BTB | Keep it simple

You’ve placed way too many power weapons on the map, they’ve lost value. I shouldn’t feel like I’m going to be 2 shotted in every engagement I’m in. Remove most of them.

Vehicle drop off isn’t necessary. You’ve taken away a massive motive to actually push map control, especially off the start. Also by the time you actually get the power vehicles the game is almost over. Place them in the map off the start and if you must, have them dropped at their initial spawns instead of the classic sudden appearance from the older Halo’s. This will still be an improvement.

A lot of your ideas would look great on paper but in reality the map looks cluttered and it’s killing major aspects of what made BTB good in the older Halo’s. If it’s not broken, why fix it? A lot of these changes aren’t necessary. This is my opinion, I understand this is a flight, I hope the appropriate changes are made.

Good feedback. I was feeling the same from testing today.

Of all the matches I played I only saw the scorpion spawn once at the end of a match and the banshee about three times with two of them being within the last minute of time left in the match. There is definitely some tuning that needs to be done because right now for the people like me that like to play vehicles, it’s frustrating to see some of my favorites getting left out of matches or pushed to the end where they almost serve no purpose. I like your feedback of starting with more and dropping them at their spawns. I don’t think the drop is necessarily a bad thing, but as of right now it’s just not as fun. I also don’t think they should always drop at the exact same time on both sides. I get they are trying to balance it, but it just doesn’t feel right.

Agree there are too many power-weapons currently, but strongly disagree on the vehicles. “Pushing map control, especially off the start” is code for teams of 8 treating BTB like a ranked playlist and taking every power weapon on the map so they can spawn farm. It can make playing BTB solo terrible. The reason these vehicles spawn in bases is to try and give teams balance, not as an incentive for teams of 8 who have no desire to play the objective to just grab everything and spawn kill.

> 2533274825006669;2:
> Good feedback. I was feeling the same from testing today.
>
> Of all the matches I played I only saw the scorpion spawn once at the end of a match and the banshee about three times with two of them being within the last minute of time left in the match. There is definitely some tuning that needs to be done because right now for the people like me that like to play vehicles, it’s frustrating to see some of my favorites getting left out of matches or pushed to the end where they almost serve no purpose. I like your feedback of starting with more and dropping them at their spawns. I don’t think the drop is necessarily a bad thing, but as of right now it’s just not as fun. I also don’t think they should always drop at the exact same time on both sides. I get they are trying to balance it, but it just doesn’t feel right.

I agree with the point on vehicles, especially the scorpion, wraith, banshee and wasp seem to have taken a back seat, I hope this gets changed, as they look so fun to use. Luckily this seems like something that could be easily tweaked.

I like the idea of releasing the vehicles in stages. Maybe a bit earlier with the big guns… but otherwise I loved the chance to mongoose around at the start and not be blasted off the park within seconds.

And yep. Maybe they could stage the weapons a bit as well.

Gotta say I agree. The vehicle drops could stay more or less as they are but with a marker that shows where they will drop about 1min ahead of time, that way both teams have the heads up and have to decide whether to fight over it or play the objective.

I get that with the amount of power weapons on the map at the moment though, that would probably lead to the vehicle getting destroyed right away, so it’d have to go hand in hand with power weapons getting thinned out.

As it is it kind of feels like warzone turbo, whereas old btb on Valhalla for example you had to fight for the one splaser on the map if you wanted to one shot a vehicle, and if you were in a vehicle you knew only one person would have it - rather than everyone having the potential to have the skewer.

It’s a lot of chaos and I guess it’s good for a casual experience, but I feel like as it is it’s lacking the tactical element that makes infinite’s 4v4 so good.

If it stays as is it would be nice to see a btb ranked, where each team can split themselves off into 3 fireteams and more of an emphasis on tactics, strategy and map control. Would need the spawn system tweaked though so the fireteams can stay together - maybe like the buddy system from invasion or have small zones that, once captured allow you to pick your spawn there (kind of like warzone but without them being big bases)

> 2533274806943680;3:
> Agree there are too many power-weapons currently, but strongly disagree on the vehicles. “Pushing map control, especially off the start” is code for teams of 8 treating BTB like a ranked playlist and taking every power weapon on the map so they can spawn farm. It can make playing BTB solo terrible. The reason these vehicles spawn in bases is to try and give teams balance, not as an incentive for teams of 8 who have no desire to play the objective to just grab everything and spawn kill.

I agree that a co ordinated team can take advantage of the vehicle push at the start but honestly, that change isn’t impacting what a full team will do regardless. I can tell you, if this playlist isn’t going to have a ranked version, casuals are in for a rough time anyway, they aren’t going away. All the co-ordinated teams from MCC are moving here, a lot of them searched tonight and I heard it’s been a slaughter in their games. You actually just touched on another issue.

> 2535424626123068;7:
> > 2533274806943680;3:
> > Agree there are too many power-weapons currently, but strongly disagree on the vehicles. “Pushing map control, especially off the start” is code for teams of 8 treating BTB like a ranked playlist and taking every power weapon on the map so they can spawn farm. It can make playing BTB solo terrible. The reason these vehicles spawn in bases is to try and give teams balance, not as an incentive for teams of 8 who have no desire to play the objective to just grab everything and spawn kill.
>
> I agree that a co ordinated team can take advantage of the vehicle push at the start but honestly, that change isn’t impacting what a full team will do regardless. I can tell you, if this playlist isn’t going to have a ranked version, casuals are in for a rough time anyway, they aren’t going away. All the co-ordinated teams from MCC are moving here, a lot of them searched tonight and I heard it’s been a slaughter in their games. You actually just touched on another issue.

Fair point re them not going away/finding another way to farm.

Man, I hate those MCC teams. I hope full teams of 8 only match other teams of 8 (I know this is unlikely). I don’t understand what they get out of ruining a playlist for everyone else? There’s no skill in playing in an 8 person team against a load of solos in a social playlist…

The amount of Dynamo Grenades is too damn high, and the amount of vehicles usable at any time is too damn low.

> 2533274806943680;8:
> > 2535424626123068;7:
> > > 2533274806943680;3:
> > > Agree there are too many power-weapons currently, but strongly disagree on the vehicles. “Pushing map control, especially off the start” is code for teams of 8 treating BTB like a ranked playlist and taking every power weapon on the map so they can spawn farm. It can make playing BTB solo terrible. The reason these vehicles spawn in bases is to try and give teams balance, not as an incentive for teams of 8 who have no desire to play the objective to just grab everything and spawn kill.
> >
> > I agree that a co ordinated team can take advantage of the vehicle push at the start but honestly, that change isn’t impacting what a full team will do regardless. I can tell you, if this playlist isn’t going to have a ranked version, casuals are in for a rough time anyway, they aren’t going away. All the co-ordinated teams from MCC are moving here, a lot of them searched tonight and I heard it’s been a slaughter in their games. You actually just touched on another issue.
>
> Fair point re them not going away/finding another way to farm.
>
> Man, I hate those MCC teams. I hope full teams of 8 only match other teams of 8 (I know this is unlikely). I don’t understand what they get out of ruining a playlist for everyone else? There’s no skill in playing in an 8 person team against a load of solos in a social playlist…

BTB has a massive competitive community that 343 don’t recognise. These teams aren’t set out to go for casuals, believe it or not, they’re trying to find each other a lot of the time. Running up to the release of Infinite they’ve all got discords set up and recruitment’s going ready for when it drops. I’ve been in teams since 2011 in this community, recently dropped out to take a more casual approach to BTB on Infinite. 343 really need to put together a ranked playlist for them tbh, It’s the only way of keeping social actually social with this playlist.

The drop system is terrible because the powerful vehicles are super rare, and all of them drop in the same ultra-exposed area, one at a time. So literally every single person in this 24-player match is tripping over each other trying to get it, fighting against both enemies and your own team for a chance at a vehicle that isn’t a Warthog or a Mongoose.

Then when you get it, there’s a 50/50 chance of either escaping to actually use it, or being instantly boarded or vaporized by the dozen or so Skewers on the map. Like, at least with the Spartan Laser you have to charge it up and stay on target, but often times the Skewer is literally as easy as looking at a vehicle and pressing the delete button.

Well on the bright side, we haven’t noticed flaws where Vehicles are overpowering the map, like we saw frequently in Halo 2 and quite often in Halo 3. Apparently, the Fiesta-style BTB in Infinite was the answer this entire time! haha

I couldn’t agree more. Just pointless having the power vehicles spawn so late in the game. Hugely disappointing

With all these strong weapons on the map I see no issue with spawning with a BR. Literally the first thing anyone does when they spawn is try to get a different weapon before getting picked off.

I feel like a lot of the design is designed around creating a more casual experience. More fun. More players getting their hands on all of the toys in the sandbox. I can’t say I argue with this, but idk how it would feel when players take the casual experience and decide to go into tournament mode with their stacked team with all those toys lol.

I think the kills per game is far too low though . This definitely should be higher. Perhaps this could fix the issue with vehicles coming in too late.

I seen tons of weapon pads. I can’t say how many there really were or should be…but it didn’t feel like it turned the match into super Fiesta though. Idk. It felt pretty good for a social mode to me. Part of me wants to complain and say man…I wish it was BR starts…but that quickly changes the way all players on the map play most of the time. There’s pros and cons to this…but right now…I gotta say the less BRs there are on the map the less chances to see stand offish play styles of the lockout affect which undoubtedly would cause players to just quit out and queue up again.

The vehicle drops shouldn’t be the only time you can get a vehicle. The only vehicle that spawns by your base is the Warthog (and mongoose), and the Warthod is kinda useless.

All in all there are less vehicles than a general BTB game. There should be more vehicles spawning/dropping by the bases. And a few in the middle to fight over.

> 2533274947805189;16:
> The vehicle drops shouldn’t be the only time you can get a vehicle. The only vehicle that spawns by your base is the Warthog (and mongoose), and the Warthod is kinda useless.
>
> All in all there are less vehicles than a general BTB game. There should be more vehicles spawning/dropping by the bases. And a few in the middle to fight over.

In numbers i agree that one Hog and one Goose is not many for 12 players and doesn’t help the essence of a massive battle. However taking into consideration the lay-out and pathing of the map more vehicles will also mean very crowded fighting because there are not much open spaces.

I’m really liking the aspect of a battle not starting off with all toys mainly because you have less risk if instantly winning/losing if a team loses their most valuable ones due to bad play.
However i’m missing the opportunity to actually be able to play with the entire sandbox in a match. In last nights session of about 3 hours i’ve had a few seconds in a tank and maybe a minute in a wasp, the rest was mainly on foot… Don’t get me wrong i really enjoyed the matches but it sometimes felt more like a fragmented arena match (small groups on foot fighting each other on a part of the map).

Starting off with all the toys would not be a solution in my opinion, but maybe make the ghost a part of the basic arsenal at the base so we have 2 additional power spawns?

Oh and I really love the way the pelicans drop the vehicles and weapons. Awesome sound and animation that really adds to the Halo feel of a match!

> 2535422212492174;17:
> > 2533274947805189;16:
> > The vehicle drops shouldn’t be the only time you can get a vehicle. The only vehicle that spawns by your base is the Warthog (and mongoose), and the Warthod is kinda useless.
> >
> > All in all there are less vehicles than a general BTB game. There should be more vehicles spawning/dropping by the bases. And a few in the middle to fight over.
>
> In numbers i agree that one Hog and one Goose is not many for 12 players and doesn’t help the essence of a massive battle. However taking into consideration the lay-out and pathing of the map more vehicles will also mean very crowded fighting because there are not much open spaces.
>
> I’m really liking the aspect of a battle not starting off with all toys mainly because you have less risk if instantly winning/losing if a team loses their most valuable ones due to bad play.
> However i’m missing the opportunity to actually be able to play with the entire sandbox in a match. In last nights session of about 3 hours i’ve had a few seconds in a tank and maybe a minute in a wasp, the rest was mainly on foot… Don’t get me wrong i really enjoyed the matches but it sometimes felt more like a fragmented arena match (small groups on foot fighting each other on a part of the map).
>
> Starting off with all the toys would not be a solution in my opinion, but maybe make the ghost a part of the basic arsenal at the base so we have 2 additional power spawns?
>
> Oh and I really love the way the pelicans drop the vehicles and weapons. Awesome sound and animation that really adds to the Halo feel of a match!

You have a very good point here about the map that I hadn’t really taken into consideration.
How was the Tank and Wasp? Did they feel useful on the map and well balanced?

i think this new BTB is great and what is the point of them making a new game with new spins on game mechanics if yall just want it to stay the same if thats the case stay on the MCC and do not play infinite… I WILL NOT REPLY BACK TO ANYBODY… (EDIT) im just not in the mood to debate