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> > > I never understood why people loved brutes so much (on higher difficulties, they are just rage endured bullet sponges). They were not very dynamic in Halo 2, but did standout from the elites (anyone else tk their covies squad in confusion as the arbiter?), and I have noticed replaying 3 that they are not quite as much fun (but the weapon sandbox has an effect on that too).
> > >
> > > I also didn’t really see the appeal of brute weapons - very primal in design, but not very well balanced (either OP or underpowered, and limited in range). Maybe it is just from playing everything side by side in the mcc, but I don’t really miss them…
> > >
> > > The flood for me is 50/50. The lore references them, but I hated playing against them after CE. The forced kills/pure forms just made them into cheap killing bullet sponges (headshot on them barely existed). If they bring them back, they could hopefully tune them to be fun to kill without being a giant wave of ammo sucking sponges as well.
> > >
> > > Elites, jackals, grunts, and Prometheans (if they gain some variety) seem like a good valance of enemy types.
> > >
> > > But to each their own, OP. They seemed so much more fun in cutscenes and books than in gameplay.
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> >
> >
> >
> > wtf???
> >
> > brutes are fun to play against because they are different from elites but they are almost good as them.
> >
> > brutes weapons are powerful (see the brute shot, chopper - also the spiker!) and they are “brute weapons” and I miss them so much, they added aesthetic variety.
> >
> > floods in Halo CE/2 are too easy to kill, really… I almost finished the library on legendary on Halo Ce without dying, and I was playing veery relaxed u.u
> >
> > I want Halo 3’s flood back!!!
> >
> > all the other covenants have variety yet -.-
> >
> > aand I’d like to see how could you make a fps game where everything is compliant with books. making a game is a hard work!
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> I make no attempt to say I can make a better game (I have a BS in Software Engineering, and am a certified .Net Software Developer, but that is no qualification for games). Nor do I wish for everything to be like the books (the games would be insanely harder, and covie/brute weapons would destroy all the human ones).
>
> I do not mean to offend anyone that enjoys the brutes/flood. I was passing my opinions on the games that featured them (liked 2 more than 3). I also established the color palette (mostly gray), weapon use (dual wieldable weapons were nerfed due to the mechanic itself, thus MOST brute weapons were nerfed), and variety of gameplay (most flood forms (aside from the plasma one mentioned above) required human weapons to be effective against, leading to explosives/shotty/pistols).
>
> I fell in love with Halo for the colorful environments and weapons, fun enemies (play/sound/looks). The flood offered a unique shift in CE, yet felt tiresome in 2/3 (all opinion here). The brutes added a dynamic to the elites due to the story change, but losing elites as an enemy took away from the experience, so being forced to play against 2 enemy groups that I did not enjoy in the same way changed how I was able to enjoy the campaign experience overall. (Drones fall under this tent for me too, and while I like Hunters, making them so much stronger/weapon resistant in their weak areas made them less fun to play against).
>
> I would argue that making different Prometheans to fight would be interesting. The watchers were a pain, and the random teleporting knights were very hit and miss at times. No enemy is perfect, but from my experiences, I enjoyed the older games (especially in the early levels) due to how well the Covenant fit the atmosphere of the games. Mid to late in most of the games (including 4) seemed to lose that sense of wonder for me, and thus reduced my replayability of those portions. This is most true with 2/3 (which show precisely why the 1:1 weapon grouping between human/covie/other always seems so close). The beta looks to be making weapons more useful on their own, so we will see how this changes the enemy types and how fun it feels to fight anything they throw at us.
XD dude… I started with Halo 3, my favourite level is the ark. and I also love Halo for its colours (there are also other motivations XD) but I love brute’s weapons and their palette XD but I think we see Halo in different ways 
for what concerns the enemies, I see them this way: (speaking aout fighting)
-Halo 3/odst brutes (favourite)
-Halo reach elites
-Halo 3 flood
-Halo 2/3/reach/odst hunters
-Halo 2 elites
-Halo reach brutes
-Halo 2 brutes
-Halo Ce elites
-Halo reach/4 grunts/jackals
-Halo 3/odst grunts/jackals
-Halo 2 grunts
-Halo Ce grunts
-Halo ce/2 flood
-Halo 4 hunters
-Halo 4 elites
-Halo 3/odst/reach drones
-Halo 2 drones
-Halo ce/2 jackals
-Halo ce hunters (one pistol shot XD)
-prometheans (almost hated)
maybe I forgot some enemy, but this should give you an idea of what I like when I fight in Halo 
(some of the “most hated” are too easy or too difficult, it depends by the enemy
)