So I’ve been working on a map for a few days in the Forge, and have come across a problem: when attempting to insert a Prefab, I am hit with a warning that says I have exceeded the category budget.
No, I have NOT exceeded anything (save for the Lightmap*)
Objects: 417
FX*: 17%
Groups: 1
Lightmap*: 100%
Scripts: 0
Collision: 46%
Physics: 9%
Before you say that it’s the lightmap, do know that I had it reaching 134% on the map before deleting objects. I have some maps where it is in the 120s.
Soo… any ideas?
Thanks in advance.
It isn’t lightmap. You can run lightmap through the roof and nothing happens. Except shadows may not render properly. I think. Anyway, no matter how far you exceed your light budget, don’t delete things to fix it. Just go into object properties and turn light bake “off” for objects that won’t suffer for it visually.
What you’ve hit here is a hidden budget for objects within a particular category. I’ve only ever hit it with trees, but the road block is the same. The only advice I can offer is to look carefully at the prefab in question and try to figure out if there’s a more effecient way to build it. These budgets are pretty high so if you’ve hit one then you must have a map built almost exclusively out of pieces from one single palette.
Turn off light mapping for a bunch of objects, works like a charm 
They beat me to it lol ^^
Thanks, recon Z 3 R 0; apparently it was an excess of chromas and primitives. I edited the prefab, and it worked 
> 2533274798896639;5:
> Thanks, recon Z 3 R 0; apparently it was an excess of chromas and primitives. I edited the prefab, and it worked 
When you’re done send me a message with the name of the map - I’d love to see it.