As much as I enjoy Haven and Ragnarok I’m getting tired of playing them every other game.
Edit: Apparently people don’t remember the Halo 3 veto system very well. You could only veto once per game so there was no guarantee that by vetoing the map you would get a particular map next. You could veto Meltdown hoping for Ragnarok and en up with Exile, Longbow, etc., instead of Ragnarok.
Perhaps, or they should just give us more maps to choose from.
Either give us the 1st mappack for free, since the current amount of maps is way too low, or include some great forge maps.
Not to be rude but how is that going to change anything people are still going to pick those maps. And I think that system really only works when the vote goes towards the map and game type but that’s just my opinion
Yeah people will still pick the maps, but with the veto system, at least if 4 people pick “Ragnorok” and 4 people pick “Complex” you can at least get a re-roll.
If they did the veto system from Halo 3 then we wouldn’t have to play same map 24/7. Game selects 1 random map for us, dont want to play that map and we veto for a new map.
… And Veto would stop this how? Your solution is without. If players want Ragnarok then they will veto the other map to get Ragnarok.
> … And Veto would stop this how? Your solution is without. If players want Ragnarok then they will veto the other map to get Ragnarok.
Not always. If the first map was Meltdown and it was vetoed it could go to Longbow for all we know.
> … And Veto would stop this how? Your solution is without. If players want Ragnarok then they will veto the other map to get Ragnarok.
Game randomly selects a map. If players don’t like the map then they veto and the the game randomly selects a different map that the players are now stuck with. Makes a hell of a lot more sense to me then the voting system. I hated it in Reach and I hate in in Halo 4. It leads to the same maps over and over again. Oh look, Exile or Ragnarok in Big Team.
So basically force us to play a map we hate? (I love them all)if a DLC comes out and it’s terribad?
> So basically force us to play a map we hate? (I love them all)if a DLC comes out and it’s terribad?
Playing a map you don’t care for once in a while won’t hurt anyone. Playing the same maps most simply lacks variety.
> > … And Veto would stop this how? Your solution is without. If players want Ragnarok then they will veto the other map to get Ragnarok.
>
> Game randomly selects a map. If players don’t like the map then they veto and the the game randomly selects a different map that the players are now stuck with. Makes a hell of a lot more sense to me then the voting system. I hated it in Reach and I hate in in Halo 4. It leads to the same maps over and over again. Oh look, Exile or Ragnarok in Big Team.
Exactly, I wish we saw Meltdown and Longbow more often, great maps that are overlooked because everyone votes Exile or Ragnarok every time.
> So basically force us to play a map we hate? (I love them all)if a DLC comes out and it’s terribad?
What’s this WE. I may love a map you hate. The voting system lacks variety. For example, I absolutely hate Exile but it seems like everyone else loves it cause it gets voted for every damn time it’s up there unless Ragnarok is available.
> So basically force us to play a map we hate? (I love them all)if a DLC comes out and it’s terribad?
Doesn’t that go both ways? Let’s say you dislike Haven and several games in a row Haven is one of the three options you always vote for a map you want to play but don’t get it because a lot of people want Haven then you’re forced to play a map you don’t like because others want to, just like with the old system except there you’re forced to play a random map because most people disliked the first map.
The veto system worked because you got to play a big variation of maps and even though you didn’t always like the maps you could get very fun games on them. I’ve always wanted veto back since I heard Reach wasn’t having it but the problem with veto was that if people disliked the game type then they’d veto the map anyway (If anyone remembers “Veto for Br’s”) so if that can/could be fixed then I’d love to have the old veto system back 
> > … And Veto would stop this how? Your solution is without. If players want Ragnarok then they will veto the other map to get Ragnarok.
>
> Not always. If the first map was Meltdown and it was vetoed it could go to Longbow for all we know.
But the reason it’s being vetoed is because it isn’t Ragnarok. The weighting of selection appearance does a much better job of limiting choice without randomising said choice.
> Game randomly selects a map. If players don’t like the map then they veto and the the game randomly selects a different map that the players are now stuck with. Makes a hell of a lot more sense to me then the voting system. I hated it in Reach and I hate in in Halo 4. It leads to the same maps over and over again. Oh look, Exile or Ragnarok in Big Team.
The game can also randomly hopper the maps with weighting and map count becomes the issue. Which it can and has been tweaked and will be added to.
As well, Reach can choose another round of voting and votes can be altered, H4 doesn’t do the same thing. It’s moot to argue Reach as the reason the new system is equally as flawed. It’s not so copy and paste.
I just checked game histories. I say some players are lying on the frequency of Ragnarok’s playtime. With Haven, it is more used across more playlists and I found 1 instance of too many plays in a row/short time. Nothing to indicate way too much general player preference.
> > So basically force us to play a map we hate? (I love them all)if a DLC comes out and it’s terribad?
>
> Doesn’t that go both ways? Let’s say you dislike Haven and several games in a row Haven is one of the three options you always vote for a map you want to play but don’t get it because a lot of people want Haven then you’re forced to play a map you don’t like because others want to, just like with the old system except there you’re forced to play a random map because most people disliked the first map.
>
> The veto system worked because you got to play a big variation of maps and even though you didn’t always like the maps you could get very fun games on them. I’ve always wanted veto back since I heard Reach wasn’t having it but the problem with veto was that if people disliked the game type then they’d veto the map anyway (If anyone remembers “Veto for Br’s”) so if that can/could be fixed then I’d love to have the old veto system back 
It wouldn’t be an issue with the way the play lists are set up now. If you go in Infinity Slayer your are only vetoing the map and nothing else. Every game type is the same and you choose your starting weapon.
They need to re-implement the option of choosing from 3 more maps if the votes tie up. Just like in Reach, the First Map will always get played if nobody votes, or if the votes are tied, 3 for slot 1, 3 for slot 3 = Slot 1 is chosen = ANGRY TEXX.
Veto system won’t change much, if there is just 5 maps to choose from… Dear 343i/-Yoink!-:
Give me more maps! - every CoD game has around 15 just to start with, Halo franchise isn’t even half that popular, so it should give at least twice that much to regain its popularity from Halo 2/3 era.
Give it for free! - I’ve just bought your new game and paid money for it, just like I’m paying for your damn Xbox Live gold. And I won’t give you more money for mappacks with just 3 maps each. Especially when noone else will play them (like mappacks from Halo 3 or Reach).
Give it soon! - or I’ll look new maps in other games (just kiddin, but you shouldn’t act like tyrants).
> Veto system won’t change much, if there is just 5 maps to choose from… Dear 343i/-Yoink!-:
> Give me more maps! - every CoD game has around 15 just to start with, Halo franchise isn’t even half that popular, so it should give at least twice that much to regain its popularity from Halo 2/3 era.
> Give it for free! - I’ve just bought your new game and paid money for it, just like I’m paying for your damn Xbox Live gold. And I won’t give you more money for mappacks with just 3 maps each. Especially when noone else will play them (like mappacks from Halo 3 or Reach).
> Give it soon! - or I’ll look new maps in other games (just kiddin, but you shouldn’t act like tyrants).
Your rant is in error. H4 is copying CoD’s model of a paid pass that gives access to a season’s/year’s worth of DLC. We get our first DLC in a few weeks, not months. We will have 21 maps total, including Forge Lands, within 6 months, not 2 years.
> Your rant is in error. H4 is copying CoD’s model of a paid pass that gives access to a season’s/year’s worth of DLC. We get our first DLC in a few weeks, not months. We will have 21 maps total, including Forge Lands, within 6 months, not 2 years.
So how many times I need to pay for a Halo game? I paid for the game, I paid for online, and now I need to pay again for more maps just not to bore myself to death with just 5 in 4v4 + 5 in 8v8?
It’d be much better if they simply gave a higher weighting to the maps you haven’t played recently when generating the 3 choices.