BTB SLAYER and BTB objective

Agreed. I’d hope people are only using boosts for their first 7 matches and when they have challenges that are close to being completed or are quick and easy (not requiring PVP or just play and complete X amount of games)

I don’t find there is so much player who don’t play the objectives, but I definitly want to separate BTB slayer and BTB objectives. I don’t like to play in slayer and I’m sure there is a lot of player too who don’t like to play in slayer or in objectives. In MCC, we have the choice to select slayer or objectives thanks to the selector of playlist (I’m not sure it’s called that way), I don’t understand why they don’t use it in Infinite ?

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what about the the BTS playlist ( Big Team Slayer) gets Basic slayer game type,Heavy slayer and Bulldog/ Sniper game type. in there playlist.
and the Big Team Battle playlist gets all the objective game type’s there are now in the BTB playlist.

then players that wane play only slayer game type’s can play then in there own playlist.
and same for the players that wane play objective game type’s have there own playlist.

since soon or later the old halo 5 complain about the BTB playlist is also comming back when players that there turn a objective in a slayer match again so to make sure its not comming back any more there need to start with to split the BTB playlist in a full objective playlist and full slayer playlist.

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It’s urgent to separate slayer and objectives and I do’nt understand why it wasn’t do sooner

Also can we have a little more balance in the vehicle drops and ordinance drops, it feels to me a little too often. Sometimes I feel like one team will always have every ordinance and vehicle that spawns. It’s a deadly roll that is difficult to get out of especially when counter weapons with random spawn locations. Its pretty frustrating imo.

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Sometimes, a pelican drop a warthog to a team and the other pelican drop a tank to the other. There is no logic with weapon and vehicle supply, it’s totally aleatory and unbalanced !