To anyone who has the power to make a change:
Please bring back the halo 2/3 ranking system of 1-50 or implement your own. Don’t use that stupid trueskill system that a lot of games use, it doesn’t work.
Note: Anyone who says halo reach does have a hidden trueskill system is wrong IMO. Bungie might have implemented some sort of matchmaking skill system into the game, but it doesn’t work - ever. Want proof of how bad the matchmaking system is? Try playing 10 games of the MLG playlist. It’s the most inconsistent experience you will ever have. High skill players match with people who don’t know the controls all the time. This is how 50-0s happen.
Another Note: The Halo Reach Arena ranking system is a joke. Don’t mention it. It is outright an embarrassment. It was the result of players complaining about bad teammates, so Bungie made a system (that doesn’t work) to rate players on individual performance. Basically it ranks players on who gets the most kills. But that limits the playlist to only slayer, which can get boring. Also it takes deaths and assists into a very low consideration.(i.e. People who get a perfection +15 will be ranked lower then someone who got a few more kills and the same amount of assists but only went like +7. My example could be wrong since I’m remembering games from a long time ago.) People who complain about bad teammates just need to make friends and play with people of their own skill level. Also a lot of people who complain about bad teammates are usually not consistent themselves, placing well in some games and bad in others. But I’m not going to spend my time criticizing (the very terrible) arena rating system, because many people have done that well already.
Note: If you wish to appease the people that enjoy the arena system, you can just keep the arena playlist, and implement a ranking system into the other playlists.
Halo 2 and 3 had great competitive multiplayer, that always brought players back for more with the addictive leveling system. A lot of players are playing games like Starcraft 2, not only because its a competitive game but because it has a great online ranking system that has players constantly wanting to get a higher rank.
Stop appealing to casuals, it doesn’t work. You can market to casuals, but keep the game competitive, with a casual option. This isn’t call of duty, please stop making the multiplayer stupid and dull. The credits system that Bugnie made is terrible. Do not repeat their mistake.
A great competitive multiplayer with a ranking system, with a non ranked section for casual players is the best choice. Casusal players can stick to casual playlists, while players seeking a challenge will play ranked. It worked great on Halo 2, it will work just as well on Reach (or the next halo game).
Use Halo 2 and 3 as a standard for a ranking system. I’m talking about how it had social(casual) and ranked(competitive) playlists.
IMO the Halo 2 ranking system was the best so far, but it was a bit difficult. Personally I’m looking for something between Halo 2 and 3 as a difficulty. In Halo 3 it was too easy to get a 50 and in Halo 2 it was impossible(unless you are a pro or a cheater.)
Implement a ranking system that is competitive and is based on winning/loosing. Do not use anything close to the arena system. Do not use the trueskill system. Make something of your own or do what halo 2 did. Please look at what games like SC2 are doing right to get such a huge fanbase.
343 I’m counting on you to make things right again.
P.S. Don’t forget to use a hitscan weapon for true competitive gameplay, and check out the MLG forums for what people are looking for in a good competitive game.
