Not really if anything that point just wasnt conveyed well.
Your point is it doesnt fit in universe but that is clearly erroneous.
They wrent accepted by legacy fans in the same way you object to gen2 designs.
But newer fans who will eventually represent the majority will likely see those as being as fitting as all 4 classic art styles.
Its hardly damaging to SoD as it is expected to see change over time even in fiction.
The stark difference in clone to storm to new order is essentially that same.
You also use faction identity as an excuses yet cited mandolorian influence on Republic aesthetic so that is already rendered muddied and fluid.
Yes there are lore conceits just as there are in halo for the change.
As for
Because they both are confirmed to be attempts at avoiding rehashing the motifs of the OT and to be something new and fresh for the franchise.
Which obviously makes sense when building a universe on a galactic scale.
So uour critique of halo 4 and 5s while valid subjectively remain bias and nonfactual.
And as much as i enjoyed the nostalgia pandering of infinite that is all it was and had bungie remained martys trajectory clearly shows a departure from his OT motifs likely outside of a periodic reworking at major points in narrative.
Ya clearly not the “future hi tech” im referring to.
My point was based around the idea that we all know what each faction in Star Wars has as their design aesthetic.
343 broke that horribly in Halo 4.
The Aliens looked like mutant abominations of their previous renditions, with Jackals being the worst as they no longer resemble avians but instead Bull Terriers with mange and radiation sickness.
The Alien armor looked far too bulky than previous renditions. Literally the Elites of Halo 4 and Halo 5, even Halo 2 Anniversary multiplayer, are all wearing headdresses that are massive in size and do not make up for the “slim and sleek and elite” design that their species nick-name is referring to.
The Spartans look like Mass Effect and G.I. Joe had been merged together instead of being heavy and imposing MJOLNIR armor.
The UNSC Marines are not wearing proper armor for Plasma combat, look fat, and as if they are geared up for a round of paintball instead of fighting aliens.
The Prometheans are supposed to be Forerunner in design, but break the design motifs of Forerunners as only the Monitors are curved and rounded constructs while everything else is supposed to be angular.
I don’t see how you came to that conclusion?
My point was that those two songs try to emulate the style and tone of the previous titles that came before, realizing that the themes of the franchise have a certain unity to them.
Take a look at Bungie’s games.
The Trilogy soundtrack uses many of the same songs, but touched up in different forms. Halo 2 expanded on Halo CE’s lineup with the inclusion of the electric guitar.
Halo 3 had more focus put into the Cellos and Pianos when playing the same songs.
Then you had Halo 3 ODST, where during the night-time mission you have more somber tones and the inclusion of a saxophone. However in the daytime you have the classic Halo war drums and guitar scores.
Then came Reach with its more depressive versions of some songs and plenty of new music to match the tone of fighting a losing battle on a planet destined to be glass and ash.
And yet, all of those games soundtracks sound like they belong to one another. Granted, one could argue that all of those soundtracks have the same pair of composers.
But then we have the outlier that is Halo Wars.
A game with Stephen Rippy as the composer.
And yet, the music still fits in with how Halo’s presentation of sound had been since 2001; with Spirit of Fire being an absolute BANGER of a track!
Then came Halo Wars 2 years down the line, which still tries to make itself sound like original games AND despite being composed by ANOTHER composer, Mr. Gordy Haab, the game still sounds like it is a successor to the original Halo RTS game.
And then
We have
Halo 4 by Neil Davidge. Not a bad soundtrack, but ultimately its music just stands far away from the rest of the franchise. It is entirely different in style and hardly has any songs that bring any sort of nostalgia for the games that came before.
The secret to making sequels is that they should try to not only look and feel like the previous titles, but they should also SOUND like the previous titles.
The only thing that this has in common is being “sci-fi” sounding and having some chanting here and there; though not in the Gregorian style.
Halo 5’s composer, Kazuma Jinnouchi, made a good choice in using the music of the previous games as inspiration. You can hear “One Final Effort” in the track “The Trials”.
But there is still a problem with the soundtrack presented here.
It doesn’t sound like Halo, but more like something you would hear in Marvel movies. Excessively loud, involving WAY too many instruments in the score at once.
343 Industries has actively encouraged its development staff and composers to step away from the rest of the franchise and ignore the identity that Halo has.
And only now are they realizing that doing so gets them noting but scorn and sub-par profits as more fans step away from the franchise.
Hence why Halo Infinite has an art style and soundtrack far more reminiscent of the original trilogy.
Are you talking about that time that Aonuma wanted to make a “Terminator” Zelda game?
Yes, it wouldnt be very hard to port the assets from 5 over to Infinite, its just that Infinite has a completely different artstyle to Halo 5, and most of the armour wouldn’t fit in the artsyle
Nah i dont agree.
Each would have to be a core for sure because the their art style.
But all black undersuits, new material textures and a default cod piece and they are no more harring than a fraction core or even reshaka.
At least in my opinion.
Like halos tradituon of inconsistent art styles is enduring and i see no good reason to omit these especially ase they would near assuredly increase iutout of coametic content and many fans would appreciate the gen 2 core(s)
The reclaimer saga is 10 years old now and is irrefutably the halo aesthetic for many younger fans in the community.
Churning down your made up fan fiction comment to just the important bits.
Of course I have, as the armor is mostly nothing but scrap metal and things put together hap hazardly.
See the UA/Sacrifice ODST chest plate “In desperate times, intact wargear of fallen friends and allies must be turned to the immediate needs of survival and victory”. What does Fallen mean to you?
It also takes use of direct Banished armor, such as the AAP/Heartplate, which was taken off what was most likely Brute armor.
It also has stuff like the Razornail, which is a knife directly from Brutes to.
This also applies to stuff like the Skullbearer Trophy, it’s a skull of an Elite used as armor.
Quite a significant chunk of the armor also mentions CMA war surplus equipment, stuff the UNSC normally would never use. Examples being the UA/CMA SN5 TYPE 11, or the TAC/CMA M-25. List goes on. I could list every single armor possible and still not get through to you though.
Yes, yes there is. Quite a lot of it actually.
False, as there’s nothing practical about Cat Ears, Bunny ears, Armor effects, Mythic effects, Giant swords or Knifes acting as chest plates, and more. Even the “gloves” have no real tactical use, why not stream line it? Why so many variations? It makes no sense beyond “made to look cool”. Something you seem to be arguing against quite a bit here.
This is false. Achillies is very tactical and realistic looking. The helmet itself was even modeled after realistic tactical helmets used in ancient times which were very tactical and useful. Not to mention the lore of the armor mentions it’s a hyper lethal armor set with aggressive AI functionalities and judging from it’s apperance this makes the most sense.
This is like saying all EVA helmets ever made are “useless” cause they only protect your jaw or neck. No way you’re being serious right now. BTW, Visors are also made of specialized materials, it’s not glass. You’re acting as if you can shoot a bullet through a visor and break it, yea that’s not how it works dude. So the full head is protected, because…it’s a Visor, not glass.
This is what the lore of Vector is, something I’m sure you’ve never bothered looking for yourself -
VECTOR-class Mjolnir armor is a hybrid pilot/infantry design first used by the Spartan reconnaissance team tasked with covert assessment of Alpha Halo debitage scattered across the surface of Basis.
No dude, they aren’t redesigns. They’re brand-new helmets, CELOX is the best example of that cause it doesn’t even use the Scout name. Mark V Zeta is a redesign of the Mark V helmet despite being on Mark VII Gen 3, and Mark V on the Mark V [B] core. So, no issues are present here for them to bring back all the original helmet designs from Halo 5. I can’t believe how many times I’ve explained this to you.
This is completely false, and essentially is you hoping they don’t. No redesigns are needed, as explained below.
^This basically sums up 99% of your entire argument and makes it fall apart regarding art styles. Wouldn’t be difficult for 343i to reintroduce Mark VI Gen 2 art style into Infinite. They’re already doing it with the SPI Armor core, which will have a yet again another art style that doesn’t match Rakshasa, Mark VII Gen 3, or Mark V [B].
I don’t think you understand what a Armor Core is. Chest plates aren’t Armor cores. Mark VI Gen 2 is Mark VI Gen 2, just like Mark VII is Mark VII, Mark VII Gen 3 is the core, Mark VII is the helmet.
Mark VI Gen 2 is the core, Mark VI is the armor. Gen is what generation it is.
Both of them put together makes an Armor Core, so you end up with stuff like Argus - Mark VI Gen 2, and so on.
Or Mark V Zeta - Mark VII Gen 3.
Mark V is the helmet, Zeta is the version, Mark VII Gen 3 is the armor core it’s based on and Gen 3 is the generation.
Hope that helps explain stuff to you! In fact, a 343i dev explained this very example to you already by claiming Halo 3, reach, 4, & 5 only have 1 Armor core per game. Which is true, they only contain 1 Armor Core.
This is false. Reach peaked 900,000 concurrent users over a 24 hour clock. Halo 4 peaked at around 450,000 users on a real time user count, similar to what we see with Steam and other gaming platforms today.
Basically, if you got on H2, H3, or Reach for even 5 minutes, you were counted as a “user” who played the game for 24 hours. Which is how Bungie got those 1 million numbers or 900,000 showing up in-game, but that wasn’t the true actual population.
It was just “we had 900,000 people login to the game over a 24-hour period” similar to how 343i had over 20 million unique users login to Halo Infinite over a 2–3-month period.
Does that mean Halo Infinite had 20 million players every single day for that 2–3-month period? Absolutely not.
Do you understand it better now? There’s a reason Bungie, and the entire industry stopped using 24 hour unique user clocks to count game population due to how massively inaccurate they really were.
Halo 3 for example is estimated to quite possibly have never gone all that far above 400,000 daily users who were online all at once, while H4 had amassed 450,000 users from the get-go.
The rest of your comment is essentially you misunderstanding population charts and not knowing where to find accurate sources of info, like this one here: https://web.archive.org/web/20200812162556/https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/past-population-trends-of-halo—an-analysis/744ec535-76d7-42bf-8b79-667ba782e8f6/posts
Damn I already pointed out the toxicity earlier and you’re proving my point by being toxic yet again here.
Players wanted Halo, we got Halo, and Halo 4 plays nothing like Call of duty. Not sure why you brought up COD here.
Every mission ever in a Halo game are incredibly linear, Halo 4 is actually the least linear out of past Halo titles before it.
Also, what does this have to do with 8 missions? They’re long missions, it takes a while to beat. Halo 3 by comparison has 10 missions and is actually shorter to beat then Halo 4 is. The same goes with ODST also, which has 10 missions, but is once again, the shortest Halo game of all time.
Rest of your opinion on this topic is just that, an opinion. Not a fact, it’s all nothing but biased opinions. Please understand that.
As I’ve said to you already, Halo 4 & Halo 5’s art styles belong in Halo and match with it perfectly. Nothing wrong here.
The above still applies, they all would fit perfectly fine in Halo Infinite with zero redesigns required. Nothing would need to be fracture themed at all, something you still don’t seem to understand properly.
At this rate you’re making things up to prove a point that doesn’t exist, because your point doesn’t exist and is clouded with bias and opinionated themes. In fact, if 343i introduced more Halo 4 & 5 themes into Infinite right now, it’d get a major boost in population and sales would probably increase 10 fold, you can’t pretend like hundreds of thousands of people are asking 343i right now to make a Halo 5 PC port because of how much better Halo 5 really was vs Infinite is right now. 343i almost has to keep denying it every year because of how many fans want it. Worst part is, it’d probably kill what little population Infinite still has if H5 did come to PC properly.
Idk, probably hundreds of thousands. It’d be instant profit for 343i, just like Halo 5 was instant profit. Halo Infinite so far hasn’t been instant profit, it’s just failed financial goals. Hence the leadership was shaken up and all the managers either left or got fired because they didn’t continue what was making them $$$$ already (halo 4 & 5), and it made MS mad.
Nothing about that would realistically happen at all. It’s a fantasy, that’s all it is. Please understand that.
Yea I am, they wouldn’t. Maybe as an Emblem, not as Armor. Not even Marines do that.
Rest of your comment is once again, fantasy. It’s not real.
Seeker is as much of a Spartan as anything else is, something you still don’t seem to understand. Seeker is even an emblem in Infinite.
I’ve already argued against that rambo dude way to many times, his points don’t make any sense and attempting to argue any further results in a hot mess of pure nonsense (and him making up these weird fan stories of his that has no place in this argument).
He has no facts, just made up speculations and fan fiction stories. That’s it. It’s no use to waste the effort. If anything at this rate I’m not going to reply to him anymore cause it is fantasy, but I’ll gladly reply to anyone else.
I’m sorry, but you’re the wall here. Not us. We’ve explained why what you’re asking for is not possible at this moment and is unlikely to be done in the future at all. Your the one that simply refuses to listen to the information provided to you. You ignore any and all things said that don’t align with your thoughts and opinions.
I’m sorry, where is the fanfiction here?
I have not made up a chapter novella with a complex narrative that deviates from established canon.
No. There is not. There is a difference between being blunt and being a word that rhymes with blunt.
I tell it as it is.
I don’t hold back when it comes to critique of choices that lead into unsatisfactory consequences.
I was OBVIOUSLY excluding the meme armor.
If you look at an earlier comment I made before in thread-reply No.125, I pointed out that there is a clear distinction between “Looking goofy for the sake of being goofy” and “Looking goofy and expecting to be taken seriously”.
The former is acceptable and the latter is deplorable.
Someone is using the word “Tactical” improperly.
Tactical is defined as “relating to or constituting actions carefully planned to gain a specific military end.”.
Tactical equipment and gear is carefully planned in order to ensure that it functions at peak optimal performance. Which means that a helmet with a mohawk is “not tactical” as what combat advantage does having an armored mohawk add to your head? Or what about the lack of peripheral vision provided by the extremely narrow visor of the Achilles helmet?
Does Achilles look cool?
Yes.
Should it be a mainline armor?
No. Should 343 bring Fractures Belos from MCC to Infinite, that is the ideal place for Achilles armor to go.
EVA helmets have the proper balance of glass-to-armor ratio.
And they are designed with the current EVA equipment that astronauts use today, with big visors.
My point is that Vector is imbalanced as it is 70% visor and 30% armor, making the helmet structurally unsound.
Granted the visors are durable.
BUT we have seen Atriox crush and shatter a helmet in his hand and that punches from Spartans can fracture the visor.
Now… imagine a Spartan moving at top speed and tripping on a rock.
With a normal helmet, the armor will take the impact.
But with the Vector helmet, the Spartan is likely to greatly damage their “helmet” or even shatter it because of a Spartan’s speed capabilities and the environment around them.
“How did Spartan Monroe get KIA?”
“He tripped sprinting 40kph and his helmet didn’t protect him from a sharp rock.”
facepalm.png
Celox… is the scout helmet… but with a different name.
Mark V Zeta is another Mark V helmet. Just like Mark V Alpha, Bravo, and Delta. It is not a redesign, but rather a new variant of the same lineup.
There is an issue with bringing back the original helmet designs of Halo 5 in a 1-to-1 capacity, as the vast majority of those helmets were unattractive, overdesigned, and were just plain filler content so people would buy more REQ packs for armor cosmetics. For every good helmet and armor that Halo 5 offered, there were three terrible ones. That is how “you-always-win-a-prize” raffles work: you always win something, but often times it is low grade prizes you win rather than the good stuff.
Take Foehammer or example. If we were to edit the helmet to not have such a massive forehead and be more compact, I could see that helmet making a comeback so that it has a more realistic design. After all, give the H5G Foehammer helmet to an actual pilot and they will adamantly tell you that they will not wear it because of its weight and the G-Forces on tight turns causing their neck to strain.
If Halo 5 armor is to come to Halo Infinite, it will need to be modified to better fit the general aesthetics of Infinite.
Now here is the thing that I would like to distinguish.
Take a look at the replies and badges this thread has.
How many fans are adamantly against Halo 5 armor coming to Halo Infinite, unchanged and not redesigned?
Halo Infinite currently makes a substantial amount of money from players buying the premium battle-pass and the shop items.
Considering how many fans SCREAMED PRAISE to the likes of 343 Industries for going back to a more classical art style of design for Halo Infinite and how much of an outcry there was when 343 first made the entire franchise not look like Halo anymore with the advent of Halo 4… … … how much money would they make if they had a season dedicated to Halo 4 / Halo 5 armor?
Pennies.
They would make a tiny fraction of their current income. The costs of porting and updating those armor designs to Halo Infinite would definitely not be outweighed by the profits. It would be a season of deficit and an Armor Core where whenever the items are in the shop rotation, would see a week of below-quota purchases.
So no.
343 Industries would be just shooting themselves in the foot if they made a Gen-II armor core and simply brought over Halo 4, Halo Online, Halo 2 Anniversary Multiplayer, and Halo 5 Gorbians armor designs.
If they were to make any money from it and maximize playerbase appeasement and appeal, they would have to redesign these armors be more attractive and desirable.
Honestly, I think you misunderstood what “Mark VI Gen-II” actually is, since you claim it to have hundreds of helmets; which is what I pointed out to you when I pointed out that the Gen-II rendition of the Mark VI only has two versions: standard and Master Chief’s custom armor.
Mark VI Gen-II is not an armor core. It is simply the type of armor being overlayed ONTO the MJOLNIR Gen-II exosuit and software platform.
Gen-II would technically be the “Armor Core”, as every piece of Armor from Halo 4 and Halo 5 is interchangeable onto a single unified default system contained within the corresponding model of exosuit.
How Armor Cores work in Halo Infinite is that, like with Halo 3 and Halo Reach, the Armor at its core is unchanged. All you are doing is applying upgrades and modifications to the armor itself.
What is the difference between Halo 3’s Mark VI and EOD armor sets?
The helmet is the only piece of armor that has 100% changed from default, meanwhile the chest and shoulders are new armor that is merely attached to the default Mark VI armor of Halo 3.
Halo 4 and 5 Gorbians meanwhile, allows the player to 100% alter every piece of armor worn by the player.
For example, the RECRUIT and VENATOR class MJOLNIR Powered Assault Armor/Gen-II has only one thing in common - the exosuit underneath the armor.
Armor cores for Halo 4 and Halo 5 armor coming to Halo Infinite would not work. Because every armor set of the Gen-II era is made up of new armor parts and not armor parts mounted on-top of an existing standard-issue default armor.
Someone doesn’t understand the numbers here.
Should I post the player-count numbers of Halo 4 again?
The chart provided in the link tracks UNIQUE DAILY USERS.
Which means that if I logged on and opened Halo 4, I am now ONE of those unique daily users. If I left to go do something else and logged back in again, my number DOES NOT get counted again.
That is how daily-player-count statistics work.
Halo 4 peaked at day 2 of 410,000 unique players online.
410,000 players in a 24 hour period.
Dunno where you got the idea of 450,000 online in a single day.
Your comment on Halo Reach having 900,000 players log-in over a 24 hour period is, again, how daily player count statistics works.
Automatically you have proved that Halo Reach had more players online in a single day than Halo 4.
Odd how the wayback machine says this link does nothing and leads to nowhere.
I presented my proof that actually leads somewhere and all you have presented is an attempt to gaslight people too lazy to actually check links.
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One - It is not toxic to be truthful. Not my fault you find offense to the truth.
Two - Killstreak bonuses, Custom Loadouts with Perks, and having to level up to gain more loadout options.
Yeah… Halo 4 took some notes from Call of Duty and tried to shove it into an Arena Shooter franchise.
Hence why Halo 4 is a failure.
It failed to keep enough of a playerbase to make the profits outweigh the costs of future DLC plans, so Year 2 and 3 of post-launch content was scrapped.
Hence why Halo 5 removed the loadouts and killstreaks. If only it also removed the art style choice.
Lemme put it like this.
Though the maps still feature an A-to-B endgoal layout, you still have firefight arenas and vehicle sections where you had some choice of deviation from the main path in order to pull off other tactics.
Take Halo 3: ODST’s Uplift Reserve.
You have the option of going through the mission with a Warthog, a Ghost, or a Chopper. Any of which will be featured in end-mission cutscene.
Take Halo 2’s Delta Halo mission, specifically the “Off the rock, through the bushes, nothing but Jackal” section of the mission.
IDEALLY the game wants you to snipe with a beam rifle or a sniper rifle.
BUT the player is free to jump straight down into the thick of it with other weapons in the mission and mow-through the Covenant in close quarters. And there are multiple paths through this region to get to the far end and then to the next area. ALL are up to the player’s choice.
Meanwhile you have Halo 4. Where it is pretty much a straight path through the level with the only “open choice” sections being a few of the vehicle sections, that one time where you get to choose the path to make the final push towards the Didact’s Cryptum, and an optional branch away from the main path as you go to clear an LZ in the half-way point of the “Infinity” Mission.
Half the vehicle sections of the game are linear.
Your first time on a Warthog is a narrow path as you move from the wreckage of the Forward Unto Dawn to the Silent Cartographer.
The first time you are in a Mantis it is entirely linear.
The Pelican flight is linear because there are only THREE places to go to.
And the Broadsword flight was a major step back as the gameplay of this vehicle section was Halo meets Star Fox instead of what we had in Halo Reach with the Sabre flight segment, which was Halo meets Star Wars Battlefront.
Many of the missions of Halo 4 could’ve been separated into other chapters.
For example, the UNSC Forward Unto Dawn coincidentally crashed right next to the Silent Cartographer somehow. Could’ve had this be two separate missions, one where we escape from the wreckage and evade covenant and another where we locate and make use of the Silent Cartographer.
Or how about how the “Infinity” mission fades to black half-way through and just continues on as we go straight to a one-way street tank section, immediately followed by a one-way Mantis segment?
Halo 4 is the most linear Halo game of all time.
And the sandbox did nothing to help that as it became the most repetitive game-loop of any Halo game to date on Heroic or Legendary as you HAD to go with the Lightrifle every time because it was the only reliable weapon that had constant ammo pickups.
You keep on talking about opinions and facts, but the fact is that no; Halo 4 and Halo 5’s designs do not fit perfectly.
If I were to put armor from Halo 5 into Halo 2, it would look outlandish and as if someone downloaded a mod to put Venator armor or Athlon into Halo 2.
No, it does not fit into the setting.
It would be like putting WarHammer 40k Space Marine stylized-armor in Call of Duty Black-Ops II, with the reason present being “they are both sci-fi futureistic so that is why we copied WH40k and put it into CoD”.
The reason does not stand up to scrutiny.
It should not be taken seriously but presents itself as such.
Ergo, it is wrong and out of place.
We have gone over this time and time again.
No.
They will not fit into Halo Infinite as is.
Take Anubis for example.
Halo 5 and Halo Infinite’s versions of the helmets are similar enough to where you can look at it and go “yeah I can see the resemblance” but Halo Infinite’s version is still a redesigned version of one of Halo 5’s better new helmets.
Take another example out of War Master.
Halo 4 introduced the helmet. Halo 5 ported and updated its model.
But Halo Infinite redesigned it to better fit in with the established design philosophies of Halo Infinite.
Halo 4 and 5 gear will need to be redesigned because the ugly ones need an overhaul while the good looking ones need some upkeep.
I’m sorry but no.
The majority of the Halo fanbase cried out against 343’s unnecessary redesign of the Halo franchise and universe.
The majority of the Halo fanbase praised when Infinite revealed a return-to-form art style.
Given how Halo Infinite has had a hard time in its first year and they have a reputation that they are currently building up… no… they would not attempt to make a Halo 5 themed season because that would drive their PR down and result in the lowest selling season ever.
It is not a smart business decision so it is not going to happen.
If 343 does do this, they will see player counts sharply drop AGAIN.
It would be the death of the game, just like how a sharply fallen player count was the death of Halo 4.
Someone doesn’t understand the difference between “fantasy” and “logical speculation”.
Fantasy is based on delusion and deviation from reality.
I simply pointed out that if Fractures Belos, Blackguard, and Drengr were to come to Halo Infinite; the Fractures Armor Cores presented would therefore be the most likely place for the aforementioned helmets to make their appearance.
If anything, you are the one here with fantasies.
You have clearly never met a marine.
They do goofy stuff all of the time to their armor and gear just to keep things interesting when you are out on deployment.
And no, Seeker is not Spartan gear. It exists only to be one of the crap rewards that the REQ system offers.
Nothing more and everything less.
Oddly enough you just described yourself.
And no, I have not made up any fan stories, as you seem to have the delusion that logical speculation is somehow fanfiction; even though there is no story narrative being presented here but rather an assembly of facts that are contrary to your opinion.
If you wanted my opinion on this subject, it is that 343 and their design for the past decade is entirely non-canon because of their constant mishandlings and failures with the franchise. The only reason they are still in business is because microtransactions exist.
But ultimately opinions don’t matter.
Only facts.
And the fact is that you are some sort of a troll that has been ratioed time and time again.
Honestly I admire your stubbornness, but I do not admire your misunderstanding of statistics.
Yes, examples of visors being broken or cracked are as follows:
Noble 6 takes damage at the very end of the campaign. The visor slowly breaks and cracks as more damage is taken until it fails and they remove the helmet.
Atriox crushes an entire helmet in his hand. Visor included.
Spartan Locke hits Master Chief across the side of the helmet with a BR resulting in the visor cracking from that side to the middle of the visor. A BR. With that example we could easily see a Spartan stab a piece of rebar through the visor killing them.
It’s some form of reinforced plexiglass with multiple layers of tech displays and other functions like color shift to block out different amounts of light and specific colors. It has to be thin enough to put in front of someone’s face and not be a 1 inch thick chunk.
It’s clearly a weak point and the more you have the less protected you are.
Gotta love it when someone is unaware of their own hypocrisy.
But yeah, Halo 4, Online, Halo 5, and Halo 2 Anniversary Armor Sets should receive a redesign if they are brought into Halo Infinite.
For example, Rampart remains largely unchanged from its original Halo Online counterpart; receiving only a soft touch-up to the Halo Infinite and Mark VII armor style.
Meanwhile something like Viper or Vanguard will need some design alterations in order to make it better fit in and not be so outlandish and deviated from the status quo.
Helioskrill is the one armor set that I can say may not need that much alteration and can actually be its own core, with Halo Infinite’s version possibly just being armor designed for the UNSC by their Sangheili allies; brining in a hybridization of Sangheili design philosophies using UNSC materials.
Because anyone who makes a statement contrary to OP’s belief seems to be taken as a threat to their ego and cannot see the fact that criticism is a healthy thing for any idea to either improved upon or realized as a bad take.
Not sure how. I’m not being a wall at all, I’m giving points and showing you why it’s possible right now and why 343i should do it already.
I don’t remember any comments from you as it is, but yea it’s 100% possible. Not sure what you mean. It’s only Rambo that can’t seem to understand, and instead relies on fan fiction theories over proof and fact. Even @Moditor_026 can tell you that, he’s a wall.
I have explained multiple times that 343i is currently focused on making updated gen 3 versions of gen 1 and 2 armor. They’re going to put the limited resources they have into that. Pretty sure one of my earliest replies was about this.
They already have gen 3 versions of gen 2 armor
They’re still releasing Reach armor
They would have to make a new core in order to put in gen 2 armor
(This is a new point from me BTW)
Most gen 2 armor have different chest, arm and leg pieces that have vastly different designs. The core system ties the legs, arms and chest together so this causes serious problems with the current core system.