It’s a combination of things.
- Powerful hit scan weapons make warthogs useless. Either need buffs to armor for passengers or to the main gun.
- Not enough vehicles in general.
- Maps just don’t allow enough space to maneuver vehicles.
- Random weapon spawns. Why was this even implemented?
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The narrow maps alone might be the cause for all of it. Would have to see how the Warthogs perform in a more open map.
Gotta agree. We’re missing that bloodgulch/sidewinder map. One where its large open spaces that give vehicle combat that big focus and on foot action exists, but comes at a risk if a enemy hig is whipping around.
Also noticed no real asymmetrical maps. This whole esports push seems to have gotten rid of em which is sad. Loved highground and zanzibar. Terminal too was a good one sided objective map.
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