BTB feels wrong

Yes! Heavy vehicles should spawn more often. For me it’s also the random weapon and vehicle drops. Players should know what spawns where so they can fight for it.

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I did. And besides the sniper, rockets and spartan laser, everyone stuck with the BR. The AR is fine in BTB. But if they offered they option I’d be happy with that too if it didn’t split the player base too much.

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Yup, BtB in Halo Infinite is atrocious - Just another case of 343 trying to “fix” what wasn’t broken…

Classic BTB when?

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BTB feels wrong because 343 continue this dumb idea of trying to make BTB play like 4v4 but bigger.

BTB in the classic games was built as a large sandbox mode that was very different from 4v4 arena gametypes, and 343 doesn’t seem to understand that.

So what do they do? Make small maps with few vehicles with cover everywhere and few open lines of sight, so that the few vehicles and power weapons on the map aren’t even very impactful. Slap AR/Magnum starts on it because the maps are too small to support 12v12 BR starts.

It’s just dumb decision making by 343. I wouldn’t mind it if this represented only part of the BTB experience, but when it’s all BTB is, it gets boring very quickly.

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The most frustrating part of BTB for me is starting the game and not having the first agenda being what’s the Plan to get a win, how are we going to defend the base? It just seems like you’re scouting for a weapon. Then by the time you have found one the team has been dispersed and everybody is playing their own game like some sort of Battle Royale.

I haven’t really spent that much time in the playlist due to the vague and incoherent team work that is displayed.

I would very much like to see a BRstart in this playlist… I wouldn’t recommend a choice as I believe it would promote quitters when they don’t win the vote.

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H3 Standoff 8v8 on BTB was so much chaos and so much fun. It was a small map for 16 players but that didn’t matter.

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But compare how open Standoff is to these maps in Infinite. Standoff did have cover, but it was a very open map, so warthog/laser could really take over the match, which was part of the fun.

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Yeah it was a two step domination - secure the laser - control the vehicles. Then it was up to the other team to escape the base.

There’s definitely something to be said about map design creating fair and equal footing. Personal I prefer symmetrical systems.

When thinking about maps like stand-off/ blood gulch. Focus and game play always built up from one base to the other, where you acquired power ups along the way to bulster your chances to win the objective.

The bigger the maps and the more people you have on the maps I feel you start to lose the urgency - the clear goal disperses.

Like you mention - clear lines of sight. Even On a large map like blood gulch I could sit on top of red base and still see what the blue team was up too. Unless they were playing the sneaky tactic of the trek through the caves.

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I agree completely.

And just to leave a feedback for 343i, I am gonna say again what I already said multiple times about BTB (starting from back after the third Flight).

The Pelican Drop system is terrible and works exactly against what the devs said was their vision of having the matches escalate in epicness over time. With the current system heavy vehicles are almost impossible to use: if, and it is a very big if, they spawn it’s always too late (I once had a Scorpion spawn with 15 seconds left) or are instantly destroyed because they are dropped outside the bases and everyone has a power weapon because there was nothing to use it against.

Vehicles should spawn at the beginning of the game in both bases to give players an equal chance of using them and destroying the enemy team’s ones. The resupply of the vehicles could then be accomplished via a Pelican Drop in the original spawn point.

As it stands now the Pelican Drop is also prone to randomness (or perceived randomness at least). More often than not I found myself in a game in which one team got a Scorpion and the other got a Warthog (not a Rocket 'Hog) or a gungoose.

I also do not understand the random weapons drop from orbit. It’s cool I guess but with Halo 4 the community already expressed its displeasure with such randomness (so much so that after some time 343i patched in Legendary BR Slayer with no random drops from orbit). So I wonder why try again?

As for the starts I’d also like a BR start but I can see what they are trying to do with the AR/Sidekick. Only problem with this is that I have never found a game in which there wasn’t at least one BR ten feet away from my spawn point so that it degenerated to just random busy work to spawn, get the BR and go on my way.

I’d also like to add another point: I think 100 kills in Slayer to be too low for 24 players; maybe 150 kills would be better.

It’s a shame because I mainly play BTB in Halo MCC and Halo 5 and, as much as I find Halo Infinite’s core gameplay to be an improvment over past Halos, I can’t find the same fun in BTB. Guess I’ll go back to MCC and 5’s BTB until they fix this Giant Arena playlist to a real BTB.

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The maps are not open enough or even large enough. I want maps like blood gulch back.

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Or they can just put the damn weapons on the ground like they’ve always been. Who cares if the damn things spawn on a rack? Why was the rack even an idea in the first place? It’s totally unnecessary, atleast from a standard weapon perspective.

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YES.

I’m so tired of the random weapon placement. It needs to be consistent like old Halo’s.

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I mean 343 hired a bunch of people that didn’t like halo to make halo4, so maybe there still some resistance to being faithful to the bungie style. Idk.

I mean there’s really no difference between a rack and ground spawns besides visually. If they got rid of racks and just put weapons on the ground again you’d still have to wait for them to spawn. Rack system is actually better in my opinion because you can see how close the weapon is to redpawning when before you couldn’t.

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Exactly the same vibe i´m getting.
BTB needs to snort some coke.
To put it blunt.

Completely agree. Running around with an AR on large maps while desperately searching for something with better range just sucks. And though the Wasp is weak to small arms fire it’s still no fun when only one spawns and someone one either team flies it up to the max ceiling and just picks people off for several minutes until people are able to bring it down. The Warthog feels off, I’ve only seen two tanks in three dozen BTB matches.

Even the maps themselves aren’t that great. Which is bad since we only have three.

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Honestly both bases need to have a dedicated hydra spawn on top of them to counter air vehicles. If we just had static weapon/vehicle/power weapon spawns I think a lot of our issues would be met. You’re right about the maps being weak too.

I agree with all these but for me the worst part is that its 12v12 instead of 8v8. I like when 1 player had more of an impact and with a friend or two you could easily complete objectives for your team. With 12v12 even with 2 friends you have very little chance of riding over to the enemy base, stealing their flag, and scoring.

I feel like this instant carnage isnt here because this is Big Team BATTLE, not Big Team HEAVIES. Heavies is traditionally the mode with Tanks and Wraiths from the start of the match

Not necessarily, a lot of Halo 2&3 BTB games featured Scorpions and Wraiths with out being Heavies.

Waterworks had both Wraiths and Banshees,

Containment had both Scorpions and Banshees.

Valhalla had both Wraiths and Banshees.

Avalanche had both Wraiths and Falcons.

As well as warthogs and ghosts these vehicles are staples of a BTB game from the off, to create a BTB playlist then leave out all the fun stuff just doesn’t make sense.

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