Before I get started I ask you to just read this, then make a comment, I have updated this thread with <mark>point form notes</mark> below each section for the ones that don’t want to read a lot of text.
But I ask you to skim the section you wish to reply about so you know the jist of what I talked about.
Furthermore, please comment on what you like and don’t like and talk about what I have missed to talk about.
Join In Progress
I have recently made a video demonstrating how broken it is, you can see it right here.
The thing is, it sometimes seems like it thinks, “well, there isn’t a full team here but I’ll just fill it up as the game is being played”. Which lead to the video I made. Join in progress isn’t a bad idea, it just shouldn’t be a crutch to get games quickly started.
And I have joined in a few games where my team was broken up between two teams, I really don’t like that.
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Half the time if you play as a team of 3 in a 4v4 playlist, you will join as 3v4 and it will stay that way for the full game
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The game starts a map without an opposing team; not only broken but wastes EXP tokens.
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Often breaks ups a group between two teams when being joined in progress occurs.
Game Play Imbalances
I know this is a touchy subject but it’s hard to not say that there are numerous imbalances in the game, whether it’s weapon, armour abilities or mods or just at it’s core in general.
For this, I will direct you to the Social Skirmish series done by The Halo Council. Pretty much everything they cover is relevant and an issue.
Loadouts are a great idea but they are pretty much a complete rip off of Call of Duty, hands down. I have the exact same loadouts as I have in Call of Duty as well. For example, I have both an anti-vehicle loadout in both games, I have a sniper loadout in both games, and I have multiple weapon choices in both as well.
The problem is that how it was implemented breaks very key parts of what made Halo what it was.
The ability to spawn with stickies and a Plasma Pistol is broken for BTB. The only time anyone would ever be able to be effective with a Warthog is by some miracle, your full party is partied against some noobs that aren’t lucky enough to easily snipe you out of a hog or get some other vehicle destroying weapon drop.
The concept of a individual weapon drops for rewarding teamwork and kills is great, but not when it bogs down the matchmaking experience with a bottle-neck of power weapons to the point where you cant even use vehicles without certain death. The best thing would be to severely limit the bit ticket weapons, rockets, snipers, laser and focus on small arms power weapons and power ups.
The radar in my opinion is broken as well. They have increased the radius and given us a mod that makes it even larger. I’m not a big fan of this.
<mark>Armour Abilities</mark> are imbalanced as well. I never liked the ability to use camo whenever you want in Reach and it’s even worse in Halo 4. It’s a snipers best friend and is extremely versatile. The top abilities would have to be Jet Pack and Camo, others are useful but no where as useful than those two, while others are seemingly useless because they’re out preformed by others.
Instant respawns break the game play, it turns players into weapons where they will sacrifice two deaths to kill you in many cases and it’s way to easy to do that. It’s down right ridiculous how the instant respawns have changed the gameplay from previous games.
Lastly I will get into the weapon imbalances in the matchmaking.
The DMR/BR rant has been started well before the games release and I had always thought it would die out after the game went public but I was sorely mistaken.
The DMR out-preforms all loadout weapons by far. 343i Basically took the zero bloom DMR from Reach, beefed it up a bit and gave it more aim assist and now I can snipe people with an easy 5 shot kill in 1.8 seconds.
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Loadouts are a complete rip off of CoD and does not work in Halo in. Plasma pistol and stickies make up for the same basic anti-vehicle loadout I have in CoD and does not have a place in Halo.
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Stickies should be considered power weapons for grenades and should only be 1 allowed upon spawn.
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Plasma should not be allowed in loadouts. Ruins BTB for vehicles. I play as a team and often matched against teams, and they will shut down vehicles real quick just like we do.
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Ordinance breaks games. The idea is great but creates a bottle neck of power weapons often, and in addition to that, forces weapons to despawn within 12 seconds.
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Radar has been made bigger, I am not a fan of that at all. Decreases our need to be aware of our surroundings.
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Certain Armour abilities of OP and some are useless. Camo should not be an ability and considered a power up, it’s too deadly combined with sniping.
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Instant respawns ruin the game and turn people into mindless heaps of armour being thrown at their target rather than forcing us to question why we die are dying and re-think our strategy.
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The DMR is OP. My reasons are that it out preforms all weapons at all ranges. It’s a tier below a sniper and can easily 5 shot kill someone extremely far away and kills in 1.8 seconds and has too much aim assist.
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Sniper has too much aim assist. If I can shoot people fairly regularly out of a warthog then there is something wrong with the system…
Being Sold An Unfinished Game
Hard to deny this. File Share doesn’t work properly, matchmaking had serious issues upon release, the site didn’t work right with the game, massive mistakes made in forge and no conceivable reason why game types weren’t including in 4 that were in other games (Race, VIP).
There will be more to come but feel free to comment and tell me what parts you like/dont like and things I’ve missed to comment on here.