Brute Chieftain Tips

Hey all,

I’m playing through the Campaign for my second time, first on Heroic, and I’m having a lot of trouble against Brute Chieftains; especially if they have a Shrapnel Turret (I think that’s what it’s called, it’s the Banished Turret).

Chieftains are crazy durable in this game, even against power weapons, and I’m wondering what the best general strategy is against them? My usual load out when exploring the open world is a Battle Rifle and either a Rocket Launcher, Sniper Rifle, or Hydra. Loadout in the main story missions can vary, of course.

I just finished the Conservatory and finally got Thruster, thankfully, so I’m happy my combat maneuverability is increasing tenfold now.

Thanks!

When traveling in the free roam part: Razorback and all five marines Snipers. Other variations you can try out are the Skewer variant, Beam rifle variant or rockets.
I tend to go with snipers because they’re hitscan and take down everything in seconds. Phantoms barely get time to drop off troops before they’re swiss cheese.

In the campaign. Exploit the aim calculation and strafe slightly left and right. The AI calculate where they need to aim at your current vector and at long distances will miss by several metres. Abuse that while taking out shields with energy weapons and then use headshots on them unshielded.

If you’re close quarters to them, keep distance using a fully upgraded grapplehook, and the thrusters. You’ll get used to alternating between them frequently as either is recharging I found I needed to do so on several occasions, on legendary.

Heavy weapons help of course.

That’s what I can offer.

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In the open world, a Razorback full of Marines helps with anything and everything, but not every part of the ring is easily vehicle accessible, so I am talking more in a one-on-one setting.

For the Grappleshot, I love it for exploring and navigating the environment, but in combat, I find it a subpar ability. It’s range is inconsistent, it’s ability to successfully grab on to surfaces is very, very finicky (I’ve seen others post videos with the same issue, so good to know it’s not just me), and it’s stun ability doesn’t always trigger for reasons that are beyond me.

Basically I find it an equipment item that’s buggy and is thus unreliable. Thruster, on the other hand, is great and my primary combat ability in the game.

So for a one-on-one engagement, it basically sounds like keeping your distance and whittling them down is the strategy.

That’s true, but overall, not many parts of the open world which aren’t accessible with ground vehicles feature objectives.

For those areas, the Lock-on Rockets for tougher Brutes and the Sniper are invaluable. I did also use the Cindershot variant from the Huntar pair targets to be useful.

I haven’t had any issues with inconsistent range (+30 hours of campaign time ), and as long as the little yellow cross in the reticule is there it’ll latch on to any surface. Never noticed once if it didn’t stick to a place it said it would.
The stun ability hasn’t worked for me either that I know of but atleast they’ll stagger.
In combat however it’s extremely useful to keep distance to bosses of all kinds, many have said they completely dismiss the thrusters as the grapplehook is more reliant, has a fast recharge and takes you longer distances, not to mention the cloaking doesn’t affect bosses.

Basically yes.
Power weapons or energy weapons for shields, headshots with power weapons or ballistics for unshielded enemies.

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I’ve played the Campaign for around 45 hours, and I’ve noticed the Grappleshot’s range is indeed inconsistent. I find it most frustrating.

In combat, the only thing I’ve found it useful for is closing a gap quickly or killing Grunts without firing a shot.

I’ve noticed the Active Camo doesn’t work on bosses, but overall, I find Thruster to be a significantly more reliable and consistent ability. It works every single time the way it should. Grappleshot, not so much.

To each their own, I suppose.

A fully loaded razorback pack with 3 snippers and two hydras even 5 snipers will demolish a brute cheftian on legendary in about 23 seconds - 30 seconds… soo just mobb out.

The pulse carbine and needler combo is golden. Just keep putting carbine shots in them until their shields break, then needler them until they did. It works on everything Tough in the game really.

Please nooo not the needles and purse carbine… that seriously was the combo that made my first legendary tremonious encounter take 2 hours of attempts. That combo is the worse by far. Take it from me because I’m on my legit laso run ( no tricks or glitches for me ) and the best way for sure is a plasma pistol ( 3 to 4 fully charged shots ) drop his shields and I used rockets but Laso attempt took me only 32 mins of attempts compared to just legendary ( no skulls on ). Seen a vid that I shared with a friend and he used the plasma pistol and the one shot brute sniper and did that guy on 4th attempt.

Truelly though there’s nothing stronger than a razorback with comrades against chieftains

Thanks man. I don’t have any problems with Chieftains in that regards, again, I’m talking when I’m specifically solo. No Razorback or vehicles at all, and no Marines for support/distraction purposes.

Just me and the Chieftain(s). For example: the two at the end of the Conservatory.

I was having a hard time with those two on Legendary…then I managed to get out of the top door and coax one of them near me (they don’t follow you through the door). I managed to take one of them down with Shock rifle (and whatever other weapon I had at the time), then was able to take on the second with the Shock rifle again and finished him off with the dropped Scarab gun (edit: Scrap cannon) from the other Brute.

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finished him off with the dropped Scarab gun from the other Brute.

Wat

My bad…I thought it said “Scarab” gun but just Googled it and it’s “Scrap” cannon :rofl:

I did this too. Keep a plasma weapon then peck him off. He can’t hit with hammer but if you keep pressure on ANY chieftain and their Shields drop they immediately try to hide to let the shield recover… that’s when you go extra aggressive. If you don’t then you give his shields a chance and he becomes aggressive when shields are up

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