I’ll do a quick intro here. I’m someone who has played many thousands of games of Big Team Battle on Halo 2, Halo 3, and on Halo Reach. #5 in the world with over 9,000 Social BTB EXP on Halo 3. #1 Halo 3 rocket kills with over 37,000. #2 Halo 3 spartan laser kills with over 34,000. #8 social BR kills with over 99,000. #4 Reach rocket kills with over 17,000. #1 Reach wraith kills with over 40,000. Yes, I am the one and only, the warrior, the greater, the performer…DannyVinyard:)
My goal with this letter is to help you guys(343i) recreate the magic of Halo 2, and more specifically for me and other BTB players, the Halo 2 playlist: BTB Skirmish.
Halo 2 BTB Skirmish was a perfect playlist for competitive BTB players that unfortunately we haven’t been able to experience in Halo 3 or Reach. The reason the H2 matchmaking system was so perfect, was because it was so simple. It was ranked and your teammates and opponents were always going to be within your rank range, so worst case scenario, you’d always have teammates that at least knew how to play the game. It was fun, cause you could have a fairly competitive matchup every game, even if you liked to search solo. Also, I could find games quickly, even though it was ranked.
There was also a “BTB Slayer” playlist which was for social/casual players and all their guests. I never played that one, because I prefer a competitive matchup.
It was perfect that way because the majority of competitive BTB players(that I know) prefer skirmish gametypes over slayer while social/casual players seem to prefer slayer gametypes.
Here are some ideas I propose:
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a ranked/competitve BTB Skirmish playlist with no guests and don’t punish good players who search solo with teammates who barely know what buttons do what. no gimmicky gametypes, no replacements for the quitters, just straight up competitive and balanced skirmish gametypes on epic BTB maps. flag and bomb gametypes should have a high weighting while territory games should have a significantly lower weighting.
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a social/casual BTB Slayer playlist with guests and maybe have gimmicky gametypes like heavies, which appeal more to these kind of players. Quitters can be replaced by “join in progress” players. By having both of these BTB playlists, you’ll appease both casual and competitive players, just like in Halo 2.
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give us a wide variety of BTB maps that are made for BTB, no forge maps(they’re bad and ugly). H2 had it perfect with Containment, Headlong, Relic, Terminal, Waterworks, Coagulation, and Zanzibar. That was SEVEN epic and great original BTB maps on one game…and they were required in order to play BTB Skirmish. Why not give us some of these wonderful maps in Halo 4? It would be so easy and cheap for you to do, because there is no creativity required, just emulate them for Halo 4 graphics. Oh, and if you could give us Standoff and Avalanche from Halo 3, that’d be great too:)
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a big problem i have with Halo Reach are the physics with rockets. If you shoot a warthog with a perfect direct rocket in Reach, for some reason, nobody dies and you have to hit it with another to kill it. In H2 and H3, anytime I hit a hog with a direct rocket, it was an instant double kill. Please bring that back for H4. It’s a ROCKET for god sakes.
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another annoying physics aspect is getting out of vehicles on random sides. The majority of the time, I seem to exit a ghost or mongoose on the side that least benifits me. I want to know which side I’m going to be able to exit the vehicle from, because every milisecond in this game matters. If you can create AI that will be able to determine the beneficial side, then do that, but I bet that would cost way too much to implement.
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implement something like playlist exp, that i thought was cool in H3 because you could quickly tell who is who in the BTB community. would be cool to be able to differentiate the veterans from the noobs in each playlist.
If I think of more, I’ll add to this. I’ve played many thousands of BTB games, on Halo 2, Halo 3, and Reach and I far and away had the best experience in Halo 2, because of it’s competitive nature, balanced gameplay, and a large variety of great epic maps. Halo 2 was far and away the most popular Halo game as well as being the most popular video game during that time period, so you really have nothing to lose and everything to gain by using some of these ideas.
lol
