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> The halo games 1 through reach had a serious tone
You mean this serious tone?
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> and the art style was realistic and gritty
These things are in the eye of the beholder, but not the description I would use. Realistic? Sure. But the description of at least Halo 3 I remember from back in the day was “cartoony”. Not that I subscribe to that extrement point of view, but “gritty” is not a decription I would use of Bungie’s art style in general.
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> In the newer games especially halo 5, the tone of the games lack seriousness
I’m not really sure whether we’ve been playing the same games. If anything, I’d describe 343i’s games as overly serious.
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> The spartan armors look unrealistic, plastic, and the bright almost neon color scheme make them look childish.
Apart from the neon colors, this is exactly how I’ve heard many people describe the armor in Halo 3.
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> The enemies are not as intimidating as before, an example being the grunt goblin
As opposed to the very intimidating Grunts from the original trilogy?
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> Can you realistically see the grunt goblin being a serious enemy in any of the previous installments?
I mean, I have trouble seeing Grunts as serious enemies in any of the previous installments, so… no? But that’s like asking whether I’d find a poodle piloting a big fluffy mech poodle intimidating.
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> Tell me what you think or if you agree or not.
No. I not only disagree with the idea that Halo should be serious and gritty, but I disagree with the premise that Halo has somehow become less serious or less gritty. If anything, I’d say Halo 4 and 5 try to take themselves too seriously and try to be too gritty, forgoing all the lightheartedness that to me is a very important part of the tone of Halo. In the same vein, I dslike 343i’s attempts at trying to make Covenant enemies look more menacing, when all they managed to do was make them more repulsive. As far as I’m concerned, if you’re trying to make Grunts and Jackals seem more menacing, you’re missing the point.
I’d appreciate if 343i didn’t try to make Halo so serious, and were able to deliver a world that is aesthetically something I’d want to visit, and a story that’s emotional but also fun, like Halo 2. I’d appreciate if 343i didn’t try to make enemies scary, whose anatomy was clearly never intended to appear scary. In other words, I want Halo to be less serious and less gritty than what it has become. I want back the beauty, the fun, and the lightheartedness of the original trilogy.