The M319 Individual Grenade Launcher, an incredibly useful and skill-based weapon. I feel it had a unique place in the Halo sandbox, and it’s absence was sorely missed in Halo 4.
Yes. I liked making Warthogs flip over cliffs…and hearing their drivers screams of fury. Also great for shooting birds from the sky…and making them plummet to the ground.
Isn’t Master Chief’s left arm already the “grenade launcher”? Bring back the GL as the Promethean/Forerunner grenade type called the Pulse Orb. Unlike the pro pipe, the EMP damage that the Pulse Orb deals would upscale from the edge of the blast radius to the center of the blast radius. An enemy at the very edge of the blast radius would only have one shield layer removed while an enemy at the center of the blast radius would have three shield layers removed. The very center of the EMP blast radius would be overlapped by a very small sphere of explosive damage to allow a perfectly placed, and perfectly detonated, Pulse Orb to kill any player regardless of his shield level. These two blasts, the EMP and the explosive, would both detonate simultaneously. Unlike the variable nature of EMP damage to infantry, the Pulse Orb would deliver a static period of “EMP stun” to each vehicle affected regardless of their distance from center of blast.
If the potential killtime on the utility weapon drops into the 1.0 - 1.2 second range, which it should in order to empower the individual player, then grenades would also need to be buffed in some aspect of their overall effectiveness to prevent the delay, while your Spartan performs the grenade throw animation, from punishing the player too much.
Halo players can only carry two weapons at a time. By introducing “power grenades”, like the Pulse Orb, players can still have an objective to push towards even after securing a power weapon to compliment their utility weapon.
EMP is one of the rare damage types that can cause vehicles to change hands without outright destroying them. Giving players the potential to deal EMP damage without sacrificing one of their two weapon slots can allow for a better balance between infantry play and vehicle play.
The Sticky Detonator was a terrible, terrible replacement for the Grenade Launcher. Out of all the things 343i did wrong with Halo 4, removing the Grenade Launcher made the least sense to me. It should never have been removed in the first place, and if bringing it back means removing Sticky Detonator or any other weapon added in Halo 4, I wouldn’t regret it. What the Grenade Launcher brought to the weapon sandbox is something not even all the weapons added in Halo 4 can match in value.
The Sticky Det wasn’t bad, it was just kind of superfluous. The nice thing about the Pro Pipe was that it fit well into the maps that it was on. Obviously, on vehicle maps it had its multiple uses, but even maps like Sword Base (remember when Sword Base had the Sticky Launcher in the Reach Beta? That was sick. Speaking of weapons to bring back…) utilized it well because it cleared out camping spots (I’m looking at you, lifts) well. It took down shields and then you’d throw a grenade in to finish off shotgun campers.
> The Sticky Detonator was a terrible, terrible replacement for the Grenade Launcher. … What the Grenade Launcher brought to the weapon sandbox is something not even all the weapons added in Halo 4 can match in value.
Slow clap building to raucous applause. Reach’s sandbox gave us versatile and potent weapons that took skill to use. 4’s sandbox was a variety of bullet hoses and not so clever mechanics; skill never really played a factor.
The GL’s versatility against infantry and vehicles, its balanced power, and the tricky handling made the Pro Pipe one of the most unique Halo weapons ever. Only weapon I’d say is more unique and challenging to use is the Plasma Launcher (which is another I’d love to see return).
I would easily sacrifice both the sticky det and the railgun in order to get the grenade launcher back.
Probably my favorite weapon to come out of Reach. Though I would not really care if it came back as a forerunner weapon as long as it performed the the same as long as it comes back.
The grenade launcher is not my favorite weapon in the series, but it’s definitely the one I had the most fun using. It seemed underpowered, but I might have just been using it wrong.
> The Sticky Detonator was a terrible, terrible replacement for the Grenade Launcher. Out of all the things 343i did wrong with Halo 4, removing the Grenade Launcher made the least sense to me. It should never have been removed in the first place, and if bringing it back means removing Sticky Detonator or any other weapon added in Halo 4, I wouldn’t regret it. What the Grenade Launcher brought to the weapon sandbox is something not even all the weapons added in Halo 4 can match in value.
woahhh lets not remove the sticky detonator for Halo’s sandbox. No, it wasn’t a good replacement for the GL but it is a fun weapon to use. I would be okay with both as they both have different applications.
> > The Sticky Detonator was a terrible, terrible replacement for the Grenade Launcher. Out of all the things 343i did wrong with Halo 4, removing the Grenade Launcher made the least sense to me. It should never have been removed in the first place, and if bringing it back means removing Sticky Detonator or any other weapon added in Halo 4, I wouldn’t regret it. What the Grenade Launcher brought to the weapon sandbox is something not even all the weapons added in Halo 4 can match in value.
>
> woahhh lets not remove the sticky detonator for Halo’s sandbox. No, it wasn’t a good replacement for the GL but it is a fun weapon to use. I would be okay with both as they both have different applications.
Don’t get me wrong, it was a fine weapon in its own right, it’s just an incredibly dull weapon in comparison to the Grenade Launcher. Just to be clear, I obviously wouldn’t want any weapons to be removed, but if I had to choose between the Grenade Launcher and all the weapons Halo 4 added to the sandbox, I would choose the Grenade Launcher. That’s not to devalue any of the added weapons, it’s just to show how much more I value the Grenade Launcher.
Devil’s advocate here, but I wore away a layer of tooth enamel for the first few months of SD use. But my dislike of it is stark when compared to my deep unfailing love of the pro pipe
SD just had too much going against it IMHO. The range, velocity, beep, blink, and utterly confusing viewscreen were deal breakers for me. It was a slow weapon which didn’t fit Halo 4’s frenetic gameplay, extra large maps, or overall lack of patience.
It was one of the more interesting 1sk weapons in Halo 4, but when the rest were all one pull (RL/IC/etc) or one charge (SL/RG) weapons, it’s setting a low bar. It was a cool experiment, but I’d not complain if it went the way of the dodo.
I’d rather see it become single use equipment, a trip mine replacement, instead of a power weapon.
> I’d like the grenade launcher back although it’s non-automatic design seems primitive.
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> Don’t take out the sticky detonator and don’t make it auto explode.
Who cares if its design is primitive, if it ain’t broke, don’t fix it.
> I’d like the grenade launcher back although it’s non-automatic design seems primitive.
Yeah but the Concussion Rifle / Brute Shot already fill the role of an automatic grenade launcher.
Having a six-shot, one hit kill launcher wouldn’t be very good design. No, no, I’m not forgetting the Fuel Rod Gun, or as I like to call it, the shoulder-mounted shotgun.
> > I’d like the grenade launcher back although it’s non-automatic design seems primitive.
> >
> > Don’t take out the sticky detonator and don’t make it auto explode.
>
> Who cares if its design is primitive, if it ain’t broke, don’t fix it.
Well that would mean it’s ineffective and “broken”. If the design included two ways of feeding ammo, an drum one perhaps and manual ones, just for canon and competency sake, it’d be better. The UNSC has some cool equipment but it also has a lot of primitive and less than effective designs. Scorpion tank being one of them.
Also there are many people who care, but they’re not all here.