Bring back Halo 5's armor into Halo Infinite

All of what you said just now is nothing but speculation that doesn’t apply to the real world or Halo.
Let’s simplify it -
Halo 4 & 5 armors can work in Halo Infinite just fine with 0 redesigns.

Your entire comment and the weird stories you make up that don’t apply to the real world or Halo at all? It’s pretty obvious. You even made up another one with this comment.

It’s not meme armor, Idk what makes you think any of that is meme armor.
Every armor in Infinite is meant to be taken seriously, keep that in mind. You can’t have it one way or the other, it’s either all or none.

I’m not, I’m just telling you like it is. The armor is tactical and realistic looking, it’d work in any real world combat zone. Like you said, it’d work at peak optimal performance. Cat ears in Infinite don’t really do that though, nor does the Quillhawk Helmet Attachment on the Rasetsu helmet on Rakshasa.

Yes.

Yes, it should, on the Mark VI Gen 2 Armor Core. Maybe even a Mark VII Gen 3 version as well that looks similar enough.

Fractures Belos is an entirely different design, but I mean if you want it sure. Should Achillies be part of that though?
Absolutely not. It wouldn’t make any sense.

Then by default so does every other helmet in Halo 5, thank you for proving this. Your contribution towards defeating your own argument is greatly appreciated.

This would apply to every single helmet, and Brutes are insanely strong, stronger then Spartans. They can rip Spartan armor apart with just there bare hands, yes that includes MJOLNIR armor. When Atriox crushed the helmet, he wasn’t just crushing the visor, he crushed the entire helmet in his bare hand. Something you fail to understand.
The helmet he crushed was also from 2525-2530’s, not 2550’s or 2560’s. Since then we’ve seen multiple helmets with much bigger visors, suggesting Visor material is stronger.

What’s the issue? The rock wouldn’t dent the visor. The visor would probably break the rock. Remember, you need a force stronger then a Spartans punch just to put a dent in one, and Spartans have been shown to break through rocks without a scratch, visor included. Just see the Halo 5 opening cut scene where Tanaka blasted through one.

This is made up speculation.

Once again, it’s a brand new helmet. If it was the Scout helmet, it’d have the Scout name. Why can’t you understand this?
So, no issues are present here for them to bring back all the original helmet designs from Halo 5. I can’t believe how many times I’ve explained this to you.

Yes, those are variants with the same Mark V name on all the different art styles of each Armor Core. Thank you for understanding.

Zero issues exist, as I’ve explained to you many times. How many more times do I have to tell you the same thing I’ve already explained to you?

This looks terrible. Horrible recreation of the Halo 5 Seeker helmet. At that point just use the H5 Seeker.

Still applies.

I’d estimate it’d probably be the most profitable month of Halo Infinite’s entire life span thus far if they did that.
Not sure why you’re claiming “pennies”, oh and you included speculation in the post again which I deleted from this reply, I already addressed it above anyhow.

What would they need to update? It’d just be a drag and drop with minor amounts of work. Coding in a new Armor core wouldn’t be that difficult, it’s what they do already per Season anyhow. No issues here.
Making them compatible with Infinite’s new coating system might be the only major issue I could honestly see out of this, but that’s a quickly solved one cause it’s just colors. The UI can already do it though so no issues UI wise.
The armors are already insanely attractive and desirable, most of the hard work is already done for them.

I literally explained to you how the whole system works and you still don’t understand it, this is hilarious.

But that’s not how Armor Cores work, that’s just how 343i limited themselves on armor customization which millions of fans complained about before the game even launched, and still complain about today.
Armor Cores are simply different Art styles, that’s it. Halo 5 has 1 singular Armor Core that contains hundreds of helmets.
Even Halo MCC’s own customization system also shows this with Halo 3’s armor.

For Halo 4. Halo 3, and reach never had such a system (as I explained above) nor did they track unique daily users. H3 and reach only tracked users off a 24 hour unique user clock. Halo 4 tracked users in real time, if you got on H4, you counted, if you got off H4, you no longer counted. This is not how H3 or reach’s systems worked.
Hope you understand this better!

https://web.archive.org/web/20200812162556/https://www.halowaypoint.com/en-us/forums/f9237adeaf1742c09de144d7bf3f7507/topics/past-population-trends-of-halo—an-analysis/744ec535-76d7-42bf-8b79-667ba782e8f6/posts
The link appears to be working for me, maybe it’s Halo Waypoint. I don’t see any differences in the link posted here. Here’s a screenshot of what it should show - https://i.imgur.com/xqp1cHT.png

You haven’t been truthful, so you’re being toxic. Easy enough to understand I hope. You also make up wild speculation theories that don’t apply to the real world, also toxicity.

Where?

Halo 4 didn’t have a perk system. It did have custom loadouts, which happened because reach had loadouts and 343i innovated on the reach systems.

Which is normal in most if not all 1st person shooters that have a loadout system…?

Remember, Halo 4 has plenty of open segments just like Halo 2 & Halo 3 has, actually more open segments if you think about it with tons of firefights all around. It’s the least linear Halo title to date. Same applies to Halo 5, tons of paths to take that aren’t just a direct shot from A to B. Halo 2 is the most linear, Halo 3 is just as linear but not nearly as much.

Your response to this proved my point here, you don’t really know what you’re talking about at all and it shows. Halo 4 & 5’s art style belong in Halo, case closed.

Yes, all the helmets in Halo 4 & Halo 5 would fit into Halo Infinite perfectly as is. Can’t believe I have to keep telling you this over and over again.

No, it’s a Variant of the helmet on a different art style based off the Mark VII Gen 3 Armor Core.
I thought we already estabilished this above when you were discussing the different Mark V helmets, do we seriously have to go through this again?
Halo Infinite doesn’t have any established design philosophies. It’s all over the place and can’t figure out what it wants to be, this is especially prevalent with the different Armor Cores that represent different Art Styles, as I’ve explained to you so many times now.

This is correct. Halo Infinite isn’t making 343i any money, that’s why management and leadership was shaken up so much. It’s a stark contrast vs how successful they were with Halo 4 & 5.

Wrong, the minority niche fanbase cried out. The majority was fine with it and wanted 343i to continue in those established directions, not the current mess of art styles Infinite finds itself in that even confuses the fans.

This is also wrong, the majority didn’t praise it at all and I have no idea what makes you think this. I’m positive we’ve went through this already.

Everything you make up is fantasy/made up/speculation. It’s not logical, it’s illogical. I’ve pointed it out so many times now, but you fail to see it.

I have, they don’t do anything you’re suggesting. Especially not to the levels that Halo Infinite does it.
Seeker is still Spartan gear, a Flower is not. Cat ears also aren’t. Neither are Armor effects or anything I mentioned above.

This is still correct, you did it again with this post.

You have, and I’ll continue to point them out with each reply. Please stop making up speculation. You even did it again in the reply to this.

Ultimately this’ll be my last actual reply to you cause like @Moditor_026 said and the various people who have liked my comments, doing this is like talking to a wall. It’s a pointless endeavor, and a waste of time.

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We have said the very same to you.

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This game being visually and mechanically different from Halo 4 and 5 is the biggest W in it’s pocket. Brining more things from those ugly looking games is doable, but IMO it is not worth the effort nor would it be catering to the people who matter.

Realistically speaking these ugly af armors will make their way back one day, because they can be sold for $. We all know this. Why are yall even arguing about this. Hell, why was this thread even made when even a blind man could tell that this armor will be back at some point.

All we can really do as halo fans is hope that these halo4 and 5 armors take as long as possible to be brought into Infinite.

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id rather halo 5 get a pc port/series updated and earn them there, they’re just gonna make them look like crap like the ones that are already in Infinite.

Indeed it is.

And someone earlier claimed that the Halo community is not toxic.

So speaketh the Prophet of Untruth.

“Your entire comment” is a response that makes no sense.

“The weird stories you make up that don’t apply to the real world or Halo at all.” is a strange one because I have not told any weird stories. I have previously mentioned development processes of Halo and how 343 plays musical chairs with who gets to be creative leads, resulting in unessessary retcons and the “Reclaimer Saga” being as disconnected as Phase 4 Marvel movies.

If your talking about the Fractures universes that I came up with, that is NOT fanfiction because it is not me coming up with something and saying “this is my headcanon” but rather me coming up with a solution for the more outlandish designs of Halo 4 adn Halo 5’s armor design to be implemented in a manner that is somewhat appealing.

I’m sorry, but how is the UNSC supposed to manufacture a flaming helmet effect? And for what purpose?
How is the cat-ears canon as a legitimate helmet augmentation?
What about the snowman helmet that is coming out or the pineapple grenades?

If you notice that the manufacturers are included in the bio of the items, you will notice that the meme armors are from the 343 Industries. As for the armor effets, kill effects, and mythic effects? They are literally just extra visuals meant for showmanship.

You can’t be serious.
You truly must be trolling.
How can a soldier wear a helmet with no peripheral vision and be expected to perform at peak optimal performance?
For what purpose should an armored mohawk be added to a helmet, which will only increase its production costs as MJOLNIR armor paneling is NOT cheap material to manufacture.

Again, joke items that are not meant to be taken seriously. We have been over this.

Nope.

Should Halo MCC’s Fractures Belos armor come to Infinite, THAT is where Achilles best fits in.
On the Mark VI or Mark VII, it would look out of place.

You mean to tell me that a helmet designed to resemble Greek Spartan armor SHOULD NOT be used on a suit of armor that is designed to resemble Greek Spartan armor?
How does it not make any sense?
Give me an actual reason as to why a Greek stylized helmet cannot go onto a Greek stylized armor.

Not what I said.
You will notice how the EVA helmet has a good balance of armor and visor AND is designed for operating in space.
Meanwhile Vector is designed for aerodynamics… … … while being worn by Spartans who are running at 60kmph and then using thrusters to slam head-and-shoulders first into debris to smash into obstacles.
The helmet is designed to decrease air resistance, but has the flaw of being not designed to realistically withstand impacts with surfaces at high speeds.

EVA is designed for its environment logically.
Vector is not.

Lol.

I was pointing out that with the helmet, Atriox needed to crush it in his hand and showed some effort in that act… on a helmet that is mostly armor plating with maybe 20% of its shape being visor.
Meanwhile if we had the Vector helmet, that helmet is 70% visor, which means Atriox would have crushed it with far more ease.

The whole point of armor is to increase your chances of survival.
How useful is a helmet that protects you only from wind and atmosphere.

A rock thrown by a grunt no.

A rock that is sitting there, minding its own business, when a high speed Spartan slams into it by either Spartan Slamming or tripping and scraping their head against the ground?

Yeah, a helmet like Vector WILL NOT withstand that kind of force on a hard object.

Even styrofoam at a high velocity can greatly damage a space shuttle’s wing. Styrofoam. Against metal.
Force = Mass x Velocity.

If you are quoting gameplay in multiplayer, then it proves that those who called you a brick wall in the previous comments have a definitive point.

Imagine playing a game where you unlock cosmetic armor and then there were consequences to wearing the purely cosmetic armor.
If Halo 5 went with this, then armor such as Centurion and Recluse would slow the Spartan down while Goblin armor would be the fastest suit to wear in the game.
And if your armor had a visor, the bigger the visor the easier it would crack under pressure and make you weaker to headshots and increase your chance of being killed by Spartan Charging through a wall.

Does that sound like good gameplay for a blanced PvP arena shooter?
No.
It sounds like a gameplay gimmick for a survival game bieng put into an arena shooter.
OF COURSE you don’t see it in gameplay.

What we do see in gameplay is Chief’s visor being cracked by the punch of Spartan Locke.
Had Chief been wearing the Vector helmet, his visor would be shattered and his skull concussed.

More like an example that is believable considering the Vector Helmet is a terrible design for in-atmosphere combat.

So you think it is just by sheer coincidence that it is designed to look like Halo 3 and Halo 4/5 Scout helmets?

How about Volant, which has the description of it being an upgrade on the Gen-2 Air Assault design? Is it suddenly not an Air Assault helmet because of it having a different name designation?

Celox is the Mark VII Gen-3’s Scout Helmet.

If zero issues existed, then why did 343 develop the neo-classical art style and decide to not simply port over the deigns of Soldier, Anubis, Locus, Aviator, Scout, Recon, Dynast, Enforcer, Air Assault, and War Master?

Issues existed. The vast majority of Halo’s player base cried out and criticized the new art style they developed for Halo 4. So when they shifted to this Neo-Classical art style; they realized that if they wanted to use their old designs, there would need to be some design tweaking.

Looks phenomenal and not like it was designed as a way to mock the deformations of the Hapsburgs family jawline.

Not in the way you think.

They each have their own style BUT they each follow the rules of Infinite’s design.
Halo 5’s rules of design were all over the place and allowed for anything to happen, no rules or regulations on how the UNSC faction should look.

Fractures deviates from this rule to an extent, but it still looks like armor being worn by a HUMAN.
Goblin and Breaker armors don’t match up and are expected to be taken seriously as Canon armor.
Which is ludicrous.
An example of believable curvy armor from Halo 5 would be Buccaneer.

You are quite delusional if you believe that.
Considering the fact that the Halo fans sang praise at the change of the art style between Halo 5 and Halo Infinite.
It was the majority of fans who hated the style of Halo 4 and Halo 5.
The majority who cheered at the arrival of this Neo-Classical art style of Infinite. It is practically a selling point.
Releasing a season dedicated to Halo 4 / Halo 5 stylized armor would be the worst season to make if the armors were ported over.

If the armor designs were tweaked as they have been in Halo Infinite thus far, then perhaps the season would sell well.
But if we were to receive an Athlon armor core, it would be the worst sales quarter for 343 Industries.

Alright.
Say they did.
Which armor set of Halo 4 or Halo 5 should be the Gen-2 armor core ported to Halo Infinite?

If you choose Recruit, then you will be angering every other player that doesn’t like wearing default armor in Halo 4 and Halo 5.
Hunter armor core? Then you are angering every player that doesn’t like being reminded of Halo 5’s problems with the narrative and they don’t like slim curvy armor.
Venator armor core? Now the curvy bois are upset because their spartan doesn’t have that sleek organic material that Halo 5 introduced.
Mark VI MOD? Players will be upset by the fact that we get ANOTHER Mark VI suit and it not being the Gen-3 one from the campaign.
Soldier armor core? Players will be upset because it wasn’t Warrior or Anubis.

No matter what you do, you will be angering people if you make a Gen-2 armor core because it is not the suit that THEY wanted it to be.

MJOLNIR Gen-2 doesn’t have a single armor core. It has several. And that doesn’t work in Infinite.

No you have not.
You have explained how you misunderstand the MJOLNIR designations as a whole.

Mark VI is the standard issue of Gen-1 circa 2552. Hence why Halo 3’s cosmetics were all Mark VI deviations of the armor, save for the Mark V helmet.

MJOLNIR Gen-2 had only 2 Mark VI variations : Mark VI And Mark VI MOD. All other armors of Gen-2 were NOT Mark VI designs. They are all their own designs since 343 decided that many companies can manufacture MJOLNIR armor, resulting in there being no standard model.

Which is why they are all called [ARMOR-NAME]-Class MJOLNIR Powered Assault Armor Gen-2 and not the same designations that they had in Gen-1, such as MJOLNIR Mark V[K] being the Commando helmet.
Hence why all armor variations of Halo Reach were Mark IV and Mark V deviations of the standard Mark V design and why all armor variations of Halo 3 were Mark VI derived, save for the Mark V helmet.
Core armor. Separate helmets for specific roles. Everything else was just attachments to the core armor.

Gen-2 was all about EACH armor set being designed for a specific mission type. Which is probably why Halo 5 doesn’t let you mix-and-match like in Halo 4.

See point above.

Armor Cores exist because the armor is the standard issue and all the cosmetics are how to augment it for mission specific parameters and specializations.
Gen-2 had specific armor sets PER soldier for each specialty.
Gen-2 has no Armor Core, since there is no consistent armor between each set.

Okay, someone did not do well in statistics classes. I take it you chose calculus instead?
Halo 4 did track how many users there were online daily, AS EXPRESSED IN THAT CHART I PRESENTED TO YOU.
Never did Halo 4 pass half-a-million players online in a single 24-hour period.
Halo 3 did.
Halo Reach did.
Halo Infinite did and sadly declined.

Halo 4 declined instantly.
Its gameplay sandbox was not what the community wanted and the art style already was enough to make plenty of players not even attempt to play the game, hence why it didn’t reach the numbers that Reach did at launch.
Many had little faith in the project.
Those that did have faith had it crushed.

Good that it actually worked this time.

But it still does not change the fact that Halo 4 had the worst player counts in Halo history. Even Infinite is somehow doing better than Halo 4 currently as it is a year later and Steam alone is pulling around 10k players on average.
If Microsoft would release the playercounts that Xbox has, it would probably total beyond 20k, which beats Halo 4’s count of players after one year.

Halo 4 was more than a step back, it was a leap backwards into a ravine.
And we are slowly climbing our way out of the depths having miraculously survived extreme failure.
Had 343 been a subsidiary of EA Games, there would be no Halo 5. One failure and your studio is liquidated.

Yes I have been truthful.
You are just too stubborn and biased to see truth and view it as toxicity because it is against your idea.

You killed enough enemies in a row in Halo 4 and you got a Ordinance Drop. Which was usually a three-way choice between a power weapon, grenades, or a overshield/speed boost/damage boost.

They weren’t quite as annoying as killstreaks in CoD where you can earn an AC-130 gunship to harass the losing team with for a minute.
BUT they still hold the same philosophy of “You are doing great smashing heads in. Here is a new toy to make it easier to do so and increase your chances of victory.”

Kill steaks do not belong in Halo, hence why Halo 4 is the only one to have them.

Tactical Packages and Support Upgrades are perks.
Want infinite sprint? Equip the Mobility perk.
Want to not flinch so much when being shot? Equip the Resistor perk.
You want to pick up enemy grenades when they die? Equip the Resupply perk.
You want faster charging energy shields? Shielding Perk.
How about carrying two primary weapons? Firepower Perk.
You want to not die when your vehicle is destroyed? Survivor Perk.

Yes.
Halo 4 has a perk system.
Do not try to deny it because that is embarrassing.
If it were an innovation, it would be welcome.

Which has no place in an Arena Shooter game.
What is the difference between Halo and Half-Life?
You are still killing aliens.
BUT Halo is more of an arena-action shooter while Half-Life is a shooter with level design puzzles.
Halo and Call of Duty?
Halo is a balanced PvP shooter where you pick up weapons on the field in order to control the map.
CoD is just speed-paintballing with actual guns as you try to eliminate the enemy using unrealistic tactics while dressed up as real military soldiers in order to win the match. The weapons in the map are what you bring in loadouts.

Call of Duty rewards players who obsessively play the game by giving them all the goodies faster than those who play the game recreationally after a long day of work.
Halo is a game where the victor is the one who has skill with some luck.
Call of Duty is a game where the victor is whoever has the best weapons at the end of the unlock scheme with the best combo of perks in order to cheese the game.
NoobTube anyone?

Go replay it solo on Heroic or higher.
Tell me that you had fun having to stick to the LightRifle as a guranteed weapon in the campaign as you tried to follow the path laid out for you.
Halo 4 was as linear as a CoD campaign that holds your hand as you play the game, guiding you where you are needed to go for the next dynamic scene to play out.

While Halo still asks you to go from point A to point B, it doesn’t hold your hand doing so.
Halo 4 shackles your hand and then tries to drag you along.

Had Halo 4 and Halo 5’s strange art direction belonged, there wouldn’t be a thousand threads on Waypoint and Reddit and hundreds of youtube videos crying out against the change from Bungie’s style to 343’s style.

There was unfortunately a common trend for videogames to try and change themselves to be different or more like their competitors. A trend that caused a lot of studios to be shut down because when someone is asking for a chicken sandwich and you instead give them a fish sandwich, people tend to stop coming back to buy more sandwiches.

343 was lucky that Microsoft gave them second and third chances. Because had Halo Infinite continued the terrible art style, it would have a lower initial player count than it did end up having.
For many, seeing the Neo-Classical art style sparked hope that 343 was done fooling around and was actually going to give players what we wanted.
If only development was not the 9th circle of development hell.

You keep on telling me this over and over again because you are stubborn and unwilling to realize the truth that just because you liked it, doesn’t make you the majority.
For example, Oreos and Honey Mustard tastes good according to my aunt.
Does that mean the majority of those who eat Oreos dip it in Honey Mustard?
No.
That is ludicrous to assume so.
The majority of Oreos eaters are more likely to dip them in milk and not Honey Mustard of all things.

So it is sheer coincidence that all the main-core armor design actually looks good and anyone can look at it and realistically say it passed a military inspection course?

Because only 1/3 of the Halo 5 armors look like they would pass inspection.

Halo Infinite does have a specific design philosophy. Halo 5 just told the artists and modelers to “go ham and then we will figure it out”.

Honestly, they just need to rework the shop system and stop with this whole nonsense of armor bundles costing $10.

Part of successful business is knowing your consumers and reaching that sweet-spot on the supply and demand charts.
I would rather $10 to give me five helmets and three of everything else on the body and not just four things and a .jpg sticker.

If they rework the shop and their prices, more cashflow would come in.
Also if they launched the game in a more complete state, there would be more players online and more cash flowing in regardless.

Wow.
Just wow.
Have you been absent on the internet for the past decade?
Have you not seen the posts online that receive hardly any downvotes or the videos online from youtubers, big names and small names alike, condemning 343 Industries and wishing for a return to form?

In case you haven’t noticed, this thread has the MAJORITY of people against you. Not a minority.
If you were to post this idea onto Reddit, I would expect this kind of post to receive only 28% upvotes and nothing more.

This isn’t Russia circa 1917.
You cannot call yourself the majority when in fact you are the minority.

If you want to find out who the niche is, go ahead and make a poll post asking for us on Waypoint to vote on which is better, Classic Halo or 2010s Halo in terms of art design.

In fact, I’m going to make that post after this reply is made just to get it outta the way.

You do realize that it was practically a selling point for Halo Infinite right?
Fans were hopeful that it was a sign that Halo was Halo again and not this strange mess we have had to deal with in the 2010s.
We were partially right. The game is incomplete, but it sure is actually trying to be Halo again.

Lets have a lesson on Logic, shall we?

Fact : Halo Infinite introduced Fractures that allow for armor designs to deviate from the status quo without breaking canon design philosophy.

Given the fact that we have armor pieces from the main canon being redesigned in these Fractures designs (Locus helmet as the Yokai helmet in Fractures Tenrai. Brodie being CQB helmet, Leadbelcher being EOD helmet, and M199X being ODST helmets in Fractures Entrenched), then it is safe to assume that for the more outlandish designs that far deviated from the status quo of main Halo, these Fractures armor cores would be the ideal place to put such crazy designs.

Ergo: New Fractures will come out and we can place the strange customizations there without it messing with the main canon armor options.

From this we can safely predict how some fractures could be.

It isn’t “fantasy” to try and predict what may be waiting for us down the road.
Fantasy is to be unrealistic and delusional.

Darn. I guess it’s time to let this topic die.

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Oh God how I wish it would.

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I actually liked a few of the armor sets in Halo 5, here’s my list of favorites in Halo 5 that I’d like to see return in Halo Infinite.

  1. Heiloskrill

  2. Hunter

  3. Mako

  4. Void Dancer

  5. Mark IV

  6. Venator

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With Halo 4 and 5: “It doesn’t look like Halo.”

With Halo Infinite: “It looks like Halo. Make it look like 4 and 5.”

Wrong cat ears attachment, snowman helmet,needle pierced helmet attachment,santa hat attachment, pineapple grenades prove that statement wrong as those are joke customization items(which there isn’t anything wrong with that) saying every armor is meant to be taken seriously is objectively false

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You could tell the name of the YouTuber in question and ask them to search up the criteria of the videos in question.

But honestly I have never encountered this desire to not have YT links in their forums, considering I have used this following video in another discussion where I brought up the fact that Halo 4’s PvE sandbox in the story mode was, well, dull.

  • https://www.youtube.com/watch?v=oBv8UVOSG8U

Perhaps it is certain YT personalities that the forum doesn’t like cross-posting?

I tend to use the share function on the youtube mobile app/mobile browser which the forums prevent you from linking for some baffling reason and admittedly I’m too lazy to grab a bunch of links by switching back and forth from desktop mode

But i can easily list one person who called them perks around the launch ducain as he called the system a perk system on his old channel

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I can see how just sharing to waypoint is difficult through that method.
Personally when I share a vid; I just press the “copy video link” button and then paste it to waypoint or discord.

That’s what i do but it says youtu(dot)be is a forbidden word and that’s the link i get when i hit copy video link in the mobile app

Since the link it gives me is youtu(dot)be i have to use the mobile browser and if I’m going do that i might as well make sure i get the link as if im using the desktop just in case there’s another forbidden word situation

That’s odd.

Yeah I’ve had that happen too while on PC. It’s the shortened share link that Waypoint doesn’t like. If you grab the full link address then it doesn’t deny it. I don’t know what the big deal is between one or the other and why they don’t like the shortened share link.

PART 2
because we have gone over the 35000 character limit with this rambling so it cannot be put into a single reply!!!




You are also still missing the point.
If it is goofy on purpose and not expecting to be taken seriously, it is permissible.
If it is goofy but is trying to be taken seriously, it is embarrassing and should not be allowed.

And yes, Marines will do something goofy as comedic relief or something for them to laugh at after a hard day on the field. For example, my Uncle was deployed in the middle-east on-and-off for nine years. He had a box of crayons in his utility gear at all times so he could pull it out and ask his fellow Marines “Hey you want a snack?”
I find it odd that you take great offense for a videogame to try to have something comical on occasion for the sake of trying to be goofy.
Lemme guess, you play Fortnite and you wear a skin that is “Tacticool” and whenever you see someone in a goofy bear outfit or that nutcracker guy; you over-aggressively target them for trying to present themselves in a funny manner?

Name one fan story I made up and declared as absolute canon.
Name one.
Name even half-of-one.

Odd logic to declare yourself the winner, considering the fact that you have more medals of “Missed-The-Point” and “That’s Bait” than any other person on the thread, but hey.

At least it is interesting having a troll such as yourself being frustrated by someone who simply won’t allow the truth to be silences.



TL; DR - Halo 4 and Halo 5 had art styles were terrible, 343i finally recognized this fact and made the Neo-Classical art style, so if/when Halo 4 and Halo 5 stuff is added to Halo Infinite, it will be redesigned to fit the Neo-Classical art style or in a Fractures armor core.

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Don’t get how that’s w, huh?

Nothing about Halo 4 & 5 is ugly at all, but there’s really no point in replying to you anymore after this with that type of logic.

Pretty sure we’re eventually going to get a Halo 5 PC port anyways, but some Halo Infinite armors do generally look okayish. Not all of them though.

I do listen, but the reasons you’re making up don’t make any sense or apply to the real world at all. Not sure what you mean.

Oh no Halo 4 & 5 100% look exactly like Halo.

It’s false that you’re saying they’re not meant to be taken seriously or are joke customization items. None of that proof exist, it’s not confirmed, so by default they are meant to be taken seriously in those forms as actual items Spartans are meant to wear. They even usually have specific lore attached to them as well.

I haven’t made anything up to defend Halo 4 & 5, and I do listen to facts. Not sure what you mean. Why would this make me a 343i fanboy/fangirl tho?

You know you can check out my stats here on Halo Waypoint right now? According to my Waypoint stats, I’ve played Halo 3, ODST, reach, Halo 4, Halo 5, and Halo Infinite. If they still had the old stat system it’d also show I have stats for Spartan Assault/Strike, and Halo Wars 2 also.

What are you talking about? What fake leaks? Actually, why are you even trying to discuss leaks on Halo Waypoint? Pretty sure that’s against the rules.

Again, nothing about Halo 4 & 5 armors says anything regarding power rangers. It’s just not comparable.

In their original form and art style yea, they definitely should bring them back.

Here’s where we run into issues.
Rakshasa and Mark VII Gen 3 are their own separate art styles that aren’t similar. Those “helmets” you talk about are new designs, or just new helmets entirely (see: Trailblazer) .

The only ones that are supposed to be the same are the ones with the same names, but none of this stops 343i from bringing back a Mark VI Gen 2 Armor core with the original helmets in there original styles. Just like 343i already did with Mark V [B] despite those very same helmets already existing on the Mark VII Gen 3 core.

Yeah. You wouldn’t.

Halo 4 and 5 were hot garbage made by, as 343i producers have said on record, people who hated the halo franchise. You have the right to your opinion, but halo fans fought hard to get the classic art style back and I don’t think 343i is in any hurry to ruin the one thing they got right out the gate with infinite.

You’ll reply back. You want this thread to get bumped because you think 343i will see this and think there are a good chunk of people who actually want the armor from those games to come back. Instead they will see a thread where 99% of the comments are saying “hell nah, keep those devils out of here”

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