Broken Parts of Halo 4

Before I get started I ask you to just read this, then make a comment, I have updated this thread with <mark>point form notes</mark> below each section for the ones that don’t want to read a lot of text.

But I ask you to skim the section you wish to reply about so you know the jist of what I talked about.

Furthermore, please comment on what you like and don’t like and talk about what I have missed to talk about.

Join In Progress

I have recently made a video demonstrating how broken it is, you can see it right here.

The thing is, it sometimes seems like it thinks, “well, there isn’t a full team here but I’ll just fill it up as the game is being played”. Which lead to the video I made. Join in progress isn’t a bad idea, it just shouldn’t be a crutch to get games quickly started.

And I have joined in a few games where my team was broken up between two teams, I really don’t like that.

  • Half the time if you play as a team of 3 in a 4v4 playlist, you will join as 3v4 and it will stay that way for the full game

  • The game starts a map without an opposing team; not only broken but wastes EXP tokens.

  • Often breaks ups a group between two teams when being joined in progress occurs.

Game Play Imbalances

I know this is a touchy subject but it’s hard to not say that there are numerous imbalances in the game, whether it’s weapon, armour abilities or mods or just at it’s core in general.

For this, I will direct you to the Social Skirmish series done by The Halo Council. Pretty much everything they cover is relevant and an issue.

Loadouts are a great idea but they are pretty much a complete rip off of Call of Duty, hands down. I have the exact same loadouts as I have in Call of Duty as well. For example, I have both an anti-vehicle loadout in both games, I have a sniper loadout in both games, and I have multiple weapon choices in both as well.

The problem is that how it was implemented breaks very key parts of what made Halo what it was.

The ability to spawn with stickies and a Plasma Pistol is broken for BTB. The only time anyone would ever be able to be effective with a Warthog is by some miracle, your full party is partied against some noobs that aren’t lucky enough to easily snipe you out of a hog or get some other vehicle destroying weapon drop.

The concept of a individual weapon drops for rewarding teamwork and kills is great, but not when it bogs down the matchmaking experience with a bottle-neck of power weapons to the point where you cant even use vehicles without certain death. The best thing would be to severely limit the bit ticket weapons, rockets, snipers, laser and focus on small arms power weapons and power ups.

The radar in my opinion is broken as well. They have increased the radius and given us a mod that makes it even larger. I’m not a big fan of this.

<mark>Armour Abilities</mark> are imbalanced as well. I never liked the ability to use camo whenever you want in Reach and it’s even worse in Halo 4. It’s a snipers best friend and is extremely versatile. The top abilities would have to be Jet Pack and Camo, others are useful but no where as useful than those two, while others are seemingly useless because they’re out preformed by others.

Instant respawns break the game play, it turns players into weapons where they will sacrifice two deaths to kill you in many cases and it’s way to easy to do that. It’s down right ridiculous how the instant respawns have changed the gameplay from previous games.

Lastly I will get into the weapon imbalances in the matchmaking.

The DMR/BR rant has been started well before the games release and I had always thought it would die out after the game went public but I was sorely mistaken.

The DMR out-preforms all loadout weapons by far. 343i Basically took the zero bloom DMR from Reach, beefed it up a bit and gave it more aim assist and now I can snipe people with an easy 5 shot kill in 1.8 seconds.

  • Loadouts are a complete rip off of CoD and does not work in Halo in. Plasma pistol and stickies make up for the same basic anti-vehicle loadout I have in CoD and does not have a place in Halo.

  • Stickies should be considered power weapons for grenades and should only be 1 allowed upon spawn.

  • Plasma should not be allowed in loadouts. Ruins BTB for vehicles. I play as a team and often matched against teams, and they will shut down vehicles real quick just like we do.

  • Ordinance breaks games. The idea is great but creates a bottle neck of power weapons often, and in addition to that, forces weapons to despawn within 12 seconds.

  • Radar has been made bigger, I am not a fan of that at all. Decreases our need to be aware of our surroundings.

  • Certain Armour abilities of OP and some are useless. Camo should not be an ability and considered a power up, it’s too deadly combined with sniping.

  • Instant respawns ruin the game and turn people into mindless heaps of armour being thrown at their target rather than forcing us to question why we die are dying and re-think our strategy.

  • The DMR is OP. My reasons are that it out preforms all weapons at all ranges. It’s a tier below a sniper and can easily 5 shot kill someone extremely far away and kills in 1.8 seconds and has too much aim assist.

  • Sniper has too much aim assist. If I can shoot people fairly regularly out of a warthog then there is something wrong with the system…

Being Sold An Unfinished Game

Hard to deny this. File Share doesn’t work properly, matchmaking had serious issues upon release, the site didn’t work right with the game, massive mistakes made in forge and no conceivable reason why game types weren’t including in 4 that were in other games (Race, VIP).

There will be more to come but feel free to comment and tell me what parts you like/dont like and things I’ve missed to comment on here.

Saying that, you have been sold an unfinished game is going a too far. I think the game will be perfect once they iron out matchmaking, the file share and other issues. Admittedly I have not tried much of Spartan Ops yet (only one episode), but what I have played I have loved. The load-out’s are a great new edition to the game. This is coming from someone who has been a fan of Halo since Halo CE.

Si lamith nomeno nibel zi kiarf zyak; riluoh, wer current nobioun nomeno nibel ui persvek geou truly qe coita lowan. Coi ui ti fluent vur tiric ti xurwk sense, coi thric drongilt kiwiegic hefoc vi halo nibel. Unless, nomeno nibel ui winida, hak si mi tesantamaso nomeno ui wer retirement stage ihk ve. Si tepoha lamitha Halo svern wer eorikci, shar nomeno excessive placement vur spam di overpowered laraeki vur clunky gameplay tepohaic taken coita toll. Shafaer reach, gameplay jahus braneir shar sva gekip coi jahus vi sumf smoother vur sva gekip astahii petranasgarh wer community, svaklar yth tepoha coanwor origato vhira karif kiri kiarf.
Si itov Halo 4, coi ui vi jennu nibel vur shio. mobi re vi sumf di additions astahii tiliw voran ekess xurwk wer nibel vi sumf desta vur vi sumf di improvements mrith current installments ekess xurwk gameplay desta. Esaentially, mobi re vi lauth laraeki svabolen zklaen qe decreased persvek vers. vin example di nomeno ui wer Boltshot, wer Suppressor vur wer Incineration Cannon; shio ilthyeovi overpowered. astahii rigluin ekess qe toned vhira ihk ilthyeo gameplay, si jatil vin Incineration Cannon eliminates wer itrnoq persvek ir shot, vi Spartan Laser tiric ti tangis tir mishun vi youwe. si siofme coi jalla sva gekip qe jiil shots ekess balance ekik ordinance shafaer wer battlefield.
Mobi ui ti kiarf ekess yenta lae si tir ti tepoha kiarf tairais. Si charis ekess ocuir drastic improvement persvek wer february update.
Special Operations Officer; Veer 'Kai Zamamee

> Saying that, you have been sold an unfinished game is going a too far. I think the game will be perfect once they iron out matchmaking, the file share and other issues. Admittedly I have not tried much of Spartan Ops yet (only one episode), but what I have played I have loved. The load-out’s are a great new edition to the game. This is coming from someone who has been a fan of Halo since Halo CE.

Spaetan Ops is and will be awesome, definitely one of the best additions, if not the best, in Halo 4. BUT come on where is Race, Assault, (customizable) Infection and well VIP wasn’t that good anyway, but the customs community really wants it back.
Please just try to defend flinch, instant respawn or having more spawn points on the maps.

> Si lamith nomeno nibel zi kiarf zyak; riluoh, wer current nobioun nomeno nibel ui persvek geou truly qe coita lowan. Coi ui ti fluent vur tiric ti xurwk sense, coi thric drongilt kiwiegic hefoc vi halo nibel. Unless, nomeno nibel ui winida, hak si mi tesantamaso nomeno ui wer retirement stage ihk ve. Si tepoha lamitha Halo svern wer eorikci, shar nomeno excessive placement vur spam di overpowered laraeki vur clunky gameplay tepohaic taken coita toll. Shafaer reach, gameplay jahus braneir shar sva gekip coi jahus vi sumf smoother vur sva gekip astahii petranasgarh wer community, svaklar yth tepoha coanwor origato vhira karif kiri kiarf.
> Si itov Halo 4, coi ui vi jennu nibel vur shio. mobi re vi sumf di additions astahii tiliw voran ekess xurwk wer nibel vi sumf desta vur vi sumf di improvements mrith current installments ekess xurwk gameplay desta. Esaentially, mobi re vi lauth laraeki svabolen zklaen qe decreased persvek vers. vin example di nomeno ui wer Boltshot, wer Suppressor vur wer Incineration Cannon; shio ilthyeovi overpowered. astahii rigluin ekess qe toned vhira ihk ilthyeo gameplay, si jatil vin Incineration Cannon eliminates wer itrnoq persvek ir shot, vi Spartan Laser tiric ti tangis tir mishun vi youwe. si siofme coi jalla sva gekip qe jiil shots ekess balance ekik ordinance shafaer wer battlefield.
> Mobi ui ti kiarf ekess yenta lae si tir ti tepoha kiarf tairais. Si charis ekess ocuir drastic improvement persvek wer february update.
> Special Operations Officer; Veer 'Kai Zamamee

I never knew Sangheili was a common language…

Joining in progress.

Gggggggaaaaaah. I HATE THAT FUNCTION11!!1!

The campaign is amazing and I love spartan ops but, the mp could use a little touch up paint.

Wow this is a great thread. Support

> Si lamith nomeno nibel zi kiarf zyak; riluoh, wer current nobioun nomeno nibel ui persvek geou truly qe coita lowan. Coi ui ti fluent vur tiric ti xurwk sense, coi thric drongilt kiwiegic hefoc vi halo nibel. Unless, nomeno nibel ui winida, hak si mi tesantamaso nomeno ui wer retirement stage ihk ve. Si tepoha lamitha Halo svern wer eorikci, shar nomeno excessive placement vur spam di overpowered laraeki vur clunky gameplay tepohaic taken coita toll. Shafaer reach, gameplay jahus braneir shar sva gekip coi jahus vi sumf smoother vur sva gekip astahii petranasgarh wer community, svaklar yth tepoha coanwor origato vhira karif kiri kiarf.
> Si itov Halo 4, coi ui vi jennu nibel vur shio. mobi re vi sumf di additions astahii tiliw voran ekess xurwk wer nibel vi sumf desta vur vi sumf di improvements mrith current installments ekess xurwk gameplay desta. Esaentially, mobi re vi lauth laraeki svabolen zklaen qe decreased persvek vers. vin example di nomeno ui wer Boltshot, wer Suppressor vur wer Incineration Cannon; shio ilthyeovi overpowered. astahii rigluin ekess qe toned vhira ihk ilthyeo gameplay, si jatil vin Incineration Cannon eliminates wer itrnoq persvek ir shot, vi Spartan Laser tiric ti tangis tir mishun vi youwe. si siofme coi jalla sva gekip qe jiil shots ekess balance ekik ordinance shafaer wer battlefield.
> Mobi ui ti kiarf ekess yenta lae si tir ti tepoha kiarf tairais. Si charis ekess ocuir drastic improvement persvek wer february update.
> Special Operations Officer; Veer 'Kai Zamamee

At first I thought you were speaking french, then instantly realized not. I may get maybe one word out of every 4… But it’s still neat, though I must ask you to reinitialize your translation matrix as it seems to not be functioning.

> Saying that, you have been sold an unfinished game is going a too far. I think the game will be perfect once they iron out matchmaking, the file share and other issues. Admittedly I have not tried much of Spartan Ops yet (only one episode), but what I have played I have loved. The load-out’s are a great new edition to the game. This is coming from someone who has been a fan of Halo since Halo CE.

I am sorry but I have high standards for Halo. I haven’t played a Halo game on launch that was ever this bad, it’s comparable to as bad as Modern Warfare 2, except Halo is worst.

The lobby glitch where it tweaks out when you go and try to select a playlist then it constantly sends you back to lobby then something else.

The holes in the maps are ridiculous for objectives, the party system thing where you can’t increase the max party size is very annoying.

The features they forgot to add/tweak in forge is annoying, and the things they stated in podcasts/interviews were false in some cases. Just listen to that Social Skirmish video, they pretty much cover all the stuff 343i said would be in the game/be able to edit but you can’t.

I’m sorry but I just have higher expectations for a Halo game than this. It’s a wonderful game and I love the story to it, it’s just as they put it in Social Skirmish video, “A Diamond covered in fecal matter”. It’s could be a solid game, but it has too much excess fat that needs to be trimmed.

> > Saying that, you have been sold an unfinished game is going a too far. I think the game will be perfect once they iron out matchmaking, the file share and other issues. Admittedly I have not tried much of Spartan Ops yet (only one episode), but what I have played I have loved. The load-out’s are a great new edition to the game. This is coming from someone who has been a fan of Halo since Halo CE.
>
> Spaetan Ops is and will be awesome, definitely one of the best additions, if not the best, in Halo 4. BUT come on where is Race, Assault, (customizable) Infection and well VIP wasn’t that good anyway, but the customs community really wants it back.
> Please just try to defend flinch, instant respawn or having more spawn points on the maps.

Ah yes… Flinch… I hate Flinch… I REALLY hated it in Pokemon, and I hate it in Halo.

Flinch is a bad idea, I die more often because of it because I often have to de-scope to be able to return fire, and by the time I do that, I’m 3/4 dead. It’s such a disruptive experience I would rather die than to try and fire through flinch because it’s so jarring and with the weapons now it’s nearly impossible to miss.

If nothing else, the best fix to it would remove flinch, make the armour mod that reduces flinch give you the ability to stay scoped in when being shot at.

And my personal opinion of Spartan Ops is. Wonderful idea, extremely good idea, by far the best idea for replacing the crappy Reach Fire Fight. But poorly executed.

It feels like the developers for Spartan Ops spent all their money on CGI and used an in-game map editor similar to Forge and repurposed a couple maps and parts of the campaign missions. But half way through they were like, “Woah man, this takes a lot longer to do than we though, lets just go backwards on the maps we already built for the first 3 missions to save time”.

I’m not trying to be disrespectful, I’m sure it did take a lot of work to make them, but to me it feels bland, half of the missions are going backwards on the same maps we fought in on the first few missions, the objectives feel out of sync with the story of Spartan Ops.

> All right, I’m going to start by saying we’re basically playing the beta to Halo 4 right now. There are a lot of broken maps and imbalances <mark>and anyone who says otherwise has either not played enough Halo or is just blindly defending 343i.</mark>
>
>
> Join In Progress
>
> I have recently made a video demonstrating how broken it is, you can see it right here.
>
> The thing is, it sometimes seems like it thinks, “well, there isn’t a full team here but I’ll just fill it up as the game is being played”. Which lead to the video I made. Join in progress isn’t a bad idea, it just shouldn’t be a crutch to get games quickly started.
>
> And I have joined in a few games where my team was broken up between two teams, I really don’t like that.
>
> Game Play Imbalances
>
> I know this is a touchy subject but it’s hard to not say that there are numerous imbalances in the game, whether it’s weapon, armour abilities or mods or just at it’s core in general.
>
> For this, I will direct you to the Social Skirmish series done by The Halo Council. Pretty much everything they cover is relevant and an issue.
>
> Loadouts are a great idea but they are pretty much a complete rip off of Call of Duty, hands down. I have the exact same loadouts as I have in Call of Duty as well. For example, I have both an anti-vehicle loadout in both games, I have a sniper loadout in both games, and I have multiple weapon choices in both as well.
>
> The problem is that how it was implemented breaks very key parts of what made Halo what it was.
>
> The ability to spawn with stickies and a Plasma Pistol is broken for BTB. The only time anyone would ever be able to be effective with a Warthog is by some miracle, your full party is partied against some noobs that aren’t lucky enough to easily snipe you out of a hog or get some other vehicle destroying weapon drop.
>
> The concept of a individual weapon drops for rewarding teamwork and kills is great, but not when it bogs down the matchmaking experience with a bottle-neck of power weapons to the point where you cant even use vehicles without certain death. The best thing would be to severely limit the bit ticket weapons, rockets, snipers, laser and focus on small arms power weapons and power ups.
>
> The radar in my opinion is broken as well. They have increased the radius and given us a mod that makes it even larger. I’m not a big fan of this.
>
> <mark>Armour Abilities</mark> are imbalanced as well. I never liked the ability to use camo whenever you want in Reach and it’s even worse in Halo 4. It’s a snipers best friend and is extremely versatile. The top abilities would have to be Jet Pack and Camo, others are useful but no where as useful than those two, while others are seemingly useless because they’re out preformed by others.
>
> Instant respawns break the game play, it turns players into weapons where they will sacrifice two deaths to kill you in many cases and it’s way to easy to do that. It’s down right ridiculous how the instant respawns have changed the gameplay from previous games.
>
> Lastly I will get into the weapon imbalances in the matchmaking.
>
> The DMR/BR rant has been started well before the games release and I had always thought it would die out after the game went public but I was sorely mistaken.
>
> The DMR out-preforms all loadout weapons by far. 343i Basically took the zero bloom DMR from Reach, beefed it up a bit and gave it more aim assist and now I can snipe people with an easy 5 shot kill in 1.8 seconds.
>
>
> Being Sold An Unfinished Game
>
> Hard to deny this. File Share doesn’t work properly, matchmaking had serious issues upon release, the site didn’t work right with the game, massive mistakes made in forge and no conceivable reason why game types weren’t including in 4 that were in other games (Race, VIP).
>
>
> There will be more to come but feel free to comment and tell me what parts you like/dont like and things I’ve missed to comment on here.

What I’ve underlined at the beginning. Please don’t say that. That is said too often and is utterly incorrect.

Now then. There are parts I agree with and parts I disagree with. The file share must be put up soon; why it isn’t already confuses me. Matchmaking did (does) have issues, but nothing I can’t look past. I think the good outshines the bad, but that’s just my opinion. Forge definitely needs improvment, and there does need to be more gametypes.

And the aim assist is pretty ridiculous.

I definitely agree with you on the Ordnance, but I don’t think the Plasma Pistol needs to go in BTB. Maybe I’ve just been very lucky, but I’ve never had a problem with Plasma Pistols in vehicles. Everyone’s exchanged them for the Boltshot.

I mostly agree, though. Halo 4 is fun, but there definitely are issues that need to be fixed.

Here Be Dargons, I know, it’s over used but I decided to use it anyway, I’ve lurked the forums way too much and have seen how it often goes.

I have to say that you are right as well, it can be easy to look past the bad at the good but the bad for me is always prevalent. It’s hard to say there are fixes to this because 343i has basically told us they changed everything and we have to like it.

Because I don’t see 343i ever tweaking the DMR and taking it’s mini sniper status away.

And as for vehicles. I don’t know how often you use them, but pretty much every time we try using a warthog, I end up with a nice fire to roast hot dogs from the ruins of what the 'hog used to be.

And there seems to be only 3 things that will kill you. Plasma pistol/sticky combo, a sniper from an ordinance drop or rockets from an ordinance drop. It’s literally neither luck or skill sniping anyone out of a warthog anymore if I can do it relatively easily.

But as I said, don’t get me wrong, I love Halo and I love Halo 4, it’s just, I get repulsed at times with this game and it’s because of these seemingly small issues that can be “looked past”, and it saddens me.

My only problems with this game are the following: The sniper is way too easy to use.(The aim assist is ridiculous lol I can use the 5x scope and headshot a guy one million miles away lol… It’s like too easy to get headshots…), I like fighting for weapons on the map.( I hate running out of ammo,ordinance drops are random. The Br needs a buff it’s weak compared to the DMR. That is all thank you. Oh yeah and a ranking system please based on wins/loss. thank you 343.

> Saying that, you have been sold an unfinished game is going a too far. I think the game will be perfect once they iron out matchmaking, the file share and other issues. Admittedly I have not tried much of Spartan Ops yet (only one episode), but what I have played I have loved. The load-out’s are a great new edition to the game. This is coming from someone who has been a fan of Halo since Halo CE.

Sorry but the guy is right. It feels, acts, and behaves in a lot of places like a game that has a bunch of half finished idea’s, wasn’t play tested in a lot of area’s, and finally was just packed into a box to get it on a shelf by the deadline.

Not saying its a bad game, I do love the SpartanOps, and I’ve been playing Halo since the first one came out, but the guy is right. It’s unfinished and you can feel it as you go through it. There’s going to be a lot of patching and tweeking that goes on with this one because it was released with a lot of holes in it.

> Wow this is a great thread. Support

Thanks.

Wouldn’t it be shorter and less time consuming to have a thread that contained stuff that works in Halo 4?

> Wouldn’t it be shorter and less time consuming to have a thread that contained stuff that works in Halo 4?

Such as?

> > Si lamith nomeno nibel zi kiarf zyak; riluoh, wer current nobioun nomeno nibel ui persvek geou truly qe coita lowan. Coi ui ti fluent vur tiric ti xurwk sense, coi thric drongilt kiwiegic hefoc vi halo nibel. Unless, nomeno nibel ui winida, hak si mi tesantamaso nomeno ui wer retirement stage ihk ve. Si tepoha lamitha Halo svern wer eorikci, shar nomeno excessive placement vur spam di overpowered laraeki vur clunky gameplay tepohaic taken coita toll. Shafaer reach, gameplay jahus braneir shar sva gekip coi jahus vi sumf smoother vur sva gekip astahii petranasgarh wer community, svaklar yth tepoha coanwor origato vhira karif kiri kiarf.
> > Si itov Halo 4, coi ui vi jennu nibel vur shio. mobi re vi sumf di additions astahii tiliw voran ekess xurwk wer nibel vi sumf desta vur vi sumf di improvements mrith current installments ekess xurwk gameplay desta. Esaentially, mobi re vi lauth laraeki svabolen zklaen qe decreased persvek vers. vin example di nomeno ui wer Boltshot, wer Suppressor vur wer Incineration Cannon; shio ilthyeovi overpowered. astahii rigluin ekess qe toned vhira ihk ilthyeo gameplay, si jatil vin Incineration Cannon eliminates wer itrnoq persvek ir shot, vi Spartan Laser tiric ti tangis tir mishun vi youwe. si siofme coi jalla sva gekip qe jiil shots ekess balance ekik ordinance shafaer wer battlefield.
> > Mobi ui ti kiarf ekess yenta lae si tir ti tepoha kiarf tairais. Si charis ekess ocuir drastic improvement persvek wer february update.
> > Special Operations Officer; Veer 'Kai Zamamee
>
> At first I thought you were speaking french, then instantly realized not. I may get maybe one word out of every 4… But it’s still neat, though I must ask you to reinitialize your translation matrix as it seems to not be functioning.

Initial Translation:I enjoy this game very much so; however, the current state this game is in will truly be its demise. It is not fluent and does not make sense, it no longer feels like a Halo game. Unless, this game is fixed, then I am afraid this is the retirement stage for me. I have enjoyed Halo throughout the years, but this excessive placement and spam of overpowered weapons and clunky gameplay has taken its toll. On Reach, gameplay was annoying but at least it was a lot smoother and at least they pleased the community, where we have been let down far too much.
I love Halo 4, it is a great game and all. There are a lot of additions they could extra to make the game a lot better and a lot of improvements with current installments to make gameplay better. Essentially, there are a few weapons which must be decreased in power. An example of this is the Boltshot, the Suppressor and the Incineration Cannon; all equally overpowered. They need to be toned down for equal gameplay, I mean an incineration cannon eliminates the Wraith in one shot, a Spartan Laser does not even do such a thing. I think it should at least be two shots to balance out ordinance on the battlefield.
there is not much to say as I do not have much time. I hope to see drastic improvement in the February update.
Special Operations Officer; Veer 'Kai Zamamee

Matchmaking lacks party vs party, randoms vs randoms system and social playlists.