Brute,arby,forge Vs arby,arby,forge

This is basically my idea on what to do against double arbiter forge in high level games when im playing as brute arby forge.

Brute Chieftain :Goes inheritance temple 2nd Why? flamethrowers and one arby will be playing defense making your brutes useless.Maybe make 1-2 brutes and drop them in in the perfect timing when there’s no defense on their base.

Arbiter :Goes on offense too… makes suicide grunts to instantly blow up blessed pads.both attack the arbiter thats on offense on your side of the map to make his rush die out.If your covy is doing ok on money vortex and rage the flamers down so your free to harras their bases.

Forge :Clears himself a base right away with his hogs and kills flamethrowers if they’re not protected by arbiter. The enemy arbiters will have to keep checking on your forge expo base and they wont be harrasing your base hard.Forge must also make a quick tank to get the low economy arbiter off since he wont be able to rage any tanks down.

If your covy does a good job destroying one arbiters economy one of you goes banshees and the other one straight for vampires.Always kill blessed supply pads first.

You should be able to keep their forges expansions down since you will have banshees flying around to stop them and vampires incase your teammate gets stasised you can save his banshees.

Your forge will have big tank lead since he got a quicker expo and didnt spam flamethrowers.

If anyone thinks this strategy doesnt work or has a better one please let me know :slight_smile:

In general, that will work. However, against high level players, I wouldn’t rely on a pre-set strategy to win since the game will be changing so much. Also, you didn’t account for the other team having the brains to slow you down/rush you back, so this will only work up to mid level.

Every game is situational; you change as the game changes.

the forge should just canister shell scorpions, and not leave his base till he has at least 4.

his supporting covenant should both go barracks, and get jackals with a couple hunters. their combined jackals will slaughter the enemy arby’s. the scorpion canister shell will as well.

if you want to do it more advanced, have one of the supporting covy go air, and go straight to vampires, so that if they get banshees, then the vampires will eat them.

> the forge should just canister shell scorpions, and not leave his base till he has at least 4. –Do not do this, you won’t get an expo, let them get an expo, and get harassed like no other.
>
> his supporting covenant should both go barracks, and get jackals with a couple hunters. their combined jackals will slaughter the enemy arby’s. the scorpion canister shell will as well. –I’m pretty sure you’re just trolling now, am I right? If you’re doing things right, the Arby will be off long before you can get 4 Canis. Jackals are some of the worst ways to defend because you are sacrificing your mid-game air and early-game rush.
>
> if you want to do it more advanced, have one of the supporting covy go air, and go straight to vampires, so that if they get banshees, then the vampires will eat them. –This is good, but if you don’t rush first, your opponent will have 5 or more Banshees and deny your Summits before you have any Vamps out.

> the forge should just canister shell scorpions, and not leave his base till he has at least 4.
>
> his supporting covenant should both go barracks, and get jackals with a couple hunters. their combined jackals will slaughter the enemy arby’s. the scorpion canister shell will as well.
>
> if you want to do it more advanced, have one of the supporting covy go air, and go straight to vampires, so that if they get banshees, then the vampires will eat them.

The OP’s strat is much much much better than this.

What one? mine or his jackal strategy idk if jackals would be any good unless tech 2…but then again tanks will just rape them and nobody uses only their leader in high levelel games unless they go all arbiter and i would rather have air lead then an arby raging

> What one? mine or his jackal strategy idk if jackals would be any good unless tech 2…but then again tanks will just rape them and nobody uses only their leader in high levelel games unless they go all arbiter and i would rather have air lead then an arby raging

He’s saying that the Jackals are a bad idea. It’s better to use base-micro to play defense and get help from a teammate later than it is for you to build Jackals. You need to focus on the rush (if Chief) or defending yourself in a cost-efficient way (if you’re Arbiter).

Also, if you start getting Jackals, just resigning will end the game faster too :slight_smile:

> > the forge should just canister shell scorpions, and not leave his base till he has at least 4. –Do not do this, you won’t get an expo, let them get an expo, and get harassed like no other.
> >
> > his supporting covenant should both go barracks, and get jackals with a couple hunters. their combined jackals will slaughter the enemy arby’s. the scorpion canister shell will as well. –I’m pretty sure you’re just trolling now, am I right? If you’re doing things right, the Arby will be off long before you can get 4 Canis. Jackals are some of the worst ways to defend because you are sacrificing your mid-game air and early-game rush.
> >
> > if you want to do it more advanced, have one of the supporting covy go air, and go straight to vampires, so that if they get banshees, then the vampires will eat them. –This is good, but if you don’t rush first, your opponent will have 5 or more Banshees and deny your Summits before you have any Vamps out.

you are trolling me if anything.

if you think I suck, lets 1v1 and just get it over with. I am “halose1” on xbl.

do I have to go into detail about EVERYTHING or what?

I do not leave the base as forge when I have scorpions till I have 3 or 4 of them. because two arbiters can just rage them to death.

the 2 covy supports are supposed to rush with the jackals. if one goes banshees, you obviously get a SHIELD over your base ahead of time. your leader can protect you against any banshee harass, as well as your suppporting ally covy can help protect you. there is also a thing called ADAPTATION. if you seriously cannot get the vampires, buying some banshee… WOUDLNT hurt anything… after they get pushed away from your base you can just switch to vampire later on.

your covy combined together with the jackals can early push with the jackals.

when the tanks come rolling in, they can support the covy rush. they do not have to be canister shell asap, but later on if it gets that far, it doesnt matter.

and you are too obsessed about quoting someones post, and putting your reply in the quote imo. if you think I troll, I do not care what you think of me. to save yourself some time, you can go through my post history and troll me some more.

> > > the forge should just canister shell scorpions, and not leave his base till he has at least 4. –Do not do this, you won’t get an expo, let them get an expo, and get harassed like no other.
> > >
> > > his supporting covenant should both go barracks, and get jackals with a couple hunters. their combined jackals will slaughter the enemy arby’s. the scorpion canister shell will as well. –I’m pretty sure you’re just trolling now, am I right? If you’re doing things right, the Arby will be off long before you can get 4 Canis. Jackals are some of the worst ways to defend because you are sacrificing your mid-game air and early-game rush.
> > >
> > > if you want to do it more advanced, have one of the supporting covy go air, and go straight to vampires, so that if they get banshees, then the vampires will eat them. –This is good, but if you don’t rush first, your opponent will have 5 or more Banshees and deny your Summits before you have any Vamps out.
>
> you are trolling me if anything.
>
> if you think I suck, lets 1v1 and just get it over with. I am “halose1” on xbl.
>
> do I have to go into detail about EVERYTHING or what?
>
> I do not leave the base as forge when I have scorpions till I have 3 or 4 of them. because two arbiters can just rage them to death.
>
>
> the 2 covy supports are supposed to rush with the jackals. if one goes banshees, you obviously get a SHIELD over your base ahead of time. your leader can protect you against any banshee harass, as well as your suppporting ally covy can help protect you. there is also a thing called ADAPTATION. if you seriously cannot get the vampires, buying some banshee… WOUDLNT hurt anything… after they get pushed away from your base you can just switch to vampire later on.
>
>
> your covy combined together with the jackals can early push with the jackals.
>
> when the tanks come rolling in, they can support the covy rush. they do not have to be canister shell asap, but later on if it gets that far, it doesnt matter.
>
> and you are too obsessed about quoting someones post, and putting your reply in the quote imo. if you think I troll, I do not care what you think of me. to save yourself some time, you can go through my post history and troll me some more.

stopped reading there. Like 2 arby’s cant rage 3-4 canny tanks o_O

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this is me.
not caring.

Early tanks hugging a base will own an arby and he’s Eco. Unless he’s just hanging with a rage upgrade not putting anything into a rush. In that case id keep away. If hes rushing a mate I send my first tank there and hug his base. 3s cheese is op BTW but I won’t go into details on it. I haven’t ran cheese strats in forever. I blame customs where its frowned upon for some reason.

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> this is me.
> not caring.

This is you
thinking your good
but revealing your true colors
scrandom

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if you wish to put your supplies where your mouth is, just 1v1 me. otherwise I would be deeply appreciative if you would refrain from speaking…

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> if you wish to put your supplies where your mouth is, just 1v1 me. otherwise I would be deeply appreciative if you would refrain from speaking…

More pathetic than kihz…

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thats right. I would be deeply appreciative if you would refrain from speaking. if you dont wanna play me.

I’d tear you apart. You’d throw down your controller all pissed off and say “I dont wanna play no more”

I’d make you lose faith in your ability to play halo wars. You’d never want to play it again.

>

Munches on popcorn

> if you think I suck, lets 1v1 and just get it over with. I am “halose1” on xbl.
> –Lets not get ahead of ourselves, there’s a line you can cross before acting like the tough guy will backfire.
>
>
> do I have to go into detail about EVERYTHING or what?
> –Ideally, yes. How can you offer advice if you aren’t giving specifics?
>
>
> I do not leave the base as forge when I have scorpions till I have 3 or 4 of them. because two arbiters can just rage them to death.
> –But, 2 Arbys can’t rage down a Station expo. Without a D-bomb, 2 T2 Arbys can rage down almost a full-pop of PT, so I wouldn’t feel safe with 4 Canis if that was your motivation.
>
>
> the 2 covy supports are supposed to rush with the jackals.
> –I’m sorry, but not at all. I had explained this earlier if you care to look back, but can go into more detail if you’d like.
>
> if one goes banshees, you obviously get a SHIELD over your base ahead of time.
> –A shield should be a last-resort option. When you shield, you lose economic strength as well as production power, so shielding will often lose you a game. To add on to this: never, ever, ever, evernever shield early-game when you have a UNSC nearby. When you do this, you are telling the other team to gang up on your UNSC and the backbone of your team is put in harms way because of a selfish move made by a Covi. Covis are supposed to take the early-game heat to lighten the load of the UNSC in their mid-game.
>
> your leader can protect you against any banshee harass, as well as your suppporting ally covy can help protect you.
> –Playing defense mid-game with your leader is a terrible thing to do. Sometimes it can’t be avoided, but this is almost as taboo as building an early shield. When you defend with Rage/Vortex, you are throwing away money that should be used for Vamps. By the time they have Banshees enough to cause problems for you, your UNSC should be able to help and you should be close to T2.
>
> there is also a thing called ADAPTATION.
> –Please try to keep the irony to a minimum, thank you.
>
> if you seriously cannot get the vampires, buying some banshee… WOUDLNT hurt anything… after they get pushed away from your base you can just switch to vampire later on.
> –True, and this is a generally good idea. However, what you will find more often than not in a HL game is that your opponent will be switching to Vamps as soon as they see your Summit go up. Doing this will buy them more time, so be sure not to overdo it. I will refer you back two comments ago in this post to elaborate more on defending a Banshee harass.
>
>
> your covy combined together with the jackals can early push with the jackals.
> –You will also lose, in a combined effort, because of those Jackals.
>
>
> when the tanks come rolling in, they can support the covy rush. they do not have to be canister shell asap, but later on if it gets that far, it doesnt matter.
> –By the time your UNSC gets Tanks and pushes, your Jackals will all be killed and your leaders will be red-bar. Jackals are a waste of money. Now, I do tend to build Jackals if I’m up against some Flamer-spamming noobs who have a beam-happy PoR with 0T, but never in a HL game.
>
>
> and you are too obsessed about quoting someones post, and putting your reply in the quote imo.
> –When I comment like this, it is easier to understand the context of what I’m talking about. My argument is more coherent this way and it tends to make the long read a little more sectioned.

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>

You’d better watch it before you get whooped on…

>

HAHAHAHAHAHAHAHAHAHAHAHAHA

“Muches on popcorn”

HAHAHAHAHAHAHAHAHA

I’m sorry - but as soon as you said “Build Jackals” I stopped having any faith in your advice. An Arbiter will RAGE DOWN an army of jackals if needed. I see it too often. It’s not hard to do. Just as a Brute will vortex them.

Jackals are a waste of space and should rarely be used unless you are in 1s.

In 3s - they are not needed, and have NEVER won an early game against anyone decent.

Sorry dude, but your strat is wack… YOU’s be trolling sir.

> I’m sorry - but as soon as you said “Build Jackals” I stopped having any faith in your advice. An Arbiter will RAGE DOWN an army of jackals if needed. I see it too often. It’s not hard to do. Just as a Brute will vortex them.
>
> Jackals are a waste of space and should rarely be used unless you are in 1s.
>
> In 3s - they are not needed, and have NEVER won an early game against anyone decent.
>
> Sorry dude, but your strat is wack… YOU’s be trolling sir.

So, if you are talking to me about the Jackals, I tried to make it clear that I would never do that in a game that I thought I would have to put my tryhard pants on for. Sometimes a noob team will go Barracks 1st with both of their UNSCs and have their Prophet upgrade his beam early on. In this scenario, double-Hall Jackals, early gunner rush, and rofl Prophet Mac are what I normally do.

Some teams are too bad to play smart on.

**–Lets not get ahead of ourselves, there’s a line you can cross before acting like the tough guy will backfire.**You just think I suck. It does not matter what I say. Playing me will either prove or not prove that I know what I am talking about

do I have to go into detail about EVERYTHING or what?
–Ideally, yes. How can you offer advice if you aren’t giving specifics?
because I figured people should fill in the details themselves. I shouldnt have to grab onto somebodies hand, and walk them through a strategy, detail by detail. People should figure stuff out on their own. I just give a guideline. I do things differently then other people. I have about a 75% win ratio. 1500 total Games. 1111 Wins. Halo - Official Site (en)

I do not leave the base as forge when I have scorpions till I have 3 or 4 of them. because two arbiters can just rage them to death.
–But, 2 Arbys can’t rage down a Station expo. Without a D-bomb, 2 T2 Arbys can rage down almost a full-pop of PT, so I wouldn’t feel safe with 4 Canis if that was your motivation.
of course they cant rage down a station. And you’re first d bomb should always kill at least one arby. if they live, then you threw it down wrong, and you fail. canister shell scorpion, is a very risky strat, if you do it first. normally a safer strat is straight to scorpion, get 4 scorps, and then move out. I just like 4 tanks because I like that number against an arbiter. I am weird or whatever. I just find 4 tanks the easiest to kill an arbiter in a 1v1. With the d bomb thrown right. The arby will die, if you dont kill him. You did it wrong.

the 2 covy supports are supposed to rush with the jackals.
**–I’m sorry, but not at all. I had explained this earlier if you care to look back, but can go into more detail if you’d like.**2 supply, temple, supply,supply, whatever supplies. fill in the blanks yourself. 2nd to last thing build should be barracks. last thing should be shield. When your temple is done, you should have around 400 credits. Buy the 400 credit leader upgrade to upgrade your leaders health. Set base rally point to grav lift. Send your leader to rally with other covy leader that did same strat. You 2 are now going off to one of the covy’s bases. Buy the first jackal upgrade. If you got extra cash, get your 300leader ability, whatever your preference. But constantly pump jackal. This is to buy time for your UNSC. If all goes well, the unsc can even send 1 or 2 scorps as soon as they are done to support the Covy rush

if one goes banshees, you obviously get a SHIELD over your base ahead of time.
**–A shield should be a last-resort option. When you shield, you lose economic strength as well as production power, so shielding will often lose you a game. To add on to this: never, ever, ever, evernever shield early-game when you have a UNSC nearby. When you do this, you are telling the other team to gang up on your UNSC and the backbone of your team is put in harms way because of a selfish move made by a Covi. Covis are supposed to take the early-game heat to lighten the load of the UNSC in their mid-game.**If you have a shield on your base, and the enemy is attacking it with an army. The shield buys you time. So you can recall your leader to save it. Especially so, with the rush I mentioned above. Shield over supply? or perhaps double rax? Its your preferred playstyle that you stick with. I like shields. I am a UNSC player anyway. I do not care what you think. Try it before you deny it

your leader can protect you against any banshee harass, as well as your suppporting ally covy can help protect you.
**–Playing defense mid-game with your leader is a terrible thing to do. Sometimes it can’t be avoided, but this is almost as taboo as building an early shield. When you defend with Rage/Vortex, you are throwing away money that should be used for Vamps. By the time they have Banshees enough to cause problems for you, your UNSC should be able to help and you should be close to T2.**If one of the covy went fast vamps, then he should of bought the 300 leader ugprade as well as the 400 upgrade, and went to go support the other leader with his jackals. Till he got 1k for vamps while fighting, whether or not he uses leader power is up to them. By defending your base, I just mean using the 100 credit tele option. Not sitting at your base with your leader.

there is also a thing called ADAPTATION.
**–Please try to keep the irony to a minimum, thank you.**Adaption still matters. During the beginning of a game, all you have is a plan. Sometimes plans have to change, or you die. Nothing is ever set in stone.

if you seriously cannot get the vampires, buying some banshee… WOUDLNT hurt anything… after they get pushed away from your base you can just switch to vampire later on.
**–True, and this is a generally good idea. However, what you will find more often than not in a HL game is that your opponent will be switching to Vamps as soon as they see your Summit go up. Doing this will buy them more time, so be sure not to overdo it. I will refer you back two comments ago in this post to elaborate more on defending a Banshee harass.**Shields help a lot when your base is being attacked. Saves your buildings from being picked off one by one. Such as your supplies, and production. But hey. What do I know… The best defense I think is, help from your teammates.

your covy combined together with the jackals can early push with the jackals.
**–You will also lose, in a combined effort, because of those Jackals.**Do not take it to heart of just pure jackals. If you scout, and see ahead of time, one of them goes for tanks… add in a hunter squad or 2! adaptation! z0mg! If they have banshee, you got jackal, and your 2 allied leaders… target their leaders! use your leader to target their leader too! or perhaps the banshees! depends on situation, also your unsc can use his heal on your wounded leaders after a battle.

when the tanks come rolling in, they can support the covy rush. they do not have to be canister shell asap, but later on if it gets that far, it doesnt matter.
–By the time your UNSC gets Tanks and pushes, your Jackals will all be killed and your leaders will be red-bar. Jackals are a waste of money. Now, I do tend to build Jackals if I’m up against some Flamer-spamming noobs who have a beam-happy PoR with 0T, but never in a HL game.if you scout, and see flamers, adapt, and switch to something else!.. “zomg, he he has a rax… destroys hall, and builds summit

and you are too obsessed about quoting someones post, and putting your reply in the quote imo.
**–When I comment like this, it is easier to understand the context of what I’m talking about. My argument is more coherent this way and it tends to make the long read a little more sectioned.**Bah, I used to just use the quote, and separate it individually. But honestly, who really cares? I sincerely doubt the guy munching on popcorn reading this cares…

Want an even more advanced UNSC vs covy strategies? just ask. But apparently I suck according to this guy and others…