I am the only one who is annoyed with the effort put into BTB. I mean the maps are all created in forge which means that all the buildings look like plastic with no detail on them as well as this there is no 3D grass on the maps. I think that the graphics were better on Halo: Reach because at least this game has the structured objects with ‘forerunner looking’ details on them. Reach also has 3D grass on the multi player maps which is non existent in Halo 5. I feel like I am playing on a game made in 2007.
Here are two comparisons for the maps in Halo Reach and Halo 5 and tell me which one looks like it was made using lego,
Reach: http://postgamecarnagereport.com/home/wp-content/uploads/2011/09/halo-reach-anniversary-headlong-s12.jpg
Halo 5: http://assets2.ignimgs.com/2015/11/07/guillotinejpg-9b3b9f_765w.jpg
Unbelievable … these graphics are totally embarassing. Several years in making, a new console hardware, and this is the result. In 2007, Halo 3 wasn´t a visual master piece, but nowadays (8 YEARS LATER!!!) the game has many elements which are looking better than Halo 5.
Forge maps. Still disappointing though.
The price of 60fps. Im sure H5 couldve looked better at 30fps. I dont mind the visulas becaused it looks good all things considered. Not too many 60fps games look this good on console because most 60fps console games dont really look that good. Nothing against OP or people who agree but complaining about visuals is childish. I mean Halo has never been stunning and since H3 every engine has to take into account Forge possibilities. And maybe its just me but when I’m in a shootout the last thing im concerned with is textures on a forge block or enemies animated at 30fps.
Seriously? The graphics? You really mean the textures not the graphics. Who cares about textures when you’re playing 8v8?
Just to be clear… you dont play halo 4 the graphics