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> > > > > > oh god not this -Yoink- again…leave us BR fans alone!
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> > > > >
> > > > > How about you leave us BTB fans alone? BTB is and always have been large scale, vehicular warfare. The BR all but ruins vehicle gameplay in Halo 5.
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> > > > > And don’t you dare say go to Warzone. Because that is not the large-scale combat everyone wants and it does not favor vehicle combat at all.
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> > > > > BTB is not the BR playlist so stop trying to make it into that.
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> > > >
> > > > I think you mean sprint ruins BTB and vehicle gameplay. Also Halo has always been BR starts since Halo 2 unless it was on small maps.
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> > >
> > > Sorry to say, but the only reason Halo’s been BR starts is because Bungie didn’t really know how to properly balance a weapon sandbox, not nearly as well as 343 does in 5, at least.
> >
> >
> > What was not properly balanced in Bungie’s Halo games that resulted in BR starts? I am actually curious.
>
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> the sandbox was stagnant, you didn’t need or even want to pick up any other weapon sans a rocket launcher because the BR was the barnone top of the food chain of non power weapon pick ups and you spawned with it.
>
> For an arena shooter, that’s super egregious, as a bad sandbox means map movement is usually terrible as well.
Right now in Arena, you are basically summing up Halo 5 gameplay. The weapons on Halo 5 are AR/Magnum, with 2-4 SMGs, 2 BRs or 2DMRs, and a couple of power weapons. This is current Halo 5 4v4, and you want to talk about stagnant. I mean where are all of those Halo 5 weapons? What happened to the Halo 5 sandbox? A BR in Halo 5 only makes the magnum pointless for the sake of making BTB a better gamemode because of it. Also Halo 2/3 had more weapons in the sandbox than Halo 5. Sure not every weapon was a go to, but the weapons on Halo 3 were very useful. Bruteshot was a medium tier weapon that could do some damage. Needler was about as effective as Halo 5. Mauler was about as effective as the shotgun, but could be duel wielded. SMG was effective when combined with a Plasma Rifle or Spiker. Duel Spikers were OP in close quarters. In Halo 3 every weapon had a purpose especially when it was AR/Magnum starts. BR starts was a variant and very popular because gave players variety in the gameplay, something Halo 5 fails to offer. Not to mention the noob combo being very popular with the BR giving it a very important purpose along with disabling vehicles. I honestly think you are over exaggerating the effects of the BR in previous games. Yes the BR was the go to weapon, but if it wasn’t BR starts, and on certain maps, the BR was hard to obtain, and it caused havoc when it was obtained, the same kind of havoc that can be caused in Halo 5 if BTB became AR/Magnum starts.
