magnum = 6sk > 5sk
boldshot = 11sk > 9 sk (single fire)
I don know the stats so,
A single fire buff for the plasma pistol
And less spread for the supressor so its has a little more range when burst fireing.
The secundaries did some dammage before the TU but they are not reliable anymore.
And for me every weapon in halo should be useable and that it can stand on its own, but thats my opinion.
… Your kinda missing the point here…
Secondies are… Well, secondaries, they aren’t support to compete with primaries as far as damage go, and each fit there little niche.
Magnum: the pistol already has a fairly high fire rate as it is, making it a 5sk would definitely be unbalanced. You’ll be doing the same damage as a DMR with better melee, better fire rate, and all in a secondary to boot.
The whole point of the magnum is to be a versatile option as a secondary, able to work in most situations a secondary needs, a rate of fire would just make it a better DMR
Boltshot: again, killing with single fire is not the point here, the boltshot serves as a cqc secondary, and giving a faster kill time without charge would more or less negate the magnum from being any use, since we got a 1sk weapon and a fairly fast single fire killer…
Secondaries are fine, and all of them serve their purpose right, so need to touch them now
> > I think the BR needs a buff.
> >
> > /trollpost
>
> Your right, the battle rifle NEEDS to be buffed!
>
>
> Here’s a simple solution…
>
> Instead of it being a 4sk, make it a 1sk from any range…
>
> Don’t worry, to balance it out, anyone who dies to a battle rifle gets an xbox 1
Weapons that are designed to excel at absolutely nothing.
> Magnum: the pistol already has a fairly high fire rate as it is, making it a 5sk would definitely be unbalanced. You’ll be doing the same damage as a DMR with better melee, better fire rate, and all in a secondary to boot.
Yeah, except you forget one thing. If you were firing the Magnum as fast as possible, it wouldn’t be usable past a few feet due to the extreme bloom it has.
It wouldn’t be “just a better DMR”. It would be very far from it.
In it’s current form, it’s inferior to the AR, inferior to the BR, and inferior to the DMR. It’s just plain useless.
> Boltshot: again, killing with single fire is not the point here, the boltshot serves as a cqc secondary, and giving a faster kill time without charge would more or less negate the magnum from being any use, since we got a 1sk weapon and a fairly fast single fire killer…
The Boltshot isn’t hitscan while the Magnum is. It would have a faster kill time, but still much less of an effective range.
Regardless, I can agree it would still be flawed.
> Secondaries are fine, and all of them serve their purpose right, so need to touch them now
Two of them are arguably overpowered and one of them is useless.
> > .
> > Secondies are…
>
> Weapons that are designed to excel at absolutely nothing.
>
>
>
> > Magnum: the pistol already has a fairly high fire rate as it is, making it a 5sk would definitely be unbalanced. You’ll be doing the same damage as a DMR with better melee, better fire rate, and all in a secondary to boot.
>
> Yeah, except you forget one thing. If you were firing the Magnum as fast as possible, it wouldn’t be usable past a few feet due to the extreme bloom it has.
>
> It wouldn’t be “just a better DMR”. It would be very far from it.
>
> In it’s current form, it’s inferior to the AR, inferior to the BR, and inferior to the DMR. It’s just plain useless.
>
>
>
> > Boltshot: again, killing with single fire is not the point here, the boltshot serves as a cqc secondary, and giving a faster kill time without charge would more or less negate the magnum from being any use, since we got a 1sk weapon and a fairly fast single fire killer…
>
> The Boltshot isn’t hitscan while the Magnum is. It would have a faster kill time, but still much less of an effective range.
>
> Regardless, I can agree it would still be flawed.
>
>
>
> > Secondaries are fine, and all of them serve their purpose right, so need to touch them now
>
> Two of them are arguably overpowered and one of them is useless.
Ok… So Why are secondaries useless? You never really explained that
Magnum: bloom isn’t really that noticeable on this weapon unless your hip firing from extreme distances, that’s why there’s a. Scope that more or less negates bloom and adds to the versatility of the magnum…
It is in no way inferior in what it’s SUPPOSED to do, if your looking to use the pistol as a straight up primary look somewhere else…
Boltshot: less range and a faster kill time would be redundant… What’s the point of a better cqc single fire kill time when you have a 1sk at your disposal?
Your last comment: again, no clarity on why they are OP and worthless, you just say they are…
Also, the plasma pistol is not OP, the boltshot I agree is, and the magnum is nowhere near unless…
I don’t understand why there even needs to be a distinction between “primary” and “secondary”. Why? What good does it do?
There’s no reason the Magnum has to be “secondary” and thus inferior in almost all aspects to the other weapons. Why not a 5SK? Why not let it be a viable primary weapon? It has its own unique characteristics - rapid RoF but massive bloom - that would make it a fun addition were it able to be used regularly. As it is now, my love affair with it is limited to SWAT. In other gametypes, an AR or SR is generally the superior option for the secondary slot.
Moreover . . . it’s not like a pistol has never been a viable primary in Halo.
The BS is already powerful enough in its niche to compete with “primaries” . . . and given its shield-stripping range, perhaps even still a bit OP. So it’s not truly a “secondary” . . . it already has reasons to choose it over an automatic or Magnum for that “secondary” slot.
The PP is a tool that can be used as a weapon, but it’s really in its own class and shouldn’t be a loadout option to begin with.
IMO, the “primary” and “secondary” distinction should go by the wayside, along with the firepower perk. For gametypes allowing personal loadouts, you get to load out with two weapons. Whichever two you want. The PP (being more of a tool than a weapon) should be a map pickup only. The BS should have a reduced shield-stripping range (I’m fine with its current 1SK range). And a 5SK Magnum (maybe just a tad slower RoF) would actually be chosen by some players (including me) over other alternatives for one of the two weapons with which you can load out.
> Magnum: bloom isn’t really that noticeable on this weapon unless your hip firing from extreme distances, that’s why there’s a. Scope that more or less negates bloom and adds to the versatility of the magnum…
Scope has no effect on bloom. And the bloom is extremely noticeable at medium range. Scoping in is not the same as aiming down sights. It only enhances your zoom.
> It is in no way inferior in what it’s SUPPOSED to do,
Be a useless weapon in that its only there for when your primary runs out of ammo.
> Boltshot: less range and a faster kill time would be redundant… What’s the point of a better cqc single fire kill time when you have a 1sk at your disposal?
I thought we were talking about removing the charge feature.
> Also, the plasma pistol is not OP, the boltshot I agree is, and the magnum is nowhere near unless…
One guy using a plasma pistol isn’t that bad.
A whole team using them completely demolishes vehicular play.
The magnum is useless because it has an inferior killtime to almost every loadout weapon, along with inferior range. It doesn’t excel at anything.
The storm rifle could use a small buff and the suppressor could use a significant buff.
I use to use these two all the time before june 3 and have tried and tried to make use of them post june 3 too but they are simply too unreliable. The halved aim assist coupled with projectiles and needing to get close has arguably nerfed them. its really hard to lay some consistent fire on people.
The problem is what was a good balanced buff to the assault rifle, which is my new go to instead of SR/suppressor, was copied and pasted and it frankly did not work. You need to treat these guns as the unique individuals they are and hopefully with the next rumored weapon tuning we will see them back up to speed.
I think they should keep the Magnum as it is , although they could change the PP , Boltshot , and plasma grenades.
Boltshot main fire system should be buffed a little , the secondary fire system range should slightly increase , but acquires two full charged shots(first shot either takes all shields down and some health or it just your shields down to a sliver and the next shot kills) to kill.
PP instead of completely stopping a vehicle it would only slow it down by a certain percentage and it will stack if hit by other PPs. To completely stop a vehicle it should take about 4 shots , so it would acquire teamwork to stop a vehicle.
PGs will destroy a warthog in 3 or 4 grenades instead of 2 and the player should only spawn with one.
The magnum has more range than BR and CC and kills faster than all precision weapons besides the LR scoped . It kills slower than the auto but out ranges them.
The main weaknesses are the shallow mag and the bloom.
Edited by Moderator - Please do not post inappropriate comments.
*Original post. Click at your own discretion.
> > if anything, just that suppressor-thingy needs a buff.
> > or a reduced spread. right now it is nothing more
> > than a full-automatic secondary.
>
> Agreed. Suppressor is just so underpowered and underused. Shame, because I really enjoy using it.
Yeah, I used to wreak havoc with that thing (back when I used to play this game, anyway).
It was great, because not many people used it (or the Storm Rifle) before the weapon tuning and I still rocked with it anyway, but after the weapon tuning, there really wasn’t any point for even me to use it anymore.
(FYI It’s supposed to excel at short range, so they should just buff its damage a little bit if they do anything with it, and not make it more accurate, or anything like that.)
> The storm rifle could use a small buff and the suppressor could use a significant buff.
>
> I use to use these two all the time before june 3 and have tried and tried to make use of them post june 3 too but they are simply too unreliable. The halved aim assist coupled with projectiles and needing to get close has arguably nerfed them. its really hard to lay some consistent fire on people.
>
> The problem is what was a good balanced buff to the assault rifle, which is my new go to instead of SR/suppressor, was copied and pasted and it frankly did not work. You need to treat these guns as the unique individuals they are and hopefully with the next rumored weapon tuning we will see them back up to speed.
Holy crap, I actually totally agree with something you said.
Just… Why would you give them the same 3sk buff, when not only was the AR probably the best one in the first place, but the other two take more shots (at a higher firing rate) to gain kills?
You would think that not giving them the exact identical buffs as each other would be kind of a common sensical thing, wouldn’t you…?