The problem with Halo 4 is that the soundtrack feels slapped on. There are some good tracks, but some just seem to be in the wrong place or aren’t given enough time to stick.
Example: “To Galaxy” was one of my favorite tracks, but it only played in one part and was very faint in the background and was never heard again. Too bad cause this song had a potential to be the new Halo theme, it even uses some dynamics as the famous warthog run.
Another one is 117, another good track, but we only hear it at the end.
Halo needs a theme song, like most great adventures. Star Wars, Back to the Future and Indiana Jones all had that iconic theme song. However, Halo 4 does not have one. Ask somebody to hum/sing the Halo 4 soundtrack and no one will be able to do it.
Halo needs to focus on the good music and repetition. The music needs to stick. It needs to be an anthem.
Yes, it’s a game, but music also contributes a lot. Even classic games like Mario had an iconic theme song. I believe that music is one of the factors that connects or entices non-gamers to be interested in gaming.
Another issue. Timing
If you looked back at the old games you’d realize that the music is well timed with the gameplay. Halo 3 was the best example. It felt like every explosion was fixed to match the music. Also, each Scarab fight also matched the music. By the time you finish destroying the Scarab, the music ends. I strongly believe that they’ve calculated the average time it takes to finish a certain encounter so that it ends just right. Another guess is that the music loops for a while until you reach a key moment which triggers the song’s outro.
In Halo 4, however the music almost always ends before the encounter is finished. The transition from gameplay to cutscene music is very noticeable. At the last level, the track “Arrival” is looped poorly. The song sometimes ends before your even done with the level, which is just not Halo.
In summary, music is important to Halo.