Broken Engine Mechanic

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*Original post. Click at your own discretion.

So here’s my take on the title of this post.

Challenge: break the engine. fix it. break it again. rinse and repeat!

I believe “find bugs, fix bugs” is already a standard approach for QA. What exactly are you suggesting?

That’s the basic premise of a flighting program. You release a build of the game, let people play it and discover the bugs in the system, fix those bugs, and repeat with subsequent flights.

Thx, now I know how to release a game. In lamen terms…