Has anyone else notice that Infinity Slayer uses the same spawning system as “Bro Slayer” used to on Reach? Spartans spawn on other teammates creating a lot more “Spawn Kill” and “Spawn Trap” situations*. This spawning system encourages a lot more team play by Spawning the team together in a group which makes since on paper but, I don’t really know if I like how it effects the gameplay. What do you think?
Spawn Kill: When a play is killed with-in 4 seconds after spawning.
Spawn Trap: When players spawn right in position to get a kill or when teammates spawn on a player in near an enemy giving them an advantage.