Examples:
High Ground - a section of some base on earth with a beach, rocks, functioning gate, and in the base there are radios and laptops and stuff, and the anti-air missile launcher in the back. It all feels like an actual location.
Cold Storage - a storage facility for cold stuff that has clearly had an outbreak of flood.
Ghost Town - an abandoned and war torn area that has been devastated in some unknown battle, and apparently a lot of people died there.
Oribital - some transit station that even has escalators and an announcer that was once used for guiding travelers.
Relic - a covenant artifact thing that’s sitting on some island. What it is is unknown.
Terminal - a terminal with a station, parking garage, street, and monorail thing.
so lets look at the Halo 5 maps that are from actual real world locations.
Plaza - a setting from an asian country. has cars, garbage with flies, and a garden area. nice.
Tyrant - some unknown forerunner construct on an astroid. very shiny.
Regret - I think midship crashed and now is being infested with plant life and shiny blue bugs. However, it is a remake, so it gets less credit.
aaaaaaaand that’s about it. On every other map, I really don’t feel like I’m in an actual location. It all feels super artificial and repetitive. and like I mentioned in my other post, the whole magical floating weapon on top of home plate with an invisible announcer AND giant green box showing the location just breaks the immersion even more.
we need to fight on real locations again.