Bring back Halo 5's armor into Halo Infinite

Nighter. We get that you’re passionate about the Halo 5 armor, and that you like it a lot. But the other members of the community see a problem with it’s inclusion as is, without redesigns, and it seems like you’re intentionally ignoring that.

There’s some armor that I myself want to come back, but I understand that 343 changed the art-style from what Halo 5 was, into what Halo Infinite was. I don’t know how you can claim that there was no major art-style shift from Halo 5 to Infinite that would make the inclusion of the armor from 5 into Infinite look strange and out of place.

Given the way that armor has been added to the game already, I imagine that a good chunk of it will be redesigned to match the Gen 3 Mk. 7 armor, like Celox and Soldier. I don’t imagine that 343 will just include the original Halo 5 armor, because it would look very strange relative to even the cores we presently have.

I’m not baiting you or anyone else in this thread - I’m just being realistic.

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Halo 4 had some good ones and mostly ugly ones, Halo 5 had barely any good ones at all and all of the other armors are trash like the game.

Yeah achilles and helioskrill are nice but its not a coincidence that the returning armor from past games people picked and used more over the rest of Halo 5s armors.

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would rather we get all the armor from halo 3,reach and 4 before they give us a ton of halo 5’s armor selection which was 1% good while the other was padded with variations and ugly helmets but that’s just my opinion

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Where’s the garbage? Open up either H4/5 and you’ll see it. It’s the art style, that’s the garbage.

We’re not going to get a Gen 2 armour core. It’s not gonna happen. Accept that, your awful armour is gone for good. :slight_smile:

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This community loves to harm itself and wonder why it’s so small.

Huh.

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The Warrior-class armor is my favorite of all 343’s unique armor sets, and one of my favorite armor sets in the entire series, so I’d love for it to make a return. And I really wish we could actually customize our chest and leg armor pieces, instead of just attaching accessories to the default, unchangeable armor set.

Also I’m punching the next person in the face who tells me that Halo 4 and 5 armor would be out of place or doesn’t fit the art style of Infinite when fractured armor and fricken cat ears are in the game.

This community has had unnecessary divides put into it by 343’s need to overdesign and change everything when they took over.
Halo 4 was a hatchet that split the log.
And despite how both sides despise one another, we both are in the same firepit.

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Just burnin’ alive while we bicker and complain to each other about the terrible circumstances we find ourselves in instead of asking the real question of why we’re we are in this situation to begin with.

Question - Why are we such a toxic community?




Answer A - Gaslighting.

Imagine you go to your favorite Chinese restaurant and you order some Tempura Chicken with Rice.
The kitchen is under new management so you are nervous that the quality of food might’ve gone down a bit.
Much to your surprise, you don’t receive Tempura Chicken with Rice.
You receive a bucket of KFC-Style Chicken and Corn!
Confused, upset, and miffed about this; you speak to the kitchen staff about what you ordered.
Most of them ignore you but the head chef steps out to speak with you.
And he says -
“Why are you complaining? You asked for breaded chicken that was fried and you also asked for a common grain. And that is what I gave you.”
You respond with -
“This is not what I ordered! I ordered Tempura Chicken and Rice (Halo 4 to be Halo 3.5). This is literally KFC and Maize corn.”
To this the owner shrugs and says -
“Look bub, you ordered breaded chicken to be fried and a side of common grain. That is what I gave you (The Halo 4 we received was, at bare minimum, a sci-fi shooter experience. All else was drastically altered to be something different and needlessly changed for reasons that do not stand up to scrutiny.). Again, you are just complaining and upset for hardly any proper reason. Did I not cook good food? Yeah? Then why the heck are you making a scene?”

343 doesn’t accept critics from the fans. Had they done so, Halo 5 would’ve been much more carefully altered to be unlike Halo 4 in terms of style and direction. Instead, they did the bare minimum to make the multiplayer something at least akin to what we wanted.
And unfortunately, there were a lot of new patrons at the restaurant (new players) that had no clue what Chinese Food (the Halo Franchise) was actually supposed to be, so they accepted the bucket of KFC (Halo 4).




Answer B - Needless Division of the Audience

Halo had been a consistent experience since 2001.
Halo CE → Halo 2 → Halo 3 → Halo Wars → Halo 3: ODST → Halo Reach

The gameplay for the FPS games remained very much the same since the beginning.
Things were ADDED but not CHANGED to be something else entirely.
Halo CE → Halo 2 added vehicle boarding, dual-wielding, and a new selection of weapons & vehicles to provide more variety and balance to the Sandbox.
Halo 2 → Halo 3 added equipment and more weapons & vehicles to the sandbox.
Halo Reach exchanged some weapons and traded single-use equipment for Armor Abilities.
Halo 4 could be argued to be an extension of Halo Reach, but that is just the bare surface examination. Multiplayer was entirely altered because of the addition of loadouts with perks that players could unlock and customize. Not to mention the addition of kill streaks. Halo 4 really was just Call of Duty: Halo Warfare.
And then there is the PvE sandbox of the campaign, though it is hardly a sandbox. With the way that PvE encounters were redesigned and how limited you are with your arsenal for most of the story . . . the gameplay is just far more linear and bland.
This video by Hokiebird428 will explain it without having me to type another three paragraphs to this already long post.

  • https://www.youtube.com/watch?v=oBv8UVOSG8U

The Art Style remained consistent and only improved upon when the graphical quality was further developed. Halo Reach’s MJOLNIR armor design looks very much a more realistic and less cartoony rendition of Master Chief’s concept art for Halo CE.

Halo 4 comes around with an entirely altered style of artwork that looks like it was ripped from another project entirely. Sure, 4 years have passed since Chief entered cryosleep. BUT when you look at Halo Wars and see the Marines wearing polished armor and still looking like Halo Marines; then why now do the Marines look like they belong in a game of tacti-cool paintball instead of fighting enemies that wield hot plasma?

The Aliens were redesigned to share the same biology requirements but that is just it. The Elites still have their mandibles, but now they are no longer reminiscent of their nickname moniker. The Aliens of Halo had double-entendre nicknames which represented both their appearance and their behavior/ranking in the covenant hierarchy.

Elites are the officer units of squads and dominate the front-lines. But they are also swift, sleek, and nimble; one describing their appearance and mobility as “Among the Elite”. Their armor design too is made to be something that was refined and sleek to match their nickname.

  • https://cdna.artstation.com/p/assets/images/images/034/171/668/large/collin-boudreaux-elite-bind.jpg?1611596876

But 343 makes them hulking and bulky instead of slim. They are wide and when in gameplay with how they move and in cutscenes, they are clumsy and jobbers. In fact, with how they act in cutscenes in Spartan-Ops and Halo 5 . . . they act more like Brutes.

  • https://i.pinimg.com/originals/db/11/c4/db11c470ee5c2e6e1785114271c5f2a6.jpg

And then you have the design of the Spartans . . . . . . why do they look like they belong to another franchise entirely? Like, I get that they wanted for the armor to have more of an ease with mobility was one of their design reasons of why there were so many gaps in the armor. But as we have seen with the cutscenes of Halo 2 Anniversary and Halo Infinite; Chief’s armor design allows for him to be highly mobile.
And with the design of the armors, most of them do NOT make any sense to begin with.

Lets look at helmets from Halo 4 and Halo 5.
Wetwork . . . why do I need a visor that stretches vertically from my mouth to beyond my hairline, a visor that does NOT go over the users’ eyes? Not to mention the fact that the helmet is made very awkward, angular, and pointy.
Breaker . . . why does this helmet have a visor that stretches around in a circle over my head, allowing my forehead plate to just be floating there? Is the helmet called breaker because it is designed to be broken?
Legionnaire . . . how? Just how did this pass a military R&D approval process and inspection?
Cyclops . . . why does this helmet not fit a human head? Who went into the files and squished it down on the Y-axis without anyone noticing? Oh wait, according to concept art this was done on purpose . . . why?

But strangest change of all was having Master Chief wake up in his new armor design instead of just receiving a new suit of armor upon reuniting with the UNSC Infinity? They explained it away with “nanobots” that were retconned into the Mark VI that John was wearing. But that makes no sense as -

  • The Forward Unto Dawn and its armaments were changed to the new design.
  • The breastplate damage that Chief had received during the prologue of Halo 3 was still there, so why didn’t these “nanobots” repair it?
  • His glove armor and his exo-suit coincidentally are the same model for Spartan-IV Recruit glove armor and share the same exo-suit.
  • Flashbacks during the Halo 4 Prologue show Master Chief immediately in the new design for the armor instead of the Mark IV, Mark V, and actual Mark VI designs.

The Soundtracks were also very much the same mix of gregorian chanting, war drums, some slight techno vibe music, piano, strings, and electric guitar; all used when needed; but they always kept that consistent Halo theme going over.
Halo 4 we heard the soundtrack become . . . different. No shade to Neil Davidge, he knows how to compose music. But most of the music of Halo 4 doesn’t sound like Halo, it sounds like it comes from another spaceopera franchise entirely. Martin O’Donnell and Michael Salvatori left to go do their work elsewhere. But Neil Davidge could’ve at least made the soundtracks have plently of music that were reorchestrations of Martin and Michael’s work.




Answer C - Welcome to the Internet

The statement that Halo is a toxic community is a bit of a non-take.
Have a look at the Call of Duty lobbies and you hear how toxic that community gets.
On the internet, people can be as toxic as they want because they can just make another profile and continue being sour without any actual repercussions to their statements and actions.
Oh no, you perma-banned my account because I broke thirteen rules in five posts? The response of such people is as follows.

  • https://www.youtube.com/watch?v=FCHcieghZ_0

We are labeled as toxic for similar reasons.
But Answers A and B are the actual reasons.
Failure to actually understand the desires of your target audience and refusal to treat them with any sort of seriousness or respect for some odd reason or another that has yet to be presented that could stand up to scrutiny.
And the divides made in the community by the unnecessary changes that saw it split in the first place.
There are players out there that prefer the Halo 4 and Halo 5 art style for some odd reason.
There are even memes about it (mostly from this one guy for some reason)

  • https://www.deviantart.com/fred-104-centurion/art/Fred-s-Revenant-easily-kills-GEN3-Blue-Team-918208673

  • https://www.deviantart.com/fred-104-centurion/art/Meme-Cassie-Cage-hates-Halo-Infinite-Master-Chief-826566656




TL; DR -
We are considered toxic for three reasons -

  • 343 has gaslit fans for the longest time and for the longest time didn’t listen to any sort of feedback in order to nip it in the bud before it got out of hand as it is right now.

  • 343 designed it so that the classic fans are upset and newcomers come in with their first experiences being Halo 4 and Halo 5 to skew their view of the franchise, which enables a divide in the fanbase that could’ve been easy to avoid with any sort of foresight.

  • Online anonymity allowing all ages and all maturities to be on a discussion board to voice opinions and target those whom they have had a disagreement while some continue to speak respectfully and with civility.

1 Like

No where am I intentionally ignoring anyone who dislikes the armor. You can dislike the armor, that’s fine, but there’s no reason for you to “dislike the armor” then say “it has no reason to be in infinite”, that makes no sense. Especially when Halo Infinite already has crazier looking armors that aren’t even Fracture armors, see Rakasha.

So yes, no redesigns would be needed. You can dislike armor, but no reason exist for it to be redesigned what so ever.

The art style wasn’t changed. All 343i did, well specifically Jerry Hook (he has now left 343i) was that he wanted to create Armor Cores that represented the different art styles between each MJOLNIR generation. At least from my understanding, that’s how armor cores work.
You got the old Mark V (B) reach art style
You got the new Mark VII Gen 3 art style
You got the Fracture core art styles (Yoroi, Eaglestrike)
You even have Mark VI Gen 3’s own art style.
You also have Rakasha’s own art style as well, which isn’t a Fracture core.
Which…This easily gives access to Mark VI Gen 2’s art style easily coming back as well. No reason for it not to, in fact zero reason actually. Like 343i said, they eventually wanted to bring all the armor from every Halo game into Halo Infinite, not in “Infinite’s art style” as Infinite doesn’t have a established art style at all, at least from a armor perspective it doesn’t.

Halo 5’s armor in it’s original form wouldn’t look out of place at all in Infinite, just like none of the other Armor cores that already exist…don’t look out of place.

Both Halo 4 and Halo 5 are great Halo games tho?
Anyways your entire comment reads like a bait post so.

H4/H5 isn’t awful at all, both of them have amazing armor. Looks great to. Stop baiting.

None of the armor is gone for good dude lmao, it’s definitely returning.

What looks crazy doofy on Rakshasa?
The only design flaw I see is that with a few helmets you have no peripheral vision and that the Stribog Helmet cannot fit a human head thanks to how deep the indents on the sides go.

Though I am annoyed that some of the items are described as “extreme sports equipment”.
Though the idea of Rakshasa is that it is low tech, easily replaced parts, and some parts are attachments made from desperation and ingenuity. . . . which honestly surprises me that we do not see Buccaneer armor from Halo 5 represented on the armor.
Literally Buccaneer is described as “made with cheap, off-the-shelf, easily replaced parts”.
It would be nice to get the helmet, shoulders, and hand-guards. Heck, you don’t even have to redesign the helmet since it is one of Halo 5 Gorbians’ few good new designs.

So you’re telling us that the Legionnaire helmet can be put into the game on the Mark VII and not look like someone trying to look like the village idiot?
Or the Vector “helmet” which is just jaw armor and no actual cranial armor?
Or the Goblin Armor body which had a chest piece that had no actual armor and was just a metal rig for the thruster packs on the backside of the Spartan?

Redesigns will be needed in some capacity.
Even those that need low redesign work have received it.
Celox, Linebreaker, and War Master are clearly Scout, Enforcer, and War Master.

But notice how each of these cores follow a design philosophy.
Mark V Bravo, Mark VI Gen-3, Mark VII Gen-3, Rakshasa, and Spartan Agryna’s armor all look like something that would fit within the same military force.
They all follow the same design philosophies of UNSC Human design, being flats with minimal curves in places unless it makes sense to put a curve there; such as the helmet being round where the cranium is.

Meanwhile the Fractures Armor Cores all are focused on alternate-universe designs and remain consistent within their alt-universe.

Halo 4 had the worst player count in Halo history.
Halo 4 had the weakest PvE gameplay in Halo history.
Halo 4 had the shortest Campaign in Halo history and Spartan-Ops was just Firefight but with a story glued onto it while reusing the same maps over and over.
Halo 4’s multiplayer forced players away because we wanted an Arena Shooter, not a Call of Duty clone.
And the art-style shift wasted budget and further alienated fans, possibly being the Red Flag needed to have some players wait and hear what the game was like before buying it.

Halo 5 Gorbians did the bare minimum to appease the players by actually making it an Arena Shooter.
However War Zone Firefight was pretty garbage, especially with the unfixed A.I. spawning glitch that occurs which make sit an automatic loss.
The Campaign was the one of the worst ones I had actually endured out of all the games I had played. F.E.A.R. Perseus Mandate had a more solid campaign, and that one SUCKED.
Halo 5 perpetuated the art-style shift that pushed people away.
REQ Packs were filled with dump-armor sets so that people would possibly buy more packs to get the good ones out of the raffle.

Do any of these look like things you can present to a Son of Sparta and make them look in awe of the craftmanship in crafting such a resplendent armor that inspires both fear and respect while also providing the protection needed on the battlefield? Do they even look like they will pass a Military R&D inspection?

  • Argonaut
  • Argus
  • Athlon
  • Atlas
  • Breaker
  • Centurion
  • Cinder
  • CIO
  • Copperhead
  • Cyclops
  • Cypher
  • Dynast
  • Fenrir
  • Foehammer
  • FOTUS
  • Freebooter
  • Goblin
  • Hellcat
  • Hermes
  • Hunter
  • Icarus
  • Infiltrator
  • Jumpmaster
  • Legionnaire
  • Mako
  • Maverick
  • Nomad
  • Oceanic
  • Pathfinder
  • Pioneer
  • Prefect
  • Raider
  • Raijin
  • Ricochet
  • Seeker
  • Shinobi
  • Stalker
  • Strider
  • Teishin
  • Tracer
  • Tracker
  • Valkyrie
  • Vanguard
  • Vector
  • Viper
  • Void Dancer
  • Wetwork

Achilles could easily be argued as a Promotional Armor, worn at parades and propaganda stunts.

True, but they will be redesigned to better fit the more realistic style.
Otherwise, they would be partially redesigned to fit into the Fractures style.

Take Locus for example.
It is a Rakshasa helmet as a slight redesign.
And it is a Yoroi helmet as the Yokai helmet, where they modified the lower half to give it Oni Jaws and put horns on the topside.

I could easily see Shinobi, Teishin, and Raijin be modified to fit the Yoroi armor.

Athlon could be made more rustic to fit better on the Eaglestrike armor.

And should MCC’s Fractures come to Halo Infinite.

  • Belos would receive Achilles, Argonaut, and Legionnaire.
  • Blackguard would received Venator and Vanguard.
  • Dregnr would receive Fenrir, Valkyrie, and Marauder.
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IMO Hellcat is one of the few armor sets from 5 that I think looks okay. You could say it’s a lightweight set meant for scouting runs or a quick smash n grab mission.

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I would rather that become a Fractures Armor Core wherein Humanity became hyper-advanced and modeled the designs of the ancient past.
That is what Hellcat is supposed to be anyway in the 343 portion of the Canon.
Ancient Human Armor, reverse engineered for Spartans.
And since the Spartan-IIs were the closest to the soldier-class of Ancient Humanity, they use it without difficulty while Spartan-IVs have some issues according to the armor description.

  • https://static.wikia.nocookie.net/halo/images/1/12/H4_-_Forthencho_surrenders.jpg/revision/latest?cb=20121205205751

I would rather it be a Fractures armor core where some of the more outlandish and angular armor designs of Halo 4 and Halo 5 can go.
Venator
Wetwork
Vanguard
Raider
They would fit right in.

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As long as those armors leave their white stripes in halo 5.

Halo 5 thought players were blind.
Red armor, red undersuit, white stripes all over

Halo infinite, wear whatever you want.
A red/blue glow is all you need

Gonna be real, the glow is one of the many things that made me stop playing Infinite. I have so much issue with enemy identification at anything other than extremely long-range now because of the glow mixed with no red reticle.

That’s not what Rakshasa is at all. Rakshasa is parts from other Spartans who have fallen. It’s mashed up parts of other Spartans put together to create armor. Not sure what made you think it was easily replacable parts or low tech, quite the opposite.

Lay off the toxicity, no one wants to see that. Legionnaire helmet would fit in Halo Infinite just fine, no redesigns needed. I already told you this. Who said it was going to be on Mark VII? All you need is a Mark VI Gen 2 core and the problem is fixed. Although 343i did say we’d get cross core helmets across all of Halo Infinite’s armor cores, so yea it’d still work there to.

Vector helmet isn’t just jaw armor? What are you on about?
And yes, that’d work fine to.

Goblin armor isn’t just a chest piece and again…It’d work fine as well.

As I already said, no. They wouldn’t.

Those aren’t redesigns, they’re brand new helmets built for the Mark VII Gen 3 Core. Many various Halo 3 and reach helmets have also been redesigned on it to fit the Mark VII Gen 3 Core specifically. When you bring the Mark VI Gen 2 core into the mix, no redesigns are needed at all.

They follow there own art styles, as you can see with Rakshasa looking entirely different vs Mark VII Gen 3, or Mark V [B] being entirely different, or the Yoroi armor being entirely different and so on. Eagle Strike is also another perfect example of this. The recently announced SPI Armor core is also another perfect example. Each having there own art styles specific to that core alone.

Let’s rephrase that.
Mark VI Gen 2 Armor core and it’s hundreds of helmets and armors all look like something that would fit within the same military force.

Proof? Last I checked reach was much worse. This is also entirely off topic from the original point. Stay on topic.

We call that a biased opinion.

That’s also false and a opinion as well. Not sure why you felt the need to include it, it’s also off topic.
Halo 4’s Art style is also entirely fine.
Halo 5 Guardians is also entirely fine, it’s an incredibly successful Halo game and has the best Halo MP to date.
Stop baiting.

All of which would fit perfectly in Halo Infinite, especially under a Mark VI Gen 2 core. Thank you for proving my point.

No…? Sorry what? Achilles is a great armor set.

Halo 5 Armor is already realistic enough, so once again… Nothing would need to be redesigned at all.

At this rate it honestly sounds like you have this one big giant fantasy you want to be fulfilled but it doesn’t actually match any of the realistic expectations Halo fans have. Especially with the toxicity, I literally don’t understand why you keep doing things like this.

In fact, you seem to be completely ignoring things like -
Cat ears Armor attachment
Bunny ears effect
Neon Hawk hair style effect
Neon Screen effect
Inevitability of War effect
March of War effect
Opulent Bouquet Flower effect
Loads of Visors that are bright yellow, white, green, blue, and more that don’t match any sort of “realistic expectation” what so ever.
Pineapple Grenades (no seriously) armor attachments
Clonely Bear armor attachment
Don’t even get me started on all the goofy Mythic Effects that exist in Infinite
All the various Armor Coatings which are super goofy and don’t match any sort of “military” expectation what so ever.
Helmets like Stormfall
QuillHawk helmet attachment
Cambion helmet
Shikari helmet
Hul-I/BNR/DEWSPRING attachment that straight up looks like a Nokia Phone

And hundreds and hundreds of other goofy and out there stuff in Halo Infinite right now that doesn’t match any of this “realistic military” impression you keep pushing. Nothing I just said shows that what so ever. In fact, Halo 5’s armor sets are more realistic by comparison. I really don’t get why you want to die on this hill, cause it doesn’t match reality.

Applying a blanket statement to all of us isn’t representative of people’s actual thoughts on the matter. I personally strongly dislike the cat ears, bunny ears, effects, Samurai and Dieselpunk armor. I don’t think it fits, and dilutes the Halo Infinite art-style.

At the same time, I personally do not believe the majority of Halo 5 armor can be ported forward to Halo Infinite without re-designs that would make them fit with the art-style of Halo Infinite. Halo 5 has much more outlandish designs that are less utilitarian in design and more flair than function.

We’ve already seen that Halo 5 armor is being re-designed to fit in with the art-style of Infinite. The Scout and Soldier helmet are two great examples. I personally don’t believe we’ll ever see the GEN2 designs as they were in Halo 5 return, and the ones that do return will be re-designed to fit the GEN3 style and design. I personally really hope Warrior comes back with a re-design sometime soon, as it was my favorite 4/5 design.

4 Likes

There is no diluting being done here. That is the Halo Infinite art style. Because you don’t like those, you don’t like the Halo Infinite Art style. It’s that simple. You can’t cherry pick a art style, you either like it or you don’t. Just like you do with Halo 5’s art style.

Unless you’re going to say “I like these aspects of the art style but don’t like these other aspects” that’s an entirely different discussion then.

Bunny ears, Cat ears, Nokia phones being attached to the sides of helmets, Eagle Strike armor core, Yoroi armor core, Stuffed animal bear armor attachments, Pineapple grenades, all the goofy Mythic Armor effects and Armor effects in general, Stormfall helmet, QuillHawk attachment, Cambion and hundredss more are A okay in your book but stuff like Achillies is not? Sorry what? Nothing about that makes any sense at all.

All the armors in Halo 5 are designed to be useful in design though, therefore they are utilitarian in design. By comparison, I’m pretty sure a QuillHawk helmet attachment isn’t useful what so ever in any case scenario at all, and is just there for flair. Especially armor coatings, absolutely nothing is useful about a pink armor coating other then it just being there for flair. I think you need to get your priorities straight.

They aren’t. You’re referring to the new helmets and armors made for the new Armor cores, or new MJOLNIR generations. They aren’t redesigns.

If 343i keeps updating Halo Infinite, then a Mark VI Gen 2 Armor core will eventually come out with all of the Halo 5 designs fully intact.

If they ever do this thy would need to add a better body type like Female, Male, and Heavy (like Jorge).

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If we consider the addition of these elements secondary to the base elements of the Mark 7 armor kit, then… Yeah, it does. And I dislike them. Because they don’t fit in with the artistic direction of the rest of the game.

Nighterlev. Do not put words in my mouth. I already said that I don’t like Eagle Strike, I don’t like Yoroi, I don’t like the Bunny Ears, and I dislike the other cosmetic elements that I personally feel dilute the artistic direction as well as aesthetic of the game. I have this same opinion about Halo 3 MCC, Reach MCC and 2A that includes armor that I don’t think matches the aesthetic of what the original design and artistic direction was attempting to accomplish.

Even Cambion, which I’m generally okay with, is not a helmet I particularly like, bar with certain attachments. I don’t understand why you suddenly have an axe to grind with Stormfall, but I think it fits with the remainder of the Mark 7 helmets quite nicely, especially with it’s attachment.

Pretty sure you don’t know what “utilitarian” is as a design philosophy, bud. Utilitarian places emphasis on form following function. As in, my desk is functional before it is something that is nice to look at. The military designs their equipment to be functional, and then gives form to it to reinforce that functionality. Hence why an AK-series of rifles can take so much abuse before it breaks apart - it’s functional.

Putting aside Lore (because it doesn’t matter for discussions of design), we can see with a number of Halo 5 armor sets that this is not a design philosophy that was followed as closely as it was with prior Halo games. While a small number of armor sets did this, like Warrior which is my personal favorite, most did not.

As a few examples, which I know from this thread you were already told about by @RamboBambiBambo, Mako, FOTUS, Achilles, Legionnaire, Teshin, Goblin, Venture, Jumpmaster, Helioskrill, Shinobi and many, many more place emphasis on form over functionality.

You’re honestly trying to tell me that War Master GEN3 is not a redesign? Soldier is not a redesign? Scout into Celox is not a redesign?

Smells like gas to me. Are you going to light it?

Potentially, very, very far into the future. Or they never will because fan backlash to the redesign of Halo’s artstyle in Halo 4 and 5 was so intense that they went back to the utilitarian design approach for the entire franchise for Halo Infinite.

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