Instead of individually debating a bunch of changes that often don’t make sense thrown together, I’d rather discuss a more coherent package that fits together.
1. Aiming
Lower bullet magnetism and decrease hitbox sizes back to Halo CE levels. It’s far too easy to 4-shot and 5-shot in Halo 2-3 and Reach. Fast kill times balanced with difficulty of achieving the fastest kill time gives players way more control of the action.
Also - get rid of aim acceleration or at least make it a toggle option. It feels awful.
2. Movement
Faster please - equivalent to 120% of Reach would be fine. More responsive strafing a la Halo CE / 2. Fall damage that is mitigated by crouching as you hit the ground. Halo 2 / 3 jump height.
3. Vehicles
Vehicles both need to be more powerful and more vulnerable. What I mean by that is that vehicles should be much less vulnerable to main body fire by the utility weapon, since that requires very little accuracy and does not force difficult shots.
However, vehicles should made more vulnerable to accurate fire on certain weak spots. For example, the hatch on the tank protecting the driver should be able to be shot off even without a sniper (like in Halo 2) and you should be able to flip the warthog by shooting out the tires and expose an explosive fuel tank underneath.
This way vehicles are much more protected against standard gunfire, but have weak spots that skilled players can exploit with accurate shots.
4. Utility Weapon
A little variety in utility weapons seems to make sense. Pistol for short-medium range, BR for medium, DMR for medium-long. All 4sk (maybe 3sk if it gets much harder to aim again). No random spread or bloom. All hitscan (bullet leading is better, but unfortunately lag happens). BR gets 2x scope, DMR gets 3x scope, pistol doesn’t get a scope. Pistol fires the fastest, BR is in the middle, and DMR is slowest. So the pistol is the fastest killer, but hardest to use at range, DMR is the exact opposite, and BR is in the middle.
This doesn’t mean they are locked into their ranges. If you are good at shooting the pistol long-range without a scope, then more power to you. People can choose what they spawn with and use what they are comfortable with - each has drawbacks and advantages, and each gives you a chance to fight off spawn at a variety of ranges.
5. Non-Utility Non-Power Weapons
These need to be buffed bigtime to make them useful. Instead of weakening the utility weapon to make it less dominant, let’s make the other weapons better.
AR that is much more powerful but also has way more bloom / recoil makes a lot of sense. Plasma weapons should get the “stun” effect back. Plasma rifle in Halo CE also did more damage with headshots (once shields went down), I think that should come back for the plasma rifle but also for the AR and plasma pistol. Not one headshot kill obviously but maybe 1.5x damage).
Shotgun should get a little more concentrated shot pattern, that way it is less useful at close range (have to be more accurate with less spread) and more useful at short-medium range. Right now it just acts like a de facto sword.
Bring back the grenade launcher as is, it’s great.
6. Power Weapons
Rockets move way too slow - it’s kind of ridiculous and they have zero chance of hitting a banshee. Speed them back up to Halo CE speed, but to balance out the power just make the clip shallower - one rocket then you have to reload. That way people who miss with the first shot are vulnerable to getting killed while they have to reload.
7. Armor Abilities
Sprint - make the delay from sprinting then attacking much longer and also make the player slow down when getting shot while sprinting. That way sprint is just used to move around the map faster, rather than to run away from a fight. Faster potential kill times also help to balance this out.
Jetpacks - custom games only. Break the map design too much otherwise. They might work on larger BTB style maps with lots of open sightlines, making jetpacking a high risk move, but that’s it.
Armor Lock - get rid of it
Evade - I like it but it’s a little too much sometimes, should make the roll distance smaller and a little slower to balance it out
Camo - indifferent
Hologram - indifferent
What packages of changes would you like to see?