Buffing DLC leaders

So I do understand that Pavium and Voridus are flip versions of Hunter Captain and Warlord, yes… But for DLC not only do their counterparts beat them in every field, but also, their units as a whole are more powerful than the ones the DLC use.

That being said, Voridus does near zero damage when using his Y ability against leaders and armored units. No idea why but ok… Next up being how he has no hammer stun either compared to warlord. The leader itself has those 2 problem issues compared to warlord.

As for Pavium, why does his drone ONLY heal structures and not vehicles too? To further the statement, even with damage reflect the Hunter Captain still wins with half his health remaining… Shouldn’t you slightly buff Pavium’s damage? This is a separate $15 DLC which should justify both leader units and normal units alike.

Pavium DOES have a good side being the mega turret as strong as they are, but Pavium’s units are near worthless in any combat situation.

Now let’s move on to other leaders who need a change:

Kensano: Yes extreme against ground… Shouldn’t she be able to attack air as well? Just maybe keep it toned down to where she does very low damage to air and would be the weakest leader against air that can fight air, and perhaps give her a mild damage buff for flamewall?(Seeing as how no sane leader would let a Kensano flamewall their army and keep pushing against her they would pull back for a few seconds then reengage). Her flame warthogs are also worse in every sense compared to the conventional warthog as well… At least buff their AA damage a small bit and their anti-structure power. Also shouldn’t she get a better version of Hellbringers due to who she is?

Commander Jerome: Why does the main leader(Jerome) now have a minor AoE on his weapon it’s a missile launcher. And a rapid one too. The Command Mantis is the exact same way for whatever reason. They need at least a mild anti-infantry spam ability to help even out early game spammers. Also why is his Mastodon way less damage than the Corvette transport is? Shouldn’t they equal out in damage considering the UNSC has only one AA unit and it doesn’t help a ton against a few of them? Not only that but 2 upgrades for each unit would be nice(One being AP rounds for the Mastodon to give some anti-air power and splash ammo to give anti-infantry buffs along with a minor siphon to help handle stronger forces and destroy infantry better?)

Arbiter: Why does this leader epicly lose to Warlord AND Decimus? Shouldn’t Arbiter be massive damage like he originally was? He has everything but that.

isabel: Her Best offense skill does next to nothing to scorpion tank’s canister shells… At least make the main gun, bullets, AND canister hit a bit harder(By a small margin for the main gun).

Atriox: Atriox’s Chosen is not only one of the weakest leader units in this game, but his armor and health are almost non-existant. He has damage, but if you’re going to make a “Glass-Cannon” leader like this, give Him a larger AoE and hit a decent amount harder. Every leader can kill him toe-to-toe.

Serina: The only complaint is her Bison’s shells should have a larger effect on units with freezing, maybe double it up… Otherwise she has a fine balance as is.

Now let’s address unit balancing issues in terms of cost and unit cap to their counter parts:

Banshees: They cost only 3 unit cap but hit vehicles AND airforce alike harder than Hornets, and can easily beat a Hornet army.

Condor: Ever since you guys buffed the scarub’s damage(Which it needed yes but reduce it’s health and armor in doing so as scarubs in reality aren’t able to take a lot of hits refer to HALO 3 and 4 games) the Condor became useless against super units. It can’t handle a scarub at all.

Retriever Sentinel: I understand it costs a bit less and takes up less unit cap than a Condor, but it shouldn’t miserably lose against a Condor as badly as it does… At least buff it’s main shot damage to double(It still would lose to a Condor or nearly tie it one of the 2).

Wolverines: At least give an upgrade for a buff in ground power because unlike the Reaver, they have no Y ability to help assist in combat. And the Reaver also has slightly stronger anti-air compared to a wolverine. A buff against infantry and vehicles would be fair just not a large one.

Scropion Tanks and Grizzlies: Why yellow rating against air? They’re heavy tanks. Especially a Grizzly. Their unit cap costs far higher than air units and a single hornet can take down a scorpion tank one on one. I don’t understand why either.

Protector Sentinels: Why is their lockdown bolt have the ability to completely stop a unit from fighting back? These units I have not seen a single counter to when micro-managing their lockdown bolts properly. At least make the effect only stop firing back for a couple seconds, and keeps movement stopped for 5 seconds instead.

Warthogs: Why is it they ALWAYS lose to their counters dramatically? Buffing their damage down didn’t make it better either… They could of had green against all except structures since in the vehicle’s name is to be a mobile anti-everything weapon. Granite their armor and health is fine but their damage is terrible.

One massive issue I have with Colony by the way… Goliaths: They can handle a small tank army easily, and mass slaughter any leader alike AND can take down an entire infantry army alone. And even solo kill off my 2 star veteran Hellbringers. It makes no sense either they have far too high of a damage output.

Now out of everything can we address one final issue?

Shouldn’t every leader that is meant to be strong against one thing have a stat that goes above green?(Like Kensano would be blue against structures and infantry, Douglas would be blue against air and vehicles, Warlord would be blue against vehicles etc)

Voridus: I do really agree that Voridus needs some buffs, especially to the hero. Now that infusion has been toned down I’d love to see some Voridus buffs and Grenadier buffs. Not huge ones, but buffs none the less.

Pavium: I disagree with buffing Pavium’s hero. His damage is fine, but his Y has some of the greatest utility in the game. Additionally the heal he provides to bases is crazy. I’d rather see buffs to the rest of Pavium’s kit instead of buffs to his hero.

Kinsano: No need to have her attack air. Warlord and Honor Guard can’t attack air, why should she? Additionally Flamewall is CRAZY good if you combo it with her stuns, and Flamehogs are actually better than Warthogs, I don’t know where you’re coming with that. And in regards to Hellbringers, her passives make them significantly better than others, especially Helldrop.

Jerome: Between Hellbringers and Snipers, in addition to a good hero, I don’t think he needs any help against infantry. I don’t exactly know what you’re asking in regards to the Mastadon. The Banished only have one AA unit? Why would UNSC need another? In addition Mastodon’s are crazy tanky, I think they’re in a good spot.

Arbiter: Let’s see how these mid-season nerfs hit him. His hero is still crazy good, the Warlord and Decimus are just hero killers so I don’t think that’s a great comparison.

Isabel: Let’s see how the Scorpion buffs work before we ask for more.

Atriox: I HEAVILY disagree with this. The Chosen is one of the best heroes in the game. His high single target and AOE damage in addition to his high mobility make him a monster in the hands of a skilled player. No buffs needed.

Banshees: Hit air harder, but Hornets with Wingman upgrade hit everything harder. So I believe that balances out.

Condor: A Condor can kite a Scarab for days, don’t see the need for a buff.

Retriever Sentinel: Don’t play enough Anders to have a valid opinion.

Wolverines: I genuinely think they’re fine. They have so much mobility, they aren’t meant to be front line units.

Warthogs: They do need some buffs. They were nerfed hard (rightfully) but need to be brought up a bit. Perhaps adding some more health so they only lose dramatically to AV units.

Goliaths: I’d love to see some gameplay of that, because all I’ve seen of Goliaths is their great ability to destroy buildings but not much else.

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> Reserving this spot for a more detailed response.

Are you trying to reserve a parking spot or something? Oh well.

> 2533274975230191;1:
> So I do understand that Pavium and Voridus are flip versions of Hunter Captain and Warlord, yes… But for DLC not only do their counterparts beat them in every field, but also, their units as a whole are more powerful than the ones the DLC use.
>
> That being said, Voridus does near zero damage when using his Y ability against leaders and armored units. No idea why but ok… Next up being how he has no hammer stun either compared to warlord. The leader itself has those 2 problem issues compared to warlord.
>
> As for Pavium, why does his drone ONLY heal structures and not vehicles too? To further the statement, even with damage reflect the Hunter Captain still wins with half his health remaining… Shouldn’t you slightly buff Pavium’s damage? This is a separate $15 DLC which should justify both leader units and normal units alike.
>
> Pavium DOES have a good side being the mega turret as strong as they are, but Pavium’s units are near worthless in any combat situation.
>
> Now let’s move on to other leaders who need a change:
>
> Kensano: Yes extreme against ground… Shouldn’t she be able to attack air as well? Just maybe keep it toned down to where she does very low damage to air and would be the weakest leader against air that can fight air, and perhaps give her a mild damage buff for flamewall?(Seeing as how no sane leader would let a Kensano flamewall their army and keep pushing against her they would pull back for a few seconds then reengage). Her flame warthogs are also worse in every sense compared to the conventional warthog as well… At least buff their AA damage a small bit and their anti-structure power. Also shouldn’t she get a better version of Hellbringers due to who she is?
>
> Commander Jerome: Why does the main leader(Jerome) now have a minor AoE on his weapon it’s a missile launcher. And a rapid one too. The Command Mantis is the exact same way for whatever reason. They need at least a mild anti-infantry spam ability to help even out early game spammers. Also why is his Mastodon way less damage than the Corvette transport is? Shouldn’t they equal out in damage considering the UNSC has only one AA unit and it doesn’t help a ton against a few of them? Not only that but 2 upgrades for each unit would be nice(One being AP rounds for the Mastodon to give some anti-air power and splash ammo to give anti-infantry buffs along with a minor siphon to help handle stronger forces and destroy infantry better?)
>
> Arbiter: Why does this leader epicly lose to Warlord AND Decimus? Shouldn’t Arbiter be massive damage like he originally was? He has everything but that.
>
> isabel: Her Best offense skill does next to nothing to scorpion tank’s canister shells… At least make the main gun, bullets, AND canister hit a bit harder(By a small margin for the main gun).
>
> Atriox: Atriox’s Chosen is not only one of the weakest leader units in this game, but his armor and health are almost non-existant. He has damage, but if you’re going to make a “Glass-Cannon” leader like this, give Him a larger AoE and hit a decent amount harder. Every leader can kill him toe-to-toe.
>
> Serina: The only complaint is her Bison’s shells should have a larger effect on units with freezing, maybe double it up… Otherwise she has a fine balance as is.
>
> Now let’s address unit balancing issues in terms of cost and unit cap to their counter parts:
>
> Banshees: They cost only 3 unit cap but hit vehicles AND airforce alike harder than Hornets, and can easily beat a Hornet army.
>
> Condor: Ever since you guys buffed the scarub’s damage(Which it needed yes but reduce it’s health and armor in doing so as scarubs in reality aren’t able to take a lot of hits refer to HALO 3 and 4 games) the Condor became useless against super units. It can’t handle a scarub at all.
>
> Retriever Sentinel: I understand it costs a bit less and takes up less unit cap than a Condor, but it shouldn’t miserably lose against a Condor as badly as it does… At least buff it’s main shot damage to double(It still would lose to a Condor or nearly tie it one of the 2).
>
> Wolverines: At least give an upgrade for a buff in ground power because unlike the Reaver, they have no Y ability to help assist in combat. And the Reaver also has slightly stronger anti-air compared to a wolverine. A buff against infantry and vehicles would be fair just not a large one.
>
> Scropion Tanks and Grizzlies: Why yellow rating against air? They’re heavy tanks. Especially a Grizzly. Their unit cap costs far higher than air units and a single hornet can take down a scorpion tank one on one. I don’t understand why either.
>
> Protector Sentinels: Why is their lockdown bolt have the ability to completely stop a unit from fighting back? These units I have not seen a single counter to when micro-managing their lockdown bolts properly. At least make the effect only stop firing back for a couple seconds, and keeps movement stopped for 5 seconds instead.
>
> Warthogs: Why is it they ALWAYS lose to their counters dramatically? Buffing their damage down didn’t make it better either… They could of had green against all except structures since in the vehicle’s name is to be a mobile anti-everything weapon. Granite their armor and health is fine but their damage is terrible.
>
> One massive issue I have with Colony by the way… Goliaths: They can handle a small tank army easily, and mass slaughter any leader alike AND can take down an entire infantry army alone. And even solo kill off my 2 star veteran Hellbringers. It makes no sense either they have far too high of a damage output.
>
> Now out of everything can we address one final issue?
>
> Shouldn’t every leader that is meant to be strong against one thing have a stat that goes above green?(Like Kensano would be blue against structures and infantry, Douglas would be blue against air and vehicles, Warlord would be blue against vehicles etc)

For the most part I think everything you said is unneeded IMO. Especially the Arbiter, why would you want to nerf him? He’s in a good spot right now. But I don’t have to much else to say. The “Blue” icon thing would be cool as well but I highly doubt that’ll be added.

> 2533274975230191;1:
> As for Pavium, why does his drone ONLY heal structures and not vehicles too? To further the statement, even with damage reflect the Hunter Captain still wins with half his health remaining… Shouldn’t you slightly buff Pavium’s damage? This is a separate $15 DLC which should justify both leader units and normal units alike.
>
> Pavium DOES have a good side being the mega turret as strong as they are, but Pavium’s units are near worthless in any combat situation.

Rev 20:13-15

Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.

Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.

But it says you haven’t played any games of Halo Wars 2. Why might this be?

Literally everything you said was wrong

Retriver sentinel might not be the strongest A.A units, but its very strong vs ground based units and can even snipe some aa in a fight.
The shield of it was nerfed, but it gained the abilty to get vetrancy, even if i could never get it to that point.
Maybe a slight vetrancy speed buff , but defenetly no dmg buff or anything in this direction.

> 2533274843481335;5:
> Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
>
> Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.

Someone give this man a medal.

> 2535460951546103;9:
> > 2533274843481335;5:
> > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
> >
> > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
>
> Someone give this man a medal.

Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, cause UNSC are a bit weaker early game than banished.

> 2533274869431087;10:
> > 2535460951546103;9:
> > > 2533274843481335;5:
> > > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
> > >
> > > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
> >
> > Someone give this man a medal.
>
> Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, cause UNSC are a bit weaker early game than banished.

Imo flamers don’t need a buff, UNSC is weaker early game due to JRs under performing against rush units and sui’s being good at taking out mass infantry. In spite of that flamers are still a solid unit, especially once upgraded at T2. Shippy having a 2 point raid would be awesome, fully support.

> 2533274843481335;11:
> > 2533274869431087;10:
> > > 2535460951546103;9:
> > > > 2533274843481335;5:
> > > > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
> > > >
> > > > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
> > >
> > > Someone give this man a medal.
> >
> > Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, llcause UNSC are a bit weaker early game than banished.
>
> Imo flamers don’t need a buff, UNSC is weaker early game due to JRs under performing against rush units and sui’s being good at taking out mass infantry. In spite of that flamers are still a solid unit, especially once upgraded at T2. Shippy having a 2 point raid would be awesome, fully support.

Yep , maybe slightly nerfing sui grunts ? They seem to be a little to good , especially when u don’t split very good like me, but you are right, mid game a flamer are perfect to pressure mini bases and co . Maybe T1 nightingale would be an option ? Not sure if that would be to strong . I would like to see a combat medic as t3 upgrade to marines and nerf them in dps a little like hw1 . Banished could also get a t3 infantery upgrade, I think some more tech paths would be very awesome in the game

> 2533274869431087;12:
> > 2533274843481335;11:
> > > 2533274869431087;10:
> > > > 2535460951546103;9:
> > > > > 2533274843481335;5:
> > > > > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
> > > > >
> > > > > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
> > > >
> > > > Someone give this man a medal.
> > >
> > > Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, cause UNSC are a bit weaker early game than banished.
> >
> > Imo flamers don’t need a buff, UNSC is weaker early game due to JRs under performing against rush units and sui’s being good at taking out mass infantry. In spite of that flamers are still a solid unit, especially once upgraded at T2. Shippy having a 2 point raid would be awesome, fully support.
>
> Yep , maybe slightly nerfing sui grunts ? They seem to be a little to good , especially when u don’t split very good like me, but you are right, mid game a flamer are perfect to pressure mini bases and co . Maybe T1 nightingale would be an option ? Not sure if that would be to strong .

For Nightingale at T1 it would have to be nerfed quite a bit. Additionally I’m not convinced UNSC is that weak at T1. You’ve got Spartans which clean house, and of you’re playing a leader that doesn’t have Spartans you’ve got great early LPs to help out.

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> > 2533274869431087;12:
> > > 2533274843481335;11:
> > > > 2533274869431087;10:
> > > > > 2535460951546103;9:
> > > > > > 2533274843481335;5:
> > > > > > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
> > > > > >
> > > > > > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
> > > > >
> > > > > Someone give this man a medal.
> > > >
> > > > Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, cause UNSC are a bit weaker early game than banished.
> > >
> > > Imo flamers don’t need a buff, UNSC is weaker early game due to JRs under performing against rush units and sui’s being good at taking out mass infantry. In spite of that flamers are still a solid unit, especially once upgraded at T2. Shippy having a 2 point raid would be awesome, fully support.
> >
> > Yep , maybe slightly nerfing sui grunts ? They seem to be a little to good , especially when u don’t split very good like me, but you are right, mid game a flamer are perfect to pressure mini bases and co . Maybe T1 nightingale would be an option ? Not sure if that would be to strong .
>
> For Nightingale at T1 it would have to be nerfed quite a bit. Additionally I’m not convinced UNSC is that weak at T1. You’ve got Spartans which clean house, and of you’re playing a leader that doesn’t have Spartans you’ve got great early LPs to help out.

As well as the banished with the beat lp in the game . The almighty cleaning beam. But maybe it will balance out when the beam of doom gets a nerf.

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> > > > > > > Welp he did it, he just broke the game in one post guys. Seriously though, outside of maybe slight Voridus buffs all of those sound like horrible ideas. Doubling Retriever damage? Anders could wipe every base off the map in a minute after dropping retriever, Retriever is one of the strongest LPs in the game right now, no buffs needed. Pavium hero is fine as is, no need to touch him, allowing him to heal vehicles would be OP. Mastadons are already plenty strong, really don’t need any buffs. Protector sentinels do need a pop increase as they’re OP when massed. Not sure why you’re griping about banshees, they’re bad and get shredded by AA anyway. Shouldn’t warthogs lose to their counters, you know, since they’re COUNTERS? Goliaths are getting their armor type changed, after that they should be fine, though I’ve never seen them shred through armies of infantry as you claim.
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> > > > > > > Also, bringing up the whole, “They’re DLC, why aren’t they better”. Nobody wants this game to be p2w, and on their release they were godly. Pavium hero roflstomped everything with a health bar so bad they nerfed him within two days of release. After that, Voridus was still god tier and auto won you the game if you could play him competently. Not to mention all the other DLC leaders that were broken on release, Jerome, Winsano, Serina, YapYap etc. People have already gotten plenty of p2w games from those nightmares, let’s not make it a long term thing.
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> > > > > > Someone give this man a medal.
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> > > > > Agree with everything . Voridus may need a slight buff but thats it. I would rather see shippys raid a 2 point and a little buff of the Mantis . Also maybe a slight buff to flamer, cause UNSC are a bit weaker early game than banished.
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> > > > Imo flamers don’t need a buff, UNSC is weaker early game due to JRs under performing against rush units and sui’s being good at taking out mass infantry. In spite of that flamers are still a solid unit, especially once upgraded at T2. Shippy having a 2 point raid would be awesome, fully support.
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> > > Yep , maybe slightly nerfing sui grunts ? They seem to be a little to good , especially when u don’t split very good like me, but you are right, mid game a flamer are perfect to pressure mini bases and co . Maybe T1 nightingale would be an option ? Not sure if that would be to strong .
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> > For Nightingale at T1 it would have to be nerfed quite a bit. Additionally I’m not convinced UNSC is that weak at T1. You’ve got Spartans which clean house, and of you’re playing a leader that doesn’t have Spartans you’ve got great early LPs to help out.
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> As well as the banished with the beat lp in the game . The almighty cleaning beam. But maybe it will balance out when the beam of doom gets a nerf.

I believe that’ll help everyone a lot lol

Viper Skills this is clearly a troll post by a smurf account. I don’t see any reason to help entertaining this thread. Think it’s time to lock it up?