Precision start players know what Halo is, they’ve known since people noticed that default Plasma Pistol starts suck in CE and AR/Pistol were far better. Halo is part of the arena shooter sub genre, but it is not an traditional Arena shooter where you start with worthless/limited weapons and move your way up from there.
Between the console friendly aim assist, the relatively slower movement speed(compared to something like Quake), the two weapon limit, and the emphasis on Teamplay(as compared to 1v1s or FFAs that dominate more traditional Arena shooters). A fresh spawn quite simply does not have the same capability to strafe their way out of bad situations.
Versatility off spawn is a necessity to keep games from devolving into one sided snowballs, because even in a best case scenario it is ludicrously easy to exploit a player who only has access to a close range weapon off spawn.
This has been demonstrated time and again for over a decade everytime auto starts have been tried and precision starts have always come back, because its a necesity when any of the players involved know what they are doing.
The “precision meta” or whatever you want to call it doesn’t vanish when you put a them on the map as opposed to spawning with them. Anyone who knows what they are doing will head straight for a ranged weapon when they know a fresh spawn can’t do anything about it. This isn’t an interesting decision, its just the obvious choice for anyone who has the most basic understanding of how Halo works…
Halo revolves around utility weapons, those weapons get used a lot. This is Halo working as it should, the only problem has been a minority of weapons across Halo history that are either bad at their jobs(like most dualies from Halo 2 and 3) and/or are shallow redundant reskin weapons like the Carbine or any number of various precision weapons and auto weapons that are just X faction version of Y weapon.
The difference between you and me is that I actually want a good a varied sandbox that promotes using a variety of weapon based on their own merits. You’d rather leave the sandbox in a pitiful state and try and hide away the few weapons that are decent rather than fixing what’s broken.
The fact that some weapons may not be pulling their own weight is not a justification for removing precision starts…
The Mangler and AR have objectively better close range TTK’s than the BR(so does the Sentinel Beam if I remember correctly), the Shock Rifle is a OHK headshot that can EMP vehicles.
I can’t justify using the Pulse Carbine, Disruptor or Sidekick. Why? Because they are unbalanced badly designed weapons that are bad regardless of starting weapon. You stick your head in the sand and ignore the weapons that do have a use(IE the majority of the Halo sandbox across Halo history) because they simply are not used as often as the main utility weapon or otherwise handwave them away as “power weapons”.
Meanwhile your upset that people won’t switch to a handful of poorly balanced and designed weapons. It is not the resident precision weapon’s problem that other weapons don’t pull their weight.
I actually have historical context to back up why I support BR starts in large part due to snowballing but you clearly have no interest in actually engaging with that notion as you can’t stop lying about my position.
Having the capability to ward off at mid to longer range(a whopping 60 meters) is not “I hate not being able to cross map off spawn.” Spawning with a precision weapons does not negate the downsides of losing power weapons and map positioning that come with any death.
Power weapons do not have to be “I win” buttons to be worth fighting over. A power weapon gets you moving across the map, but they shouldn’t be infallible against a players starting weapon, because its shallow boring gameplay. Its the potential for upsets that make the game interesting, otherwise you might as well just wait around until they run out of ammo. Destiny is not a model of balanced competitive(IE fair) gameplay and is totally irrelevant to a conversation about Halo.
BR starts don’t change how the game is played it just improves the quality of the matches and doesn’t try and sweep badly balanced and designed weapons under the rug.
Your whole position relies on the notion that “no one uses other weapons with BR spawns” which is false for one, but more importantly it ignores any possibility that there might be a good reason people avoid a minority of weapons that doesn’t rely on the BR being especially powerful.
Having more pretty lights and weapon models do not actually make for better gameplay, there has to actually be some substance.