Bring Back Vehicle Regen

I’m not exactly new to the forums here, I just lurk… a lot. If you’ve ever seen me post, it’s probably about vehicle regen, and for a good reason.

Vehicle Regen is what made BTB in Halo 2 and 3. I’ve seen a few people complain that Halo 4’s vehicles are “made of paper” and that’s not the exact way I’d describe it. I’ve also seen people mention that they have to go back to Reach to get “An actual game of BTB”, which is strange, considering both Reach and 4 use a very similar type of vehicle health system.

The problems with the current vehicle health system are a combination of all the things in Halo 4’s sandbox not playing well with vehicle combat.

While one can complain about all the different power weapons, ordinance drops, and loadouts being a central issue, in reality, they do little to harm the vehicle combat.

It comes down to the fact that the vehicles have a finite amount of health, and every weapon in the game helps tick that down. This is especially a problem because every precision weapon in the game is hitscan, which makes hitting a fast moving warthog, or banshee, very easy.

Now, I’m not against hitscan, actually, I like it, but I am against static health. I could go on about how Halo cut it’s teeth with energy shields and vehicles that didn’t explode after getting shot by a rifle (unless you count campaign vehicles, but that’s a different story.), but either way you look at it, vehicles are not able to stand up to a decent team for very long, no matter how good the person in the vehicle is.

Finite health doesn’t work on two levels. For one, as I’ve mentioned above, it’s extraordinarily easy to just sit at the back of the map, and take potshots at enemy vehicles until they literally explode. For two, on the other end of that coin, when people get into a fresh vehicle, they can drive it straight into an enemy team, and expect to get out alive. That’s because the base health is so high, even a Ghost can survive anything short of a direct rocket blast.

This system completely eliminates the skill involved in vehicle combat, and instead, makes vehicles feel more like a power up. With regen health, hit and run was a very viable tactic, and for the smaller vehicles, like the Ghost and Warthog, it was the only tactic that kept you alive for very long, but because of the way finite vehicle health works, you wind up getting more kills going on a “suicide run” because you spend less time getting to and from the enemy, and more time shooting them. The game rewards the players who simply rush to get as many kills as they can with no regard to their own safety, while punishing those who prefer to use skill.

A lot of people complain about how BTB is a boring DMR fest, but just imagine how much things would change with vehicle regen. You wouldn’t see teams camping at the back of the map when they’d be at risk of getting strafed by a banshee, or gunned down by a warthog. You’d see people using the ghost to support their team, instead of going straight into enemy lines in hopes of getting at least a few kills before being team shot. You’d see people fighting for control of the AV weapons on the map. Ultimately, you’d see a much more dynamic game.

The solution to vehicle combat is pretty simple, and there are a few ways that could fix it in theory, though I’m not sure what 343i can and can not do to Halo 4.

Option A:

True Regen.

Lower the base vehicle health, and add regen. Vehicles would continue to take visual damage, and such damage would determine how much damage to your shields each shot does, but ultimately, wouldn’t change the maximum health the vehicle could have, and the vehicle would never explode unless the driver’s shields were down.

Option B: Weapon Damage Tweak.

Assuming for whatever reason, True Regen cannot be accomplished, the next alternative would be to change all projectile weapons damage output towards vehicle health to 0. This way, only explosives, or other anti-vehicle weapons (and perhaps heavy MGs) would “destroy” enemy vehicles. Team BRing a ghost could still bring it down, but if the ghost escaped, it wouldn’t be critically wounded. This system, while imperfect, would allow for the return of hit-and-run tactics, and would ultimately fix a lot of problems in BTB.

Ultimately, whichever choice would certainly alter BTB in a positive way.

Halo 4 dose have a kind of vehicle health re-generation to a point, when taking damage in a vehicle it will restore its health to a sertent point.if a banshee is at 100% heavily s and takes some damage it will pop back up to 100% but if it catches on fire, it will only regenerate to the point to dought on fire at.

I’m making some videos about how to effectively use vehicles in Halo 4, perhaps they would be of some use to you?

Episode 1
Episode 2

OP I agree wholeheartedly. although at first i thought you were implying that the armor of vehicles in 2/3 regenerated, but you clarified the issue.

I would love to see skill-based vehicular combat make a return to this franchise.

I have a better idea… Bring in vehicle repair depots (hills to control in the playing field) and/or… The Impact Socket!!!

OK maybe not the Impact Socket but perhaps a Sonic Screwdriver of some sorts to repair vehicles and turrets?

> I have a better idea… Bring in vehicle repair depots (hills to control in the playing field) and/or… The Impact Socket!!!
>
> OK maybe not the Impact Socket but perhaps a Sonic Screwdriver of some sorts to repair vehicles and turrets?

This might could work… either way, vehicles need a CHANCE, if nothing else.

As for your signature, the 119th CACS would disagree, but that’s neither here nor there. Fortuna favet fortibus.

if vehicles regen’d and i met you on the battlefield in one, youd never kill me. you dont want that. trust me.

Oh no, Trust me, I want the better team to dominate. Besides, how can you know if you’d beat me if I’ve never played you?

because id be in a vehicle all game. constantly killing you. you wont think thats fun.

Not if I were also in a vehicle, or had a power weapon that could take you out, or if I had a team that was coordinated.

If I didn’t have any of that, yes, you would be in the vehicle the whole game, but wouldn’t you deserve it?

Took the words right of my finger tips, Make it like battlefield in a way where you could regen vehicle health yourself so it still feels like BTB instead of big team dmr’s.

No.

Vehicle Health Regen is as a bad idea. Not only does it fly in the face of what vehicles basically are, but it sucks the fun out of the game AND doesn’t punish bad play.

Vehicles are basically power weapons. They do a bunch of other stuff that power weapons don’t (increase your hitbox, change how you move, change how fast you move, change how much damage you can take, infinite) but the basic premise, boiled down with all the fat stripped away, they are basically power weapons. It would be absurd to give a player who got Rockets effectively infinite Rockets. But that’s what you are proposing with Vehicle Health Regen. Power Weapon’s limiting factor on their extended use is their ammo count. Since vehicles don’t have ammo, since it wouldn’t be that fun, their health serves as their limiting factor. With Health Regen, any damaged vehicle can speed away, recover and go right back into the fight, effectively “regenerating ammo.”

This made for some rather hellish setups back in H3. I recall more than once on Valhalla where the team that won the opening bout basically sealed the deal and won the game. Why? Because they lost the SpLaser. Without it, the vehicles were basically unkillable. The rest of the tools in the sandbox (PP, Stickies, Energy Drain, Missile Pod) were garbage and nigh useless. And thus the losing team was forced to play through their loss.

And finally: Vehicle Health Regen doesn’t punish bad “Rambo” play. You can drive headlong into the fray, get all shot up, realize you screwed the pooch and then drive off for the game to “fix” your mistake by full recharging your vehicle. And hit and run tactics still exist without Vehicle Health Regen. If you’re getting shot at a lot, you either pull back and re-engage before you lose too much health or you get destroyed. Being a Rambo and/or poor skills results in you taking more damage than a better player and as a result, less time to spend in your murder machine.

Being able to deal chip damage to vehicles puts a damper on their extended usage; balancing their power, allows teams without map control some sort of comeback, and punishes stupid/bad plays.

I fail to see why we need it back when the problem of vehicles being mere blips during BTB can be fixed through other means.

cough thy Reaper MC cough

At the very least, the respawn time for vehicles in BTB could be cut in half.

> I’ve also seen people mention that they have to go back to Reach to get “An actual game of BTB”, which is strange, considering both Reach and 4 use a very similar type of vehicle health system.

This may seem strange because a new game is supposed to be better than an old game, but vehicle battles in Reach really are better. These are but a few reasons why:

  1. Reach has more vehicles.
  2. The DMR is not as much of a vehicle killer in Reach.
  3. Players in Reach do not spawn with Plasma Pistols and Plasma Grenades.
  4. Reach has larger maps.
  5. The larger maps in Reach have wide open spaces for vehicular combat.