The br nerf was deffinitely needed but the target of it should have been to reduce the extreme ease of use in close to medium range. I dont get why they focused on long range since that is not the range where the br is dominant.
Hahahahahha. There is NO NERF for close range. You people lack the experience of using the weapons and blame it on tuning. Stop spreading misinformation. The nerf affects only LONG RANGE fights when not using the scope! The gun needs a nerf for close to medium range because as it is in those ranges its an aimbot if you are a skilled player.
I can kind of see why some would think that. If you remember some of the earlier descriptions of the rifle, it essentially stated that managing recoil and pacing your shots will play a huge role in your ability to kill with the gun. As of right now, the commando’s recoil feels a bit too tame for the performance it’s churning out.
No, YOU are spreading misinformation here. Perhaps read before you post. This is the nerf that the BR got:
Headshot Prioritization Angle reduced from 0.25 to 0.2 degrees
Bullet Magnetism Angle reduced from 2.4 to 2.2 degrees
Bullet Magnetism Range reduced from 20wus to 18wus
Bullet Magnetism Falloff Range reduced from 12wus to 10wus
The first 2 affects every distance withint the BM-range, but you either don’t know about those (because you are not realy interested in that) or deliberately leaving that out, because it doesn’t fit your “MKB players are being bullied” narrative.
No, that is a server issue. Desync where shots don’t count or even the AA that sometimes even aims your shot away from your target, even when you’re aiming at the head. Those are real issues. But since that doesn’t fit your narrative you ignore and deny those. In your view only MKB players can have disadvantages and things not working. It’s sad.
Yes, they went a bit overboard with it when you ask me. I think the reduced recoil is good (it was a bit to much), but the increased aim assist angle is to much if you ask me. That also hurt MKB players.
this isn’t even true. Each shot in H3 br did it’s own damage. That’s why it was challenging to get a perfect 4 shot because one round of the 3-round burst would have missed.
Other than the hip-firing change (which was kinda needed because I hardly ever needed to scope in before the update lol) now BR feels pretty solid to me.
On a side note, I played a Paint Ball Custom Game the other day that had BRs shooting Pulse Carbine shots and SIdekicks shooting Plasma Pistols bolts. It was very interesting…
I personally like the BR changes! I feel like it’s a bit more balanced now that its magnetism is reduced. The weapon definitely needed some fine-tuning before the update.
[quote=“C0LD5H0T, post:29, topic:552631”]
Hey white knight wannabe get to your brain that [/quote]
Personal attack, what you always do when people disagree with you…
Learn to read, i literaly said “affects every distance withint the BM-range”, it’s even in the part that you quoted. It’s what you do when someone points out that you are saying something that isn’t true: strawmanning and then attacking the strawman and not the actual point. Your point was that there was “NO NERF for close range”, wich isn’t true. Something you know between the line even acknoledges, but you can’t even do that without attacking others… Telling
Again a strawman, i never said it didn’t (i even had to tell you that in another topic).
Personal attack. And i only played placement matches, so that rank is already at least a whole rank lower then my actual rank. And that is even based on only solo-play as well, so i’m already more skilled then gold. Just don’t care about the rank.
Hilarious since i was correcting and you havent even refuted it, in fact, you acknowledged it, but had to put up strawmans since you can’t take it that you weren’t right.
Personal attack that has nothing to do with knowing fact. Skill and knowledge are not the same.
Again hilarious since you haven’t refuted my statement and even acknowledge it. Your strawmans you had to put up says enough.
Yep, never denied it.
Personal attack (again).
You claimed someone wasn’t a good player, just because of those problems, I defended him. So perhaps you should not have attacked that person then.
I agree. After the current br updates I can have the reticle aimed perfectly on the head and have some shots not register making br gun play feel very inconsistent. In past Halo games if you landed four perfect headshots with the BR you were always guaranteed a kill, you were rewarded for your aim. I can maybe understand making very slight adjustments at long range but this is kinda of ridiculous to add this randomness to the br. I hope they change the br to the original settings.
If it’s small or not is subjective ofcourse. But you said there were NO changes. Wich wasn’t true.
Yes, because you use it as an attack.
I am not ashamed of it, i don’t care, But you use it as an attack, so apparantly you think it is. You deliberately made that attack because you think that makes me look inferior or something. I just laugh at that amount of elitism, but that doesn’t change the fact that it’s still an attack (an attack doesn’t have to be strong or effective to be an attack).
You do know you can use BR’s on social right? And except for the melee the BR works the same in social.
No it doesn’t, since you can use the BR in social and it’s the same weapon (only the melee is different)
This is false. Knowledge is not the same as skill. And if someone is onyx it means that he is good in practice, not in theory,. And knowledge is the theory part.
Besides: this is all just you trying to escape from the discussion. You claimed there was NO change in mid- to short range, That was false., You being higher skilled or not doesn’t change the fact that that was wrong. But you have such an elitist mentality that you still can’t own up to that and only shift points and distract from the point.
If you would just have said that your statement was wrong and that you should have said that the effect was not that big or something like that, it would have been different. But you just can’t handle that.
You don’t know what i know and how i play. So this is a laughable statement. Especially since i needed to correct you and you can’t even own up to that and has to diract and strawman. That doesn’t make you very knowledgable. If you would have just said something like “i should have said it like that, i meant the difference was less big”, then it was a completely other story. But you just can’t handle owning up to that, especially not towards someone you see as inferior…
How many times are you gonna lose a gunfight at close range because of the change to the headshot prioritization angle change or the bullet mag change? NONE. Long range the change is more apparent and requires more input so you will lose to better players that are better at targeting the head . The change in close range is minute objectively if any. What i try to get across is people blame the nerf for bad in game decision or bad mechanical skill. The game doesnt have to get easier for the players. Players should adapt instead. The battle rifle has no bloom and is by far the easiest precision weapon to use on controller.
You are right i should have posted it like that. You clearly understood that thats what i was saying yet proceeded to white knighting which wasted both our time.
BTW ranked is not the place that “tuning conclusions” should be made. Tuning should come from the most played areas which is typically a social or unranked playlist. A much smaller proportion of the population plays ranked.
They should be able to use the game type settings or other tools to have separate tuning for competitive.
I wouldn’t say none, but it’s obviously a way lower percentage then on middle and longer range obviously.
i think that is mostly the case. I also think some are just getting some desync or malfunctioning AA and think it’s the BR nerf (shots not registering or being aimed away from where you aim has obviously nothing to do with the nerf ofcourse)
Agreed.
No, i actually thought you thought there was no nerf in close to middle range, especially since you started with personal attacks when i said that wasn’t the case.
Thats a great idea but then how would people practise for comp?
I mean i am talking about competitive balance so competitive is the best place to gather intel for that. Especially since we are talking about the br. In comp you always spawn with a br and br duels are critical there. In social an onyx player can face a lesser skilled player. Then the lesser skilled player might say br is bad instead of i should improve. In ranked players of similar skill can make conclusions based on gunfights that are more fair and represent the actual issues with balance.