BTB really isn't fun without BR starts

Bro. LMAO. Where did I say your opinion wasn’t valid? YOOUUUUUU said anyone who thinks AR starts is viable doesn’t have a " competitive mindset ". LMAO Do you read what you type?

I. Don’t. Play. BTB. To. Sweat. I. Play. BTB. To. Chill. And. Drive. Vehicles.

BTB. Isn’t. Ranked. If. It. Were. BR. Starts. Should. Be. Default.

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But it’s not easy to get that kill time because of the heavy bloom and recoil. And again, range is important. The BR outranges the Commando so trying to get a perfect TTK slightly outside of effective range isn’t realistic.

And using your logic, the AR and SK would be much stronger in application because they have a faster perfect kill time. We both know in practice, that isn’t the case.

TTK isn’t the end-all-be-all of weapon balancing.

That’s true with every gun except the one’s with the slowest TTKs (Plasma Pistol and Disruptor).

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It’s very easy to get perfects with the commando and sidekick though. And like I said the real power comes in when people are shooting the same targets.

Buddy, you must know the secret to getting nonstop perfs with the commando and sidekick because I have yet to see somebody skilled enough to pull it off.

BR? Yeah, it requires a certain level of skill but the COMMANDO? That thing is a liability in my eyes. It def needs a reticle friction buff or something that makes landing shots more consistent.

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I do get a lot yeah, the real secret is to not spam them as fast as most people do. They’re pinpoint accurate when your bloom isn’t being maxed out.

Tap firing the commando eliminates most of the recoil, the rest is just getting the aim right

They both have kind of low aim assist, but HIGH bullet magnetism. Staying on target requires a steady hand, but if you have the red reticle range on them then a lot of the work is done for you by the bullets being drawn towards them, even with the bloom.

This is the general consensus I see among commando users. I’ve tried that multiple times and let me tell you. It’s easier said than done.

Like holy -Yoink!-. It’s suppose to act like a DMR when tap-firing right? It sure ain’t doing that. In essence, the VK is supposed to be a full-auto DMR with reduced damage. Yet, the aim assist seems to only function somewhat properly when it’s up close and full auto.

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I think the reason I like it so much is that it feels like the modern warfare Ak47 which was my favorite and by far most used gun when I was playing that a lot.

It’s just something you have to feel out

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Way to keep people honest. Thank you.

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That’s independent of each individual player. From what I’ve heard, and experienced myself, people seem to prefer the BR while feeling the VK is harder to use. Regardless of how you feel about the two, there’s a reason BR are always taken and VKs are left on racks.

But if you find consistent success with the Commando, kudos to you.

Again teamshotting is powerful with every gun. That’s just how that goes.

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Not to mention that by tap firing the Commando you reduce its time to kill. So that kinda shoots that argument in the foot. Same with the sidekick. I’ve gotten perfect kills with both the sidekick and BR, but never the Commando. It just takes to long to be accurate when tap firing to try and perfect while fighting a BR. Even more so when fighting a BR at range, or anything else infact.

This. Every single expert I talk to about the Commando will tell you to tap fire it and never full-auto. So that fast TTK is practically irrelevant.

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tap firing it doesn’t reduce its time to kill, at least not by a noticeable margin. You tap the trigger as fast as the fire rate allows

Your videos arwnt really a gr3at resource though if we are honest and none have supported your arguments here which is suspect.

I dont think youve made any good points to support your arguement at all actually.

Ultimately its a pteference but if you are gonna keep pushing id appreciate you showing content that actually gives your arguement wieght.

I do like the content thiugh. So fair play for making it at all. More than most would do.

How so? I was kind of being sarcastic with that guy but I also do have a lot of educational material available.

In BTB I’ll literally get triples and overkill’s because I have a BR and they can’t fight back because I’m at range,

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I went 51 and 1 last night by egoing the sniper all game, The 1 death was from someone on the enemy team finally getting a BR

I got you were half screwing with em haha.

But your videos dont really seem to provide a whole lot that isnt immediatly inferred from a few rounds of play so i dont see how they would up anyones game.

But more so if you are gonna cite yourslef you should at least have content that supports the core premise of the thread as ive yet to see any.

And people have requested just that of you to no avail so it undermimes the thesis.

I went 51 and 1 earlier because the only person that was finally able to kill me was the one person on the enemy team that found a BR.

This happens constantly, and I’m not even good at this game. I play BTB and drop 40+ kills because people can’t fight back.

That’s not why. It’s because people AFK, mess around, ignore objectives, chase challenges, corner camp, sit on full timer weapon pads, don’t care, don’t know where the weapon pads are located, aren’t very good at the game and/or get bent over by desync.

The weapon starts are not responsible for these behaviors.

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I get a BR, Sniper, or Shock Rifle and they literally can’t do anything to fight back, is my point. I can safely sit out of range and stat pad every match.

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