as much as I disliked the Gen 2 designs I think that more armor is better than no armor and a big plus for me would be the ability to actually customize the armor from H5 since it was so extremely restricted.
They have already done Gen 3 armors of Gen 2 designs and Gen 1. I would like to see the current Gen 3 core fleshed out more before a new core is added, but I think we’re getting a new core in season two so… shrug
I will add that it’s not as simple as just porting over armor from one game to another. These games (Halo 5 to Infinite) clearly have differences in poly count for everything. They will have to build new assets for each piece.
I agree Halo 5s armors was horrible. It only had very few good ones Like the achilles, helioskrill, ODST, and Mk VI. Literally the reason they added back old armor was to have some good armor to get because everything else I didn’t name sucked.
Halo 4 had some good armor and some disgusting armor too but it wasn’t as bad as Halo 5.
Considering that 95% of the armory in Halo 5 Guardians was an insult to the eyes (likely done on purpose so people would pool cash into Golden REQ Packs in order to get the ACTUALLY GOOD armor locked away in Purple and Gold ranges), it would be another nail in the coffin of Halo Infinite to have those abominations added to the roster of armor options.
Sure, REDESIGNING the armor pieces to better fit the true Halo art style would be nice, somewhat to how they are doing it with a few helmets. Sure you have Soldier, Aviator, Trailblazer, Stormfall, Firefall, War Master, and Celox being nearly direct 1-to-1 copies. But if we start seeing some designs such as Breaker, Goblin, Hunter, or Seeker in Halo Infinite; this game would die within a season because all the content within would drive away players faster than players were driven away from Halo 4.
None of it would need to be reworked in Infinite’s art style at all, what are you talking about?
Infinite has a huge mix of art styles already, the armor cores are just that. Armor cores represent different art styles, Infinite isn’t a singular art style at all.
I think the potential issues porting over the armour are more on the technical side than art style related. The armours in 5 would need to be reworked to fit infinite’s armour core system.
None of it would need to be reworked in Infinite’s art style at all, what are you talking about?
Infinite has a huge mix of art styles already, the armor cores are just that. Armor cores represent different art styles, Infinite isn’t a singular art style at all.
Heavy disagree here, sure some of the armors were ugly, but they also had some of the best looking Halo armor to date. Raider? Achilies? Mark VI Gen 2 MOD? Mark V Delta? What about Althon, Centurion, Argus, Copperhead, Deadeye, H4’s EOD, Fotus, Helioskrill, Helljumper, Warrior, War Master, and many many others? They’re beautiful.
Nothing about Halo 4/5 armor is generic sci-fi at all.
While I do agree, at the same time with how slow 343i is right now with them working on Infinite content I feel like it’d take them 10 whole years just to do that, so the middle ground is to try and get all the armors instead.
Nothing about Infinite is a halo-esque art style.
That’s literally Halo 3’s art style in a nutshell. You just described Halo 3, congrats dude.
Yea we’re getting 2 new armor cores with Season 2, seems like Mark VII Gen 3 core is being abandoned or just replaced with even more armor cores. Store items it is.
They wouldn’t have to actually. It’s really not that complicated.
What? No dude it’s literally not.
Nothing about Halo 5’s armor is an “abomination”, Halo 5’s armor is amazing and I wish 343i would bring them back over. Hopefully they’ll do a Mark VI Gen 2 core.
They wouldn’t need to be at all. I really don’t understand where this mindset is coming from, Halo 5’s art style works perfectly fine in Infinite’s already.
The whole point of armor cores is to show different art styles, which is what they do already. Nothing about Halo 5’s armor would need to be changed what so ever.
I wasn’t talking about the art style at all. The way the armour gets customized in infinite is more akin to reach than H5 and the H5 armour would need to be reworked to allow for it to be customized on a core. The art style isn’t the problem. It’s the poly count and the difference in how armour customization works in Infinite vs H5 that’s the problem.
I’m sorry but these do not seem to say “MJOLNIR Powered Assault Armor” to me. They look like they belong to other videogames and were just modded over from whatever game they came from. Most of these armors were designed to be just filler content so that players would pool money in Halo 5’s REQ lootbox for the good ones hidden away in the Ultra Rare and Legendaries section.
Achilles
Argonaut
Athlon
Atlas
Breaker
Cinder
Copperhead
Cyclops
Dynast
Fenrir
Foehammer
Freebooter
Goblin
Hellcat
Hunter
Infiltrator
Jumpmaster
Legionnaire
Mako
Marauder
Maverick
Nomad
Oceanic
Pathfinder
Pioneer
Prefect
Raijin
Reaper
Rogue
Seeker
Stalker
Teishin
Tracer
Tracker
Valkyrie
Vector
Venator
Venture
Viper
Wetwork
Everyone wanted the Halo Reach Armors, the Mark IV, and the star character armors.
NO ONE wanted to get another paintjob for Breaker or Seeker.
There are certain design themes in the Halo franchise.
Human/UNSC Design - Flat lines with a few curves here and there.
Alien/Covenant Design - Organic curves all over with it being rare to find an angular line
Forerunner Design - Flat surfaces with advanced design, curves are hardly found in Forerunner design.
343 broke all of these design themes in Halo 4 and Halo 5. The UNSC and Spartans are wearing armors I would expect to see in a cartoon designed to sell toys to kids. The Covenant don’t look sleek and alien, but rather more monsterous. Forerunner design now only exists in structures, but when it came to the Prometheans; they are mostly curves in design rather than flat edges like the Sentinels.
Again, the armor in Halo 5 wouldn’t need to be reworked at all. You can do a armor core just fine with all of Halo 5’s armor, call it the Mark VI Gen 2 armor core. Simple as that.
The poly count isn’t an issue here either, in fact most of Infinite’s armor textures are actually insanely low poly, it’s just disguised by the lighting. The textures themselves are incredibly flat tbh.
You do know you can easily adopt Infinite’s customization onto Halo 5’s armors right?
None of the armors you just listed look anything like this at all, in fact I don’t see why you listed that many armors to begin with. Filler content, really dude? They aren’t filler content, it’s armors meant to show off and look cool. That’s the whole point of armor customization in general, to look cool, which a large majority of the armors you just listed do exactly that already.
And the Raider armor, and the Venator armor, and the Wetwork armor, and the Pathfinder, Achillies, Fotus, Althon, Helljumper, Hunter, etc. Not really sure what your point is here.
This alone is pretty false, you’d find curves all over Forerunner designs, whether it’s Halo 1, 2, 3, 4, or 5.
They didn’t? What are you even on about?
So…Halo 3 art style in a nutshell. I said this to someone else already but here it is again.
They actually look even more alien then they did before, and they do look very sleek. Monsterous? Hardly.
Because Sentinels are meant to be robotic, Prometheans are not. You seem to be confusing design language with enemies, structures, and more.
“HEY GUYS, check out how cool I look in my Seeker helmet and my Copperhead Armor!”
Spartans are meant to look like Super-Soldiers wearing armor that weighs half-a-ton. They are meant to look threatening, imposing, and inspiring. I see most of the armors in Halo 5 Guardians and I don’t think Halo. I look at them and think “This belongs in a space JRPG” or “this was designed by a child and their parent who worked at 343 decided to make a 3D model and sneak it into the game.”
Halo Infinite’s art style is the best one yet, because like with Halo 3 and Halo Reach; I can see players putting on each and every piece of customization and say “I like the way this looks”.
Meanwhile you have Halo 5, which had most players wearing 70 of the 220 helmets in the game. Take out the alternate paintjobs and you have only 40 helmets then. And when it came to armors, most players stuck to the same 30 sets and ignored the rest.
Halo 5’s Spartans don’t look like Spartans. They look like Power Rangers mixed with Mass Effect with maybe some Warframe tossed in the mix here and there.
My point is, if it wasn’t in the purple or gold section; it was mostly either filler content or just basic stuff from Halo 4.
You obtain Aviator, Air Assault, Soldier, and Warrior early in the game of Halo 4.
And coincidentally those armors are all in the White, with alt-paintjobs occassionaly in the blue.
Curves in the etchings and 2D textures.
Not the 3D architecture.
The only curves in 3D modeling that was in the Forerunner architecture were the occasional cylinder or the monitors. Everything else was Brutalist Architecture.
Then came Halo 4 with its new team who wanted to ruin everything and make retcons left and right. They decided to redesign most of the Forerunner stuff. Sure, architecture is mostly flats. But now there are plenty of structures that are curves and the enemies are all curves. It wasn’t until Halo 5 when the Prometheans finally had some flats mixed to their modeling with the Soldier and Warden Eternal.
The nicknames of the Covenant races were dual purpose. They were nicknames given by he UNSC and Marines to designate the enemy acted. And they were used by the devs to demonstrate their culture.
The Unggoy were Grunts. They were small, described as sometimes dog-like and childish; but a challenge when they outnumbered you.
Halo 4 redesigned them to look like Goblins. So much so in-fact that Halo 5 has a mech that is a giant-grunt piloted by a grunt… and it is called The Grunt Goblin !
The Kig-Yar were like Jackals. They move in small groups, they attempt to corner and surround the enemy. They are scavengers and not the smartest. Pirates due to their bird-like nature to desire shinys.
Halo 4 redesigned them to look more like Bulldogs with mange.
The Sangheili are the Elites. Sleek, elegant, commanding troops and batallios. And when it came to their culture, they were regal, honorable, and inspired by feudal japan.
Halo 4 has them the opposite of sleek and elegant. They are brutish, rugged, and their armor looks like they got it from the bargain bin. And we see this brutish behavior in Halo 4 and Halo 5. They make dumb decisions despite being known for their intelligence and combat prowess.
The visual design is all wrong.
And then you have the UNSC. Marines no longer look like they are beefy. The way that 343 has designed their Armor in Halo 4 and Halo 5 makes them look as if they get their rations from McDonalds and they get seconds and thirds. They look fat and non-threatening.
Kids toys are hardly realistic.
I can look at Halo 3, Halo Reach, and Halo Infinite and say “A Human head can fit in there and be both comfortable and have the helmet serve its use.”.
I look at Halo 4 & 5 and go -
“How can you see if your Wetwork visor is a line on the middle of your face and stretches from your chin to your receding hairline?”
“How does your Goblin armor space bikini protect you from plasma bursts to the chest.”
“Mako Armor… why is it all just handles for people to grapple you with?”
“Breaker helmet… what purpose do you have for a visor that wraps over the top of your head and having a small visor on the back of your helmet leading directly to the point where your spine connects to your skull?”
“EVA helmet is pushing it for structural integrity, but Vector offers no protection should you hit your head on the doorframe too hard.”
My point is that the armor in Halo 3, Reach, and Infinite looks like I can run the design past D.A.R.P.A. and then receive funding. If I try to run the majority of Halo 4 and 5’s armor designs past them, I would be laughed out of the meeting by some, scolded by others for wasting their time, and be the laughing stock of the military R&D world.
Aviator at least looks like aviation gear. Foehammer? It’s top-heavy helmet is both unattractive and it would be a hazard in high-G maneuvers as your neck would snap from the whiplash of that heavy helmet suddenly jerking in a direction as you perform a Mongo Flip.
“Tell me… how did my husband die?”
“He wore the wrong helmet. One that was designed to kill pilots to prevent them from being interrogated should they crash.”
Halo 2 Anniversary Sangheilli look like Aliens. Capable of technological feats, communication, and reason. The more brutish designs of the Elites in Halo 4 and Guardians makes them look like they are the subject of a horror game. Where if I was caught by one, I would be killed in a gruesome scene and then reload the checkpoint.
And their armor. It is just… bulky. Halo Reach and prior had their armor match their nickname of “Elite”. They are slim, sleek, elegant, and agile. In Halo 4 they look heavy, brutish, tribal, and unwieldy. You see Arbiter in Halo 2 Anniversary and his armor looks amazing. But then Halo 5 rolls around and it just seems to have gotten wider, like someone decided to stretch a .jpg image from the side and not the corner.
And 343 also doubles down on the animation of this in Halo 4 and Halo 5. Where the Elites move swiftly in previous games, they are now lumbering giants. They move without grace and tumble about as the Humans evade them. You compare Halo 2 Arbiter vs Johnson and Miranda, moving swiftly and evasive; dominating the fight. Then you see Halo 4 Spartan-Ops and Halo 5, and the Elites move around like toddlers learning to walk. Their footfalls are wide and heavy, and you see in the choreography of fights in the cutscenes just result in players looking at it all and saying “really? These idiots nearly exterminated Humanity? These aliens that move like they are just waking up and heading to the fridge for midnight munchies after a hangover?”
It is the design language as a whole.
It clashes with itself. Take a look at Covenant structures, ships, and their armor design.
Smooth, organic, non-euclidian metallic surfaces. You see curves within the design and it compliments the enemy design.
You look at the Forerunner Architecture and see the Brutalist angles and then you look at the Prometheans and go “You don’t look like you belong here. Like sure, you are glowing and made of grey materials; but that is all you have going for you.”
Well if you like that style i dont see why they wouldnt add that armor core down the road not my style but im always happy to see everyones individual spartans
Wish there was more stuff so it wasnt so bland looking at everyones spartan rn in infinite
There are already reworked versions of Halo 5 armor for Mark VII, like Anubis for example. Halo 4 and 5 would be in the same category as Mark VI Gen 2 core, along with all the Halo Online armors. There’s zero reason to redesign a “canon” core. I use “canon” loosely, in hopes that Certain Affinity will someday take over and reboot Halo from Halo 3, making the 343 trilogy the retconned Dragon Ball GT in a nutshell. I mean, how many more Halo games can you make after you just killed off pretty much every single Spartan besides Chief? How many more new ultra big bads could 343 possibly make to top immortal timeless beings that even the Halo Rings can’t kill? It’s peak fanfic right now. Mark VII doesn’t even logically make sense in canon.
Either way, no need to redesign Mark VI Gen 2, just group them all together, or have [A], [B], [C], cores to really stretch out the content drip feed and lack of cross core