> 2535419441797248;9:
> 1. Being an ODST from a game in 2009 doesn’t equate teasing to being a Spartan IV in a 2015 game. At best, you’d go ‘Oh, so Buck’s a Spartan now. All right then.’
That’s all that really needs to be said, though. It isn’t a hard concept to grasp, or at least shouldn’t be, for people. Both Halo 3: ODST states his potency, and again in Halo: Reach. If people are already familiar with his character, seeing him now being a Spartan should come as no surprise nor need an explanation. I mean, the explanation really is just ‘offered to become a Spartan, and he accepts’. There’s some extra stuff that happens, but doesn’t need to be explained.
> 2535419441797248;9:
> 2. Fair enough for Locke. But only because of the info in-game. You shouldn’t need to watch trailers to understand the story. It should be able to stand on its own.
Bungie was just as guilty of relying on outside trailers for their character introductions. Both the characters of Halo 3: ODST and Halo: Reach have character introductions in trailers, that being Desperate Measures, and A Spartan Will Rise. When the games launched, there was nothing more than a name-check and then it’s to the first mission, so I find Locke’s initial introduction being in trailers par-for-the-course.
> 2535419441797248;9:
> 3. Saying that it’s their own fault for not playing Spartan Ops is like saying it’s their own fault for not reading the books, or the in-game terminals. If Halo 4’s population fell like a brick, the majority of those that played Halo 4 will not have completed all ten episodes. Especially since Ep 6-10 came out later. Halo 5’s story should have been smart enough to realise this, and fill players in. Maybe a comment from Buck or the other two in Osiris (I can’t remember their names right now) to Locke, and have Locke briefly explain.
Spartan Ops was advertised as post-story missions dealing with the aftermath of Requiem and Halo 4’s main story. It was made clear that the events of SpOps were important. Halo 4’s population isn’t a justification for not understanding aspects shown in SpOps. If people chose to ignore and not play it, that’s on them. Bungie didn’t – and 343i continues to – not hand-hold people through prior game events if not pertinent to the current game’s plot: Bungie didn’t explain what happened in Halo 2 in Halo 3’s campaign. If people chose not to play through Halo 2, they don’t get to complain that things are confusing in Halo 3. The same holds for SpOps.
The criticism is that there is too much outside material and not enough in-game material for the players to understand the story. I find it odd that there is now a criteria that must be met for what is considered acceptable in-game sources.
Another thing is that Spartan Ops cutscenes were offered separately from the missions through Halo Waypoint, and the Halo Channel. If people didn’t want to even exert that much effort, Youtube is a place as well. With all these readily available avenues, I don’t feel for anyone confused because they didn’t bother with SpOp’s cutscenes.
> 2535419441797248;9:
> You’re assumed to know the events of the Escalation comics and Spartan Ops, which just isn’t realistic.
The one bit of Escalations that would be ‘needed’, is when Blue team reunited with Chief, but that was so underwhelming and brushed aside quickly that absolutely nothing is lost by not having to read it.
> 2535419441797248;9:
> Also just occurred that you don’t know who Roland is if you didn’t play Spartan Ops much, and don’t remember it after 3 years…After Halo 5’s story, with a load of AI turning against humanity, why he didn’t turn matters, and will hopefully have an explanation in Halo [6]: Infinite. But unlike Serena or Cortana, you don’t know the character because he is explained outside of Halo 5.
Again, this is stemming from actively avoiding SpOps, which is offered on multiple fronts. If one chooses to ignore a side campaign released for free (twice; again in Halo: MCC) which was stated as being important, then that falls as the player’s error, not 343i.
> 2535419441797248;9:
> Blue Team are definitely the biggest offenders, as without knowledge of the expanded universe, there is absolutely no explanation as to why there is now three more Spartan IIs, and where they’ve been in the previous games.
I do a agree that Blue team should have had a better introduction, but at the same time I don’t think every facet needs to be explained away. Simply stating more than “They’ve grown up together in the Spartan-II program” as was said in-game could have done them more justice, but we also don’t need their life-story. How they reunited with Chief is the major crux that needed better explanation.