The only good armors from Halo 5 were Blue Teams armor and the Helljumper one. And maybe FOTUS. The rest are just trash and not as good as the ones we got in Infinite now.
Have you read the descriptions of the armor pieces?
How the armor is designed to be low tech response to the threat of advanced A.I.s that suddenly have gone rogue?
How the parts and pieces of the armor sets are either fresh-of-the-line but on a budget or even made by the operators themselves from spare parts they obtain on the field?
Heck, some item descriptions mark it off as Sporting equipment!
There’s no toxicity from me here.
I am asking a serious question.
The armor of Halo Infinite has been designed to be practical armor.
Realistic science fiction.
The Achilles helmet would be something akin to publicity armor and not actual combat armor.
The image above shows that this armor protects only your jaw and the back of your head.
A helmet is supposed to protect your head. Especially your cranium.
The Vector Helmet doesn’t do that.
It provides an aerodynamic ball that will be the most easily shattered “helmet” ever seen in the history of sci-fi.
You seem to be missing the point.
I stated that the body armor was not armor whatsoever, just a thruster pack mount.
The limb armor however is lightweight and ~probably~ does it’s job.
No.
They are redesigns.
Just slight ones.
For example -
Halo 3 Scout Helmet, Halo 4/5 Scout Helmet, and Halo Infinite Celox Helmet are CLEARLY the same design philosophy and silhouette.
Compared to Scout Mark V from Halo Reach which has a more blocky forehead and curved jaw is obviously less of a “pointed dirt-bike” helmet design aesthetic.
Redesigns will be nessessary for ALL of 343’s armors and helmets if they were to be brought into Halo Infinite.
Some far more than others.
Scanner? Hardly anything needs to be really changed.
Seeker? Absolutely redesign the helmet to not look like a cyberpunk bluetooth speaker-&-coffeemaker.
… … … … … … you must be trolling me, because you cannot be this dense.
They have their own art style.
But not all art styles will mix together well.
The gritty, rough iron of Eaglestrike will not look good on the sleek and high-tech Mark VII armor. The art styles and design philosophies clash and make an un-appealing mix.
The Mark V Bravo and Mark VII designs will look great on one another, but Rakshasa will be pushing it a bit with some pieces if we were to wear a couple shoulders on the Mark VII. Or even the “not even armor just aluminum mesh” that the Rakshasa has for a wrist option.
Mark VI doesn’t have “hundreds” of helmets, let alone the Gen-2 version as the Gen-2 version only has two versions of the Mark VI
Mark VI Gen-2
Mark VI MOD Gen-2
Proof huh.
Halo Reach peaked at around 900,000 players online daily in the first quarter after launch.
Halo Reach had a low of around 300,000 players online a year later, but on the weekends it peaked to around 500,000
As for Halo 4?
Have some statistics on the DAILY player counts that were easily found.
Population peaked at around 410,000 players online on DAY TWO of going live.
Within 8 days, the population dropped to around 200,000 online.
Once the new year hit of 2013, Halo 4’s playercount never passed 100,000 players online.
A year later, on day 365 of being online, Halo 4 had a playercount of below 10,000 online.
Compared to Reach, that is around 490,000 less players online on the weekends after a year.
Compare that to Halo 3 even, which had playercounts above ONE MILLION on some days.
https://i.redd.it/9n8thnwjag281.jpg
https://i.imgur.com/qWEZN.jpeg
No actually, it was statistical fact.
Again, we have the numbers.
Players wanted Halo.
We got Halo and Call of Duty’s illegitimate child.
8 Missions.
8 VERY LINEAR chapters.
Single path.
No real mutli-routes to choke-points that funnel the player to the objective.
Just…
Single…
Paths…
Meanwhile Halo CE had 10 missions
Halo 2 had 14 + 1 cutscene chapter
Halo 3 had 9 + 1 cutscene chapter
Halo Reach had 10 + 1 cutscene chapter
Halo 3 ODST had 9 + 1 cutscene chapter
Not to mention the fact that Halo 4 had the most boring gameplay loop on harder difficulties.
Grab the Light Rifle and hold it close because it will be YOUR MAIN WEAPON for 80% of the game!
To not have the Light Rifle on Heroic or higher is going to lead to many-many deaths.
The art style isn’t bad.
It just doesn’t belong in Halo.
All of which NEED a redesign or to be applied to a fractures armor core in order to actually fit into the game.
Your point is that you want a 1-to-1 transfer of Halo 4/5’s style into Halo Infinite.
Which will drive down sales as the majority of Halo fans DON’T WANT the old 343 armor style.
How many Season Battle Passes would sell if they had a Gen-2 stylized armor core?
Probably only 9,000.
Good looking?
Yes.
Meant for the battlefield?
If not part of a Fractures Belos set, then no.
Meant for promotional parades and such?
Absolutely.
No.
This is just what would realistically happen.
It’s not toxic to state the probable reality we would see should Fractures Belos, Blackguard, and Drengr come to Halo Infinite.
Belos, being Greek themed, would receive the Greek Stylized armors of Halo 5.
Blackguard, being Knight themeds, would receive the more “knight” type armors of Halo 4/5.
Drenger, being Nordic, would receive stylized versions of the “nordic” named armors of Halo 5.
Your telling me that a Spartan wouldn’t put a Flower on their armor or an Ace on their helmet?
Yes, many of these are goofy.
Bunny Ears, Cat Ears, Mohawk…
But that’s the thing.
They are meant to be goofy.
Like the Timmy and Olive helmets from Halo 5.
However, things that are trying to present themselves as serious but ultimately fail because they look goofy is NOT what the game needs.
Halo 5 had that in abundance.
“I am a Spartan!”
“No Seeker dude… you are a Kurig with bluetooth speakers.”
“I am a Spartan!”
“No Legionnaire man… you are wearing that model of Emperor Kuzco’s vacation home from the Emperor’s New Groove.”
“I am a Spartan!”
“Yes you are Mark IV equipped Spartan.”
“I am a Spartan!”
“Yes you are Spartan equipped with Argus Body and Scanner Helmet!”
“I am a Spartan!”
“Yes you are, Spartan equipped with the Recon Gen-1 Helmet and Security Armor.”
“I am a Spartan!”
“No… you are not… you are wearing Athlon Armor, which looks like a successor to the goofy-on-purpose Ricochet armor from Halo 4.”
If it is trying to be goofy and fun, not to be taken seriously, then it is permissiable.
Bungie recognized this with their Armor Effects and flaming helmets.
But if it is trying to present itself as serious and it looks like a joke, it is just embarrassing and wrong.
“I am your new Sergeant and I expect to run this squadron efficiently.”
“Sir… no… we cannot take you seriously while you are wearing miss-matched crocks, zipper-knee jorts with stripped suspenders and your left pant leg unzipped and missing, a shirt with WAY too many zippers and buttons, Groucho glasses, and a Doug Dimmadome hat.”
“DROP AND GIVE ME FORTY !”
“No Sir. You cannot be taken seriously.”
“Gunnery Seergeant Radevich here. Sergeant Moore! Go change into something respectable! This isn’t April Fool’s day here in the 7th Battallion.”
See point above.
Goofy on purpose = Good.
Looking goofy and expecting to be taken seriously = embarrassing humiliation.
I don’t get what you mean by “secondary to the base elements of the Mark 7 armor kit”, because the Mark VII Gen 3 armor kit doesn’t represent the entirety of Halo Infinit’s art style. The entire game does, that includes all the cosmetics, even the ones you don’t like. You can cherry pick, but it doesn’t change anything.
They literally do though…? Huh? As much as Grunt Birthday Party’s skull effect fits into every Halo game, so does stuff like Bunny ears, Cat ears and so on. I dislike them to, but I’m not going to start denying that those aren’t pivotal points of the art style, cause they are.
Never did, I’m only pointing out the inconsistencies at how you were acting fine about all these things being added into Infinite, but somehow drew the line with Halo 5’s Armor being added. It didn’t make any sense, even if they weren’t brought up before.
I don’t remember you saying you didn’t like either of those so if you did, my mistake.
The difference between new armor and cosmetics being added into Halo 3, reach, and 2A is the fact that those games didn’t launch with all the new additions. Halo Infinite did, and because of that, all these new armor, cosmetics, and more are pivotal points of Infinite’s art style. They belong with the game, they represent the over-all art style.
I don’t think you needed to explain what utilitarian meant, because yes I do know what it means. Which is why I know a vast majority of Halo 4’s and 5’s armor are pretty utilitarian in design.
They were though, and if we put aside lore entirely, then…Not a single Halo armor in existence is utilitarian in design at all, because pretty much all of them have severe flaws that wouldn’t make any sense in an actual war, let alone in an actual military.
Also, Halo’s Spartan Armor is meant to protect you from bullets. That’s all it’s for, and effectively all of Halo 4 and 5’s armor do just that. In fact, Halo 4’s and 5’s own version of Mark IV, and V is more utilitarian in design then the older versions of them to with your own logic.
As I said before, Armor is meant to protect you from bullets. Every single one of those sets do just that, making them pretty utilitarian, no?
Yea…? They’re meant for a new MJOLNIR generation, which makes them not redesigns. As I said before, whenever Halo Infinite gets around to adding a Mark VI Gen 2 core, the Armor would remain identical in looks.
What is with you guys constantly saying “very far into the future”? I don’t understand it. Why not now? Why not next month? Do you have a source? Or is this just you hoping they don’t do it, which if it is, then you’re in the wrong thread.
I’m curious as to why you reacted to my post with “perfect”. That post is in regards to Rambo arguing against what you were saying. I also don’t agree with basically anything you’ve said in the above post.
This is the last content I want to see. Halo 5 was a huge misstep in terms of art direction and I’m hoping Halo Infinite can stay away from that aesthetic.
Wrong, I replied to the reply directly after them which never shows up as a direct reply. I wrote it so I know exactly who I was talking to. And I reiterate, why would I be saying that to you when I’ve argued against virtually every single thing you’ve said on this thread? Use logic and remember what people have posted. I am not in your corner and disagree with all of your arguments because they show little understanding of basically everything involved in your “request”. I’ve liked several posts by people explaining why they think it’s a bad idea and given "perfect"s for people explaining exactly why the look doesn’t fit and that adding the armor in isn’t as simple as a freaking copy and paste job. Why would I ever give you the slightest bit of support?
Fyi it now shows that it’s a reply to Rambo. So there ya go.
I also love your over use if the “bait” reaction to basically anyone with a different opinion than you. If someone doesn’t agree it either gets “bait” or “missed the point”. Meanwhile virtually every post you write only gets a like or “perfect” from Fred. Everyone else is in disagreement with you or understands the current situation with infinite and it’s armor system.
I dunno. People have implemented halo 5 reqs, geometry assets and textures already so its probably very possible to port in a tinne of halo 5 content.
The engine is the same under the hood.
Slip space is just a modified version.
Some issues might arise sure but they would probably have a faster turn around than making new assets.
Id love the mantis and halo 5 banshee to be added.
Fans by a large margin hated Halo 4/5. Most of the forums/YT videos/online discussions were filled with demands and requests to bring back the old art style. These two are also the lowest user rated Halo games.
Thats true i suppose but it doesnt feel like a strong argument as to why they cant introduce those assets.
A GEN 2 CORE could be easily introduced.
Call it the gaurdians update.
Short cinematic or spartans out in the field when infinity began to jump at random to avoid cortana.
A silly little voice over, “we were stuck with what we had, we survived, then the banished won and still we survive.”
The game has a model ui sextion for weapons so obviously there was a plan for other weapon styles.
So for thats easily done.
I dunno about you guys but i own lots of things with different art styles IRL.
My series X and PS5
Both my conpounds bows
Multiple chefing knives and stick blenders
Furniture and clothing.
If anything it give the universe greater scale.
Makes sense banished dont use sunion made weapons and that the unsc would rely on whatever was available.
I get some want consistency but ill mIntain untill im shown tangible proof, of which ive provided for this point many times but have yet to see any to the contrary, that halos art has not once been consistent and to represent multiple eras in a single game is about as celebratory of the franchises legacy as one can get.
I hate almost all the mjolnir in 5 but im happy to give people options.
And i actually liked many weapon models in that title.
It’d certainly be intriguing. But they can’t port them over, they’d have to remodel and retexture them. After all, they need to work with the coating system - and as far as I can tell it, coatings are not just designated paint-overs on a single texture, but rather on many targeted points, from material type to color, lots of little factors. It’s a TON of work for an art style that as far as 343i understands it, was not well loved.
Sorta’. Model has usually been small alterations. I’d certainly welcome larger ones, or different scopes. Not scopes that actually change anything but just different visuals (though, of course, you’d get people who expect it to change and then it doesn’t and then they get mad.)
Sure, but like - that’s real life, not a piece of art with a need for visual cohesion and design language.
Yeah for sure, but Infinite generally keeps to its own aesthetic. I’m sure we’ll see faithful recreations of older stuff over time though - after all, MK V Delta didn’t at all look like Halo 5’s art style, but was still there because it existed in the lore (and was my helmet of choice for sure.)
It’d be interesting to see some. But I generally do prefer the Halo: Infinite redesigns they’ve pulled. I think Wernissage handles the old stuff for Infinite super well - you should check out his work, he’s very cool.
From what weve seen in the pc builds work around mods the models are golden.
It would certainly take time to have them be compatible with coatings.
I wasnt trying to suggest this was a drag and drop solution rather just one that could conceivably function and possibly see a decent pace in turnover.
I also wonder just now of the cuff if perhaps theres an AI solution that could expidite this process. AI touch ups are fascinating. MS have some crazy prototypes in house right now and nvidia are doing some impressive stuff.
Actually check out nividia rtx remaster morrowind, tech is wild AF. Obviously not applicable 1:1 here but food for thought when considerong how studios move forward for sure.
Strong argument for keeping asuch of a product in place when building the next and periodically updating as time goes on.
Ya as it is now its more a REQ lite implementation but I would bet all my blamite they had fully intended to do full model swaps.
Hell we could pull legacy models out of public build of the game.
And sure we can call that over sight and its probably probable but I’ll try maintain my optimism long as i can.
A peice of art emulating life and a product that has established a willingness to use nostalgia as a weapon.
Im not saying we should have multie brands for everything.
Although many more lucrative online or live service titles do quite literally do just that so I wont rule it out yano?
As for cohesion sure we need there to be principles in language maintained but if legibility and iconography are retained there is no real reason not to have new fonts within the language.
Destiny does this quite successfully, not a huge fan of those titles but the art department is excellent at keeping continuity in design language intact through various aesthetic overhauls and redesigns.
And thats applicable here in the halo for “new, recent and longtime” fans.
Acknowledge that halo has worn many coats each iteration is someone’s first and anothers favourite and to have a visual continuity represented in game, at least to me feels like something 343i should have leaned into when going back towards this hybrid style.
I recall gears4 having a visual history prologue that worked wonderfully and i wondered aloud to myself playing Infinites campaign if something similar to onramp players would have been a good idea.
At the very least just in the weapon models and level design of the prologue if not a literal rethread of events.
But im going of topic sorry.
Ya it sure does and does it well i might add.
Hats off to the art team(s)
I personally was one of the “reach doesnt look like halo” kids on bungie.net but I respect how 343i maintained the aesthetic. It was the same with the magnum, h2br, georges machine gun and brute plasma in 5.
I actually think this toggle and tone argument is largely due to the grittier (besides effects and skulls) art direction of reach. This wanting to maintain the tone thing is just silly to me when in 2001 the tone was literally brightly coloured space marines doing pirouettes while throat signing upon death and teabagging.
The tone of mp has always skewed towards sillyness not the militaristic haha. I guess thats why im not overly concerned with mixing up styles in mp, campaign still looks like halo.
And ill still rep the aesthetic I consider haloesque in mp but if others want to rock daisy’s (canon or not) and cat ears go for it yano.
Even the fractures people complain about it not fitting into the halo style but it literally does the artstyle (art design) is infinites just under a different art direction.
I hope we see a halo 3 style security shoulders and all because I hate what they did with it in reach onwards.
Ultimately I value a strong coherent art direction very much but recognise the need for inclusion and continuity in a long running franchise (star wars for example) and feel that iconography, silhouette and composition are more important than forming a visual monolith in terms of franchise identity.