Halo:CE had a good amount of maps that were just really random. They were just rooms, hallways, sometimes having no “point”. Like WTH is Hang em High supposed to be? Boarding Action: LOLWHUT? Yet Halo’s maps are really good, fun and work.
Halo:2 had maps based off campaign missions. I still remember one of the people saying how while playing on a map you could say “I kinda remember something like this”. And Halo 2 has some of the best halo MP maps ever created. So much that it’s usaully called the best in that department.
Halo:3 followed this yet just didn’t have the charm. Maps were good, However they lacked something. Fun still, Yet lacked that simple haloness. And Halo 3 had some interaction in the map but. Not on Halo 2’s level but good. I.E The Train on Terminal, The staglatins on Waterworks.
Halo:Reach just copied entire parts from the campaign. The original maps are just clones, they just got lazy really for nothing. Look at how much better the map pack maps are then the original maps? Wether they be good or bad to you they should have gone with Halo1,2,3’s formula (more on Halo1 and 2’s)
So please lets hope Halo 4 has a mix of maps that are more about fun and balance and less about saving time. Maps don’t need a story to be good, some rooms and hallways can become a legend.
Look at Blood Gulch, two simple bases and a big open level. One of the best MP maps ever made.
Look at Lock Out. Simple rooms and platforms.
Look at really any of the best and most asked for maps, Most of them are either really simple or have a good amount of fun things [zanzibar, the wheel]
And another thing bring back interactive map pieces. Like gate switches, Trains, Stalagtites, bouncy mines, wheels, and more.
