BTB really isn't fun without BR starts

Maybe you should try communicating with your team more. :slight_smile:

And within the minute doesn’t mean 59 seconds. It means that within the next minute, between any other engagements that were happening or when they decided to take my advice, because it wasn’t instant, four players easily destroyed a banshee that was about to be on a tear for the second time that match and prevented it, which was decidedly a great use of that time.

Now I just don’t think you and I are going to see eye to eye on this. I find the inclusion of BR starts in just about any playlist to be repugnant and I think the correct solution, the one which will make the most amount of people happy, you and I included, is to mirror the match composer from MCC. Having precision slayer and auto slayer be seperate selectable filters caters to both the hardliners and the people who enjoy either.

Until then keep your low skill BR starts out of my slayer pls and thank you. :kiss:

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I’m usually the only one using a mic so maybe the rest of the players should learn to communicate. Of course, almost nobody ever even speaks english when I play so maybe that’s a moot point.

I take it by saying the BR is a low skill weapon, you’re just not very confident in your ability to do well with it. Might I recommend practicing more with the weapon drills and practice mode vs bots where you can set anything you like to work on.

What lobbys do you get that a banshee went on a tear lol
The banshee in this game is made from paper with weak weapons plus due to it having the worst banshee controls ever the pilot prolly done the most damage to it by inadvertently bouncing it of the ground & trick rolling it into stuff lol.
Honestly I’ve never seen a banshee go on a spree? Is that really a thing?

Are you implying AR takes more skill? Are you really?

Last game was a perfect example of how bad this is. The enemy team got first sniper on Highpower, and all game controlled the cliff and the relevant power weapons. They had BR and Stalker and triangulated their fire to completely slaughter my teammates over and over and over again at the base. Then they threw vehicles into the mix. I killed 5 warthogs A chopper and one of the 4 wasps they had.

I got tired of not being able to fight their long range weapons so I camped on a commando spawn and didn’t move for about 10 minutes.

That’s a typical AR starts game for me. I was the only person on my team that went positive and we didn’t score a single objective. None of the enemies on the other team have even close to my overall stats and I’m not even good at the game. But they dominated by destroying a bunch of nobodies with ARs who can’t fight back.

This is the “variety” and “map movement” that AR starts players think they will have if only the good players have BR’s.

This is what I keep trying to tell folks is bad gameplay for the longevity of the playlist.

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I just love seeing my team get beamed on spawn, powerless to do anything back with their AR & sidekick to the point they stop trying to play & start quitting or go afk.
People on here preaching about AR starts are for the best pffft!, they prolly play in groups & having solo BK’s spawning with a BR & be able to actually fight back would ruin the gank they enjoy playing.
They call the BR skill less but are clearly afraid of it! Why afraid of a skill less weapon?

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How about buff everything else? Funny thing is I’m ranked I noticed every gun is used. People use plasma carbine to make opponents weak, they use sentinel beam when up close, he’ll they use the AR too. The BR isn’t the problem.

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Nah, I perform best with the BR actually. I thought the kiss emoji gave that last paragraph enough of an air of sarcasm or hyperbole to it.

Listen, I’ve been playing Halo for about 18 years. My Halo experience is old enough to join the US military. I enjoy the BR in just about all its iterations. It’s a great weapon in the sandbox, but I think making it the default is a severe disservice to the the sandbox.

Whether it really does even out the playing field or not, which I lean more towards the latter there, is almost immaterial to my desires as a player. I simply find the game more enjoyable and engaging when everyone has auto starts.

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But how and why? What about AR starts makes the game more interesting? Is it the forced handicap that makes it exciting?

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Well frankly I don’t view it as a handicap. I see it as a shift in the default way engagements go down. Plus all the reasons I’ve stated above. I don’t concede on anything I’ve said yet, other than that little stab I took at the BR.

What exactly are these weapons that people are allegedly not using? Sniper, rockets, stalker rifle, shock rifle, AR, Mangler, bulldog, heatwave, sentinel beam, Skewer, sword, hammer, Commando can all outgun the BR in their effective ranges. Even the sidekick, high bloom piece of garbage that it is, can still outgun a BR.

Which leaves us with lock on weapons like the Pulse Carbine and Needler which can still outgun the BR in theory, but their lock on nature makes it so that they can never be too powerful without breaking completely. The Hydra while not as great in direct confrontation has its fire and forget feature and superior Anti-vehicle capability.

This leaves us with only really the Plasma Pistol, Ravager, and Disruptor being garbage choices as weapons go. The Plasma Pistol had all its utility stripped out to justify the Pulse Carbine and Disruptor, the Ravager has been notoriously bad since launch, and the Disruptor is just flat out badly designed, I can’t believe people are not tripping over each other to pick up a gun that takes like 10 seconds to kill a player after you’ve landed all your shots.

So this leaves us with 3 weapons that are total garbage, and another 3 that can only ever be so good unless you think guns that aim for you should be the meta and 14 other weapons that can still go toe to toe with a BR, but the BR is going to erase all variety because…? if other players are not making use of these weapons properly in BR starts that’s their loss and your gain no?

This has been a common claim with auto starts for nearly 20 years. Precision start Halo is totally a one gun game, except for that weapon, oh and that weapon, oh and that weapon, and so on and so forth.

It has never stood up to scrutiny. When people say “one gun game” they always mean “I can’t use this minority of poorly balanced and designed weapons.” And the claims have only grown more outlandish to distract from this reality. People like to pretend that power weapons don’t count(their shouldn’t be a huge divide between “normal” and "power weapons to begin with.)

And during their crusade against DMR starts in MCC Reach folks started to make even more outlandish claims that the game only consisted of DMR, sniper, rockets and that close range weapons were not even usable. Which is such completely dishonest nonsense its honestly staggering.

The BR or its equivalent weapons have never been standouts on their own beyond being a starting weapon which is naturally going to get more use. The biggest flaws in the Halo sandbox have been the result of a minority of poorly balanced/designed weapons or were otherwise just redundant.

People just like to pretend the BR or any given utility weapon is the problem because pinning all of the sandboxes issues on one spawn weapon is the easy “solution” to an otherwise more complicated problem.

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They patched it, the Ravager is pretty beastly now. You can two-burst kill someone if you get a headshot with the last plasma blob, and its got a one shot-melee combo. And then its really reliable for killing vehicles on top of that.

It legit jumped from the worst gun in the game up to the top mid tier overnight.

Edit: funny story, I just got an overkill with it and a commando in btb, it feels good to get kills with it

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I’m hesitant to do BR starts, since that also sounds like no fun. I like what other people are suggesting. I’d prefer the AR just be replaced with the commando, rather than the sidekick. The Sidekick is just better and I like it more. Then again, you don’t want people only running starting weapons the whole game, since that’d be counter-intuitive. Either way, AR starts is dumb, but BR starts seems overkill.

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Disagree. I’ve been Halo since Halo CE and all BR starts do since Halo 2, have prevented players from picking up other weapons and playing with the sandbox. Halo has always been an arena shooter and staying with the same weapon goes against everything and gets boring quick.

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The only weapon people used in CE was the pistol

You mean something wasn’t very good, so people avoided it, but then they changed it so people wanted to use it?

Impossible, bad weapons can only be bad, so we have to keep people away from good weapons so people will use the bad weapons.

Because that’s fun right?

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pffffffffff that’s a smoothbrain take, remove Infinite’s AR and make it sidekick starts only.

I hate the sidekick. Pretty much everyone that has ever thought about the topic say they hate the sidekick. It creates a cheesy, spammy, low skill gameplay cycle that is highly dependent on connection and luck.

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Still more skill than the AR and any of Infinite’s other weapons ( sniper not included ) remove sidekick bloom and it’d be fine enough.

I honestly think the sidekick takes LESS skill to use in its current form. The only thing people do with it is spam it as fast as they can without worrying about their aim. Probably 2/3 of the kills across the entire player base are body shots