it’s worms to really take it down. Make it feel like you were a true Spartan to take it down, rather than someone who luckily had a lot of weapons to run dry before it toppled.
Another idea I would like to throw out there would be giving the Hunter a secondary form that we saw in Nightfall, to a less extent of course… What if the Hunter acted like a Carrier form, but only more deadly? After killing enough of the worms that it couldn’t retain it’s heavy armor, what if it separated into half a dozen worms that tried to follow you much like the flood infection forms?
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> Hunters were tough in halo 4, but they were also stupid! They just kinda stand there being shot up unless you got close enough. Then when they did charge you they were to slow and clumsy to hit you most of the time.
They need to either pursue more for melees, or be annoying with their cannons. On top of it all, shooting the armor should feel worthless, and shooting the worms should feel more rewarding.
lekgolos in their natural form are uncontrollable, that’s why the covenant “hold” them in an armor, and it is also impossible for them to get out of that (also, in natural form they are a lot more dangerous, so it would be senseless to kill em twice the way you say)
I’m pretty sure that the worms die and shrink, not die and expand.
But it would be cool if you killed the Hunter by shooting it’s worms, and then when it died, the armour collapsed.
I still want them to make an option to climb on their backs and cram a grenade in them. But to make it more difficult, like you’re wishing, make the worms more durable, so when you shoot them in the back, they’ll take more rounds to go down, and eventually part of their armor will break apart like Halo 3 onward, and that’d be the only time you can climb on them.
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> I still want them to make an option to climb on their backs and cram a grenade in them. But to make it more difficult, like you’re wishing, make the worms more durable, so when you shoot them in the back, they’ll take more rounds to go down, and eventually part of their armor will break apart like Halo 3 onward, and that’d be the only time you can climb on them.
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> > 2533274870038109;8:
> > I still want them to make an option to climb on their backs and cram a grenade in them. But to make it more difficult, like you’re wishing, make the worms more durable, so when you shoot them in the back, they’ll take more rounds to go down, and eventually part of their armor will break apart like Halo 3 onward, and that’d be the only time you can climb on them.
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> Halo Reach - Deleted Content Footage - YouTube
> go to 1:17 in the video
I’ve always wanted to be able to do that ever since I saw this footage.
I was playing Halo 3 the other day, and I noticed how weak the Hunters are in Halo 3 (Normal, at least). I was playing that one part of The Storm where you have all those Magnum-toting workers, and I didn’t even need to fire shot. Those Hunters were dead in less than a minute to fleshy weaklings holding Magnums.
Hunters are something I have always wanted to be buffed up. They feel way to easy to me. I also don’t like how Bungie/343i seems to always misplace shotguns, rockets, sticky detonators, grenade launchers, incineration cannons, etc. really close to hunter fights. Guess what I’m saying is, don’t give us the tools to easily dispatch the hunters.
When playing the level in H4 last night where you are on the science station, me and my buddy were in a fight with hunters. He died multiple times, and I was struggling to stay alive as well. It was a fun challenge, two hunters in cramped quarters. But then I found a sticky detonator, and two shots later the fun was over.
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> Halo 4’s iteration of the hunters are already difficult to kill. Halo just needs to improve on its AI.
They are difficult to kill because regardless where you shoot them, they take bullets upon bullets. In Halo 5, I want them to have very few cracks for us to shoot at their pink bits, but when we do shoot those pink bits I want it to really do some damage.
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> I still want them to make an option to climb on their backs and cram a grenade in them. But to make it more difficult, like you’re wishing, make the worms more durable, so when you shoot them in the back, they’ll take more rounds to go down, and eventually part of their armor will break apart like Halo 3 onward, and that’d be the only time you can climb on them.
Hunter boarding! We should have a hunter rodeo achievement…
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> Another idea I would like to throw out there would be giving the Hunter a secondary form that we saw in Nightfall, to a less extent of course… What if the Hunter acted like a Carrier form, but only more deadly? After killing enough of the worms that it couldn’t retain it’s heavy armor, what if it separated into half a dozen worms that tried to follow you much like the flood infection forms?
Eh. That is not how Lekgolo work. The Thanolekgolo are a form (presumably) specific to Installation 4 and the Hunters are very small colonies.
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> > 2533274807231709;1:
> > Another idea I would like to throw out there would be giving the Hunter a secondary form that we saw in Nightfall, to a less extent of course… What if the Hunter acted like a Carrier form, but only more deadly? After killing enough of the worms that it couldn’t retain it’s heavy armor, what if it separated into half a dozen worms that tried to follow you much like the flood infection forms?
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> Eh. That is not how Lekgolo work. The Thanolekgolo are a form (presumably) specific to Installation 4 and the Hunters are very small colonies.
Correct, but I’m not saying that these specific Lekgolo have the affinity for technology that the Thanolekgolo have. I’m just throwing it out there as a potential new enemy to see applied to the Halo series.
> 2533274870038109;8:
> I still want them to make an option to climb on their backs and cram a grenade in them. But to make it more difficult, like you’re wishing, make the worms more durable, so when you shoot them in the back, they’ll take more rounds to go down, and eventually part of their armor will break apart like Halo 3 onward, and that’d be the only time you can climb on them.