BTB really isn't fun without BR starts

Dude it’s BTB not Ranked. Stop trying to force competitive into every single playlist. Some people like to just play the game and not sweat it out all day and night. Some people like to have fun.

And those guys who are going to smack around other players because they have better weapons had to make the smart decision to go get that weapon. It wasn’t handed to them from spawn.

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why do people like going negative? How is doing poorly in FPS games what people consider fun?

You’re right. The BR isn’t a power weapon in terms of raw damage and kill time, HOWEVER it is generally considered the most versatile weapon in the sandbox. So versatile, in fact, that most players while almost never drop it.

Compare it to the Energy Sword. The Sword undoubtably more powerful, but the range of situations where it is at an advantage is much fewer compared to the BR. In a ranged fight the sword is worthless meanwhile a BR is useful at close, medium and long range.

why would you drop a sword though

You wouldn’t. It’s not a starting weapon. It’s the most powerful option in the CQC class. The Sword is meant to be picked up. As is the BR.

However, if you’re planning to go into a wide open area, it may be a better idea to take a gun with some range.

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So what do you drop for the BR then

Battle Rifle starts for BTB is a great thing and should be part of this game of Halo Infinite.

Anything that’s not a tier 3 gun (Rockets, Sword, sniper etc.)

sounds like exactly what you would do if you just plain spawned with a BR then, so what’s the difference

The difference is that much of the sandbox becomes obsolete when you can spawn with one of the best weapons in the game. Trading your BR for anything that isn’t a 1-shot kill weapon or a longer ranged gun is pretty pointless. At best you could take a weapon that compliments it like the Plasma Pistol.

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I’m trying to understand the logic of why Infinite is the first game in the series where the BR makes all the other weapons obsolete more than the AR and Pistol do.

I mean, I see people using all the weapons on the walls in ranked. In AR starts I see people using the exact same weapons, except now they have to pick up a BR every time they spawn while the snipers pick them off and pad their KD’s

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If the AR is viable then why does literally everyone outside of people who can’t aim prefer BR starts

Also who are you quoting

Also, and I’m just saying this since you brought up your MLG success rate, you barely have a 1.02 KD and your BTB KD is less than 1.0.

I don’t think I believe you that you beat Str8 Rippin personally.

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Like I said cap’n, you brought it up. You can’t drop a “I’m an MLG semi-pro so I know what I’m talking about and you don’t” and not expect people to cross reference you.

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(post deleted by author)

You seem upset, is that because you bluffed and someone called you on it?

Not editing this since it’s not an offensive statement

**Original Post. Click at your own discretion.**

Would you like lessons? I have a youtube channel that is full of educational material

Not editing this since it’s not an offensive statement

well yeah, everyone that watched my videos was able to 4-0 Str8 Rippin

It’s not my fault you think I’m a liar. lmao. But OK

This isn’t true.

In CE it was the Magnum (which filled the same role that the BR does now and since H2), and it was so aggressive that players don’t even bother with the AR. H2 introduced the BR and pretty much every non-power weapon and automatic weapon was worthless. This was true in H3, but to a lesser extent. Reach also had some bad autos and the magnum behaved as a mini-DMR with slightly worse stats. Trading up to the DMR/Needle Rifle was very common, but sticking with the pistol was a death sentence like it was in 2-3.

H4 was when autos got buffed massively, but the ability to put precision guns in loadouts and the removal of de-scope made precision guns very powerful. H5 sort of closed the gap between autos and precision with the introduction of ADS, but H5 also did something that I found interesting. Your starting weapons (AR and Magnum) were the “worst” guns in their class, but there were many other similar weapons with slightly different stats that were available to trade up to. For autos (SMG, Storm Rifle, Brute Plasma Rifle, Suppressor) and for precision (BR, DMR, Carbine, Light Rifle). The guns I listed in the parentheses were generally better than the starter guns but they didn’t outclass them so much that you were helpless on spawn. An AR could absolutely beat a Suppressor and a Magnum could beat a BR.

The problem with Infnite’s BR is that it’s really easy to use, has a very wide effective range and hit markers tell exactly how much damage you’re doing to a player. This cross-mapping business was much less common in older Halos.

That’s because you only spawn with 1 gun in ranked. There is absolutely no disadvantage to taking the time to grab a Disruptor or something, even if you have no intention of using it. 2 guns are better than 1.

That’s because players are playing Halo how it’s meant to be played. You spawn with weaker guns, and strong ones are on the map that you must find and control. The BR has, and probably always will be, a stronger gun than the AR. So it’s natural for players to seek it out. The important thing is not make the BR so much more powerful than the AR that the AR can’t fight back (range will always be an issue however).

As for “snipers picking them off to pad KD’s”… That’s part of the gameplay loop of Halo as unfortunate as it is. You die, lose your more powerful guns, and respawn with weaker starter weapons. And if you want the power you had before you dies, you either have to go back that weapon location or kill the guy that took your stuff (who will naturally be more powerful than you), so it won’t be easy either way. But Halo shouldn’t be easy.

And there’s nothing stopping 343 from having some power weapons spawn in the base. Valhalla did this and every seemed ok with it. Usually mid-map power items were things like Camo or OS, or vehicle killing tools like the Laser, Rockets, or Skewer.

And if your team has been driven back so badly that you’re practically spawn trapped, then something more than just “they have BRs and we don’t” went wrong to get you in such a dire situation.

Lastly, if it wasn’t clear, I never stated if I prefer AR or BR starts. What I’m disagreeing with is your reasoning for wanting BR starts. It seems you just want to cut out the middle man and just spawn with a powerful weapon instead of seeking that power out.

I agree that players off spawn shouldn’t be helpless which is why I believe AR and Commando starts would be better. The Commando has decent range, but the BR has more. So you would still want to trade up to a BR. But you can still fight a BR back with a Commando.

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The Commando has a half second faster time to kill than the BR though, so its actually much stronger in application. In a 1:1 fight, it would dominate most of the sandbox, as it does now. In a teamshot you wouldn’t even know what you were being shot by before it killed you.

The only real limitation the Commando has is that its very headshot dependent, since the body shot damage is strangely low. But people already do the same thing with the Sidekick so it wouldn’t change much.

I would love Commando starts, I would have a 4.0 k/d most matches lol