Today I played one BTB game and the start of one. During the second match I left because of how unfair the weapon layout and vehicle drops were. On my teams side our spawn had Shock Rifle, Commandos, and Camo. Enemy Team has Stalker Rifle, BR’s Hyrda and Over Shields and to top it off the first heavy vehicle spawn spawned on their side.
In BTB, both teams should have the same weapons on either side. Both teams should spawn with the same vehicles, Heavy Vehicles. I truly want to enjoy the game but when you have these random weapon spawns and not fixed ones the balance is not there. The power weapons like snipers or a skewer is usually always the same. Yet for some odd reason, someone within the multiplayer development thought it was the right call to have random spawn weapon pads and heavy vehicle drops. Whoever even suggested that or the team who “tested” it obviously did not test it enough within the studio.
How, in my opinion, BTB should be laid out is both team bases have the same weapons every time the match starts so that way one side doesn’t have the slight advantage over the other. Tanks, should be placed at the start of a match and not dropped in by a pelican. If you want to drop something in then let it be a Banshee or a Wasp. Over Shields or Camo, if you plan to have two different abilities on the map do not make them spawn near the base. 343, love yuh, want to see you succeed but for something that is supposed to be an upgrade to BTB it feels more like a downgrade.
Last night again:
CTF on Deadlock.
The Enemy Team gets a Scorpion quite early in the game.
Best thing we had were Shock Rifles to counter it.
Over all: No chance…
The Tank Driver had 40+ Kills in the end.
Later our Team had a Scorpion drop, as well, but they could easily steal it, so they got 2 Tanks. Thank god, it were basically just a few minutes left.
Moments like that really make me wanna leave and never come back until it’s fixed.
I mean, how hard can it be to program this game to always spawn stuff equally?
Coding is hard to some degree. Took a class in Highschool for game design and most of it looked like a bunch of random numbers and words on my screen. Although this, I feel like could be a game mode thing. If it’s not then I have no idea what 343 was thinking. I’ve played twice this month after not playing it after December. One was Slayer Arena and my shots didn’t connect and two was BTB.
What I don’t understand, is how is there this many problems with this game yet Halo 4 and 5 didn’t have most of these issues?
Noticed over time it became for frequent. When the game first came out both sides would start with the same stuff. Then it slowly started to be random.
I can tell you firsthand BTB was tested. But it was very short and most certainly not to the scale (in lager numbers across geographical regions) it needed to be for release.
The last BTB game I played one of my squad members in the intro scene was facing backwards. That never happened in the beta for me but now I can’t even get the intro scene to play properly. Doesn’t instill confidence.
If it was tested it wouldn’t be as broken or as unbalanced as it is now. Normally when a company works on their game they test is throughout development. Also, if you are referring to flights, the builds we played on was not the most recent build of Infinite. Because if it was we would’ve been able to see this problem way before launch and give feedback to help them.
I’m guessing you mean the flights when you say beta. The flights were older builds of Infinite. They weren’t the ones released before campaign launched. Now if you mean the “beta” as 343 called it, which was the full release for multiplayer. Apparently when they launched Campaign it somehow in some magical way messed with multiplayer.
The fact that 343i refused to make any delays between the beta and the official release shows that 343i had sadly just rushed a game with no intent to fix the game within a reasonable time. Sadly Q/A testers will probably get blamed for this despite it being down to 343i’s poor management. It’s obvious that 343i should have had multiply tests and a fair amount of time between release and beta. From a tech point of view this is down to poor management. They made a lot of false promises like the progression system so it’s pretty clear that 343i didn’t care as long as they could maximise their profits and that is depressing.
This is what happens when things get fixed that were never broken. Personally, 343 needs to stop thinking they can reinvent the wheel, because it’s beyond stupid at this point.
Best you’ll get is Master Chief Collection. Halo Infinite will never be like Halo 3 unfortunately.
I do agree too about weapons not being the same for each side. Unless they the weapons function just about the same, there’s no way that’s even remotely balanced to have one team start with one set of weapons while the other starts with another set of weapons. You’re just asking for problems with that…
They probably tested it over LAN connection and not Internet Connections. Had they done so, they might have found some issues if/when trying to play with users in separate regions.
“We can’t nerf the AR. That would make it so respawns would make it so you can hardly get a kill and you would actually BE INCENTIVIZED to pick up other weapons and enjoy the gameplay variety they offer. Instead, now here is a big brain move so listen close… why not nerf the other guns instead so that when you respawn; you aren’t as heavily punished and you don’t have to waste time picking up guns?”
Honestly… the devs don’t seem to understand the tenants of Halo’s design. Hence why Halo 4 was Call of Halo and Halo 5 was Halo 5: Power Rangers. Over a decade under their reign and only the spin-offs have been the good games that didn’t anger anyone… almost as if the spin-off devs actually understood what fans wanted from the start?