Bring Back Halo 3 Ranking System.

Why do you think this game was played for so many years? After halo 3, these exp garbage ranking systems takes the fun out of the game and the competitiveness. the Halo 5 ranking system was pointless getting reset every season. why don’t you guys (343) just solve the ranking system problem by implementing Halo 3’s ranking system? It will reflect a rank earned, you gain exp while playing and it makes the game more fun. Think about it…please.

The problem is… as you “think about it”… you come to realise a few things.

Firstly combining XP and skill ranks is silly. Modern algorithms (eg. TrueSkill2) can rank you very quickly (ballpark in a few games). So why tie it to an artificial number of games? If the system knows my rank - just tell me.

Secondly Halo 3 had hidden ranks. Lots of them. Everyone Diamond 3 and above was ‘50’. This just doesn’t work in modern times.

And thirdly - rank locking. Where the variable governing your rank volatility got smaller and smaller… to the point it took an obscene amount of wins to increase your rank. The only way to rank up was to restart your account (with a new volatile rank). Plus it created a black market for selling ‘50’ accounts.

So, when I think about… no thanks.

> 2533274821807577;1:
> Why do you think this game was played for so many years? After halo 3, these exp garbage ranking systems takes the fun out of the game and the competitiveness. the Halo 5 ranking system was pointless getting reset every season. why don’t you guys (343) just solve the ranking system problem by implementing Halo 3’s ranking system? It will reflect a rank earned, you gain exp while playing and it makes the game more fun. Think about it…please.

If they are not doing Halo 3 ranking it just will be a bunch of -Yoinking!- social games!!! I if you lose and don’t rank down nobody will care they will only camp to keep up their ratio - objective games will be destroyed!!!

> 2533275030312174;3:
> > 2533274821807577;1:
> > Why do you think this game was played for so many years? After halo 3, these exp garbage ranking systems takes the fun out of the game and the competitiveness. the Halo 5 ranking system was pointless getting reset every season. why don’t you guys (343) just solve the ranking system problem by implementing Halo 3’s ranking system? It will reflect a rank earned, you gain exp while playing and it makes the game more fun. Think about it…please.
>
> If they are not doing Halo 3 ranking it just will be a bunch of -Yoinking!- social games!!! I if you lose and don’t rank down nobody will care they will only camp to keep up their ratio - objective games will be destroyed!!!

Stat padding ruins objective games. It’s pretty much why I only play them with my mates. I really can’t stand people obviously buffing their K:D while the opposition is waltzing down the centre of the map with our flag.

The problem here isn’t the ranking system though… it’s the type of stats that are made available and displayed.

I wouldn’t even record, let alone show, your kills for a game of capture the flag. Concentrate on objective type stats… and only show the one that matters; winning %.

I’m sure 343 will include a skill based ranking system.

I agree on your point of resets to an extent, they should happen less frequently. Though, they need to happen at some point. When maps and metas change, it makes sense that ranks reset so that players can prove they are just as skilled on the new maps or with the new meta. If, during a new map rotation or new meta, you no longer belong in that skill group anymore, it stands to reason you no longer deserve that rank either, no?

I’m a tour 1Million player who sucks cos all I play is Infection Social.

I really enjoyed how the ranks were presented for sure!

> The problem is… as you “think about it”… you come to realise a few things.
>
> Firstly combining XP and skill ranks is silly. Modern algorithms (eg. TrueSkill2) can rank you very quickly (ballpark in a few games). So why tie it to an artificial number of games? If the system knows my rank - just tell me.
>
> Secondly Halo 3 had hidden ranks. Lots of them. Everyone Diamond 3 and above was ‘50’. This just doesn’t work in modern times.
>
> And thirdly - rank locking. Where the variable governing your rank volatility got smaller and smaller… to the point it took an obscene amount of wins to increase your rank. The only way to rank up was to restart your account (with a new volatile rank). Plus it created a black market for selling ‘50’ accounts.
>
> So, when I think about… no thanks.

Tbh tying skill and xp is pretty cool!
The way I understood halo 3’s ranking was that it mimicked military ranking. You could have the most insane skills on the battlefield or as a soldier, but without any experience you’re never gonna climb the military rankings.
Both were needed and all of a sudden a rank such as General displayed two things, experience and rank, because both were required.
To me this is extremely more interesting than systems that just reward rank after XP. It gets meaningless and boring real fast.

I feel like 343 has completely and entirely (yes those are synonyms) dropped the spot on realistic military style, which is what separated Halo SciFi from other Scifi.
And this is pretty much my biggest reason to why I am not at all excited for halo infinite. Halo completely lost it’s character and charm after Reach. Damn those games were so good…
Remember when you defended the old Mombasa streets with your fellow marines in Halo 2?
Remember when you were on covert-like objective missions in Halo 3?
Remember reach?

Personally I always felt like a part of the UNSC, many missions that were fought against the covenant together with the troops. But then getting to do Higher level stuff because you as the Chief were more capable, but not a freaking god like in Halo 5.
It quickly shifted from, damn chief was really lucky there to → cmon thats just annoyingly unrealistic.

Now I’m not saying that the military aspect will be disregarded in Halo infinite, I have no idea how the campaign is going to play. But it appears, to me, that Bungie were aware of the military aspect and knew how to build off of it, while 343 just throws in some “military things” here and there.
If Chief is supposed to be a godlike supermega ninja lord according to the lore then fine. I just don’t like halo anymore I guess.
To me Chief was a way stronger HUMAN than the rest of his comrades, and was separated from them with an AI that gave him a personal unlimited intel and strategy at an instants notice.
Chief was heavy, bulky, strong and had works through information at lights speed.
Bungie made chief feel plausible and real while 343 made him feel like some weird ultra-ninja.
Thats just my two cents tho!

Skill based ranking should be about matching people with people of equal skill. It shouldn’t be hidden behind a progressive system. If I’m as good as someone it should show us as the same rank regardless of play time.

The only problem I have with h5’s ranking is the inclusion of diamond at the top end rather than iron on the bottom end. Would have preferred if it retained a uniquely Halo aesthetic rather than shoehorning in diamond just for the sake of matching other games.

The 1-50 system is archaic. If you’d like a progression system like H3 instead of the numbers like H4 and H5 152 or whatever it is. That I can get behind. I miss the military style experience marker of H3 and Reach. And I do like the idea of it being based on games won rather than number of games played.

Anything works for me as long as there are ranks, it is visible, matching is based on it and that it doesn’t require a lot of grind to move it up or down.

I would also prefer hard resets instead of soft or something in between so the ranks can change more in every season.

The ranking system was good as it rewarded progression and players felt like they were really developing. However, it’s really bad for a bunch more reasons, derankers/smurfs/new playlists aren’t very successful and it takes ages for healthy population at all ranks. Means rotating playlists aren’t very fun to play.

It takes way too many games to get to the right level and everyone lower levelled suffers as you get there. I loved the H3 system when I was living through that progression and fighting my way from Captain Grade 3 to break through into level 30 for the Major rank. Moving from Team Slayer to FFA to get to level 45 so I could finally be a Brigadier as I was stuck in TS. Eventually returning to Team Slayer to get the 50 after hundreds and hundreds of games. Then trying to get the 50 in every other playlist, but I was already 40+ in everything then so it wasn’t a huge leap. Had I been level 1 it would be very unfair for everyone else.

But realistically now I’m pretty good at Halo, it would just be unfair to those that I play from level 1-40 as I would probably be able to single handedly win most games at that level. It would also be really boring having to play against really unskilled opponents for 40-60 games. I don’t enjoy pubstomping at all.

Now in Halo 5, I can be a 50 (Diamond 3) after just 10 games and then work my way up even higher. It’s great. There’s still a grind even at the top, but I’m playing people I should be almost straight away. I didn’t like the old H5 system where you could be Onyx after placement games. It took the fun of the grind out and wins/losses weren’t as important. Now you have to win some games to be the top, even if it can still be done very fast.

I didn’t use to like getting my rank reset in H5 but it does give you a reason to play ranked regularly. Whereas with H3 after I hit 50 I didn’t really want to keep playing most playlists. It was more about the goal than the journey for some of them. Some playlists I’d keep playing even after hitting the rank though.

> 2533274810068375;8:
> The way I understood halo 3’s ranking was that it mimicked military ranking. You could have the most insane skills on the battlefield or as a soldier, but without any experience you’re never gonna climb the military rankings. Both were needed and all of a sudden a rank such as General displayed two things, experience and rank, because both were required. To me this is extremely more interesting than systems that just reward rank after XP. It gets meaningless and boring real fast.

You could still do it. Tie the ‘military rank’ to the time spent at a certain skill level. Be Onyx for a certain number of seasons to earn the “General” etc.

It just doesn’t make sense to do it the other way… hiding your skill level behind an XP climb.

And separating the skill and XP ranks in no way diminishes them. I am no less in awe of a Champion than I am of an SR152.

> 2533274810068375;8:
> I feel like 343 has completely and entirely (yes those are synonyms) dropped the spot on realistic military style, which is what separated Halo SciFi from other Scifi. And this is pretty much my biggest reason to why I am not at all excited for halo infinite. Halo completely lost it’s character and charm after Reach. Damn those games were so good…

I think the biggest problem is that it wouldn’t take long to exhaust all the military ranks… and then what do you do for the rest of the ten year service plan?

Especially without the artificial rank locking that broke the H3 system.

And a simple number, the SR system, isn’t as cool as a military insignia, no arguments there… but it definitely has much more longevity. First to SR 1000 wins!

> 2585548714655118;12:
> > 2533274810068375;8:
> > The way I understood halo 3’s ranking was that it mimicked military ranking. You could have the most insane skills on the battlefield or as a soldier, but without any experience you’re never gonna climb the military rankings. Both were needed and all of a sudden a rank such as General displayed two things, experience and rank, because both were required. To me this is extremely more interesting than systems that just reward rank after XP. It gets meaningless and boring real fast.
>
> You could still do it. Tie the ‘military rank’ to the time spent at a certain skill level. Be Onyx for a certain number of seasons to earn the “General” etc.
>
> It just doesn’t make sense to do it the other way… hiding your skill level behind an XP climb.
>
> And separating the skill and XP ranks in no way diminishes them. I am no less in awe of a Champion than I am of an SR152.
>
>
>
>
> > 2533274810068375;8:
> > I feel like 343 has completely and entirely (yes those are synonyms) dropped the spot on realistic military style, which is what separated Halo SciFi from other Scifi. And this is pretty much my biggest reason to why I am not at all excited for halo infinite. Halo completely lost it’s character and charm after Reach. Damn those games were so good…
>
> I think the biggest problem is that it wouldn’t take long to exhaust all the military ranks… and then what do you do for the rest of the ten year service plan?
>
> Especially without the artificial rank locking that broke the H3 system.
>
> And a simple number, the SR system, isn’t as cool as a military insignia, no arguments there… but it definitely has much more longevity. First to SR 1000 wins!

Tours from MCC/Gears is a good idea.

Like CoD prestige, let players stay the top rank to reset for another go but it tracks how many times you have done it.

I prefer that as there is actual continuous progress. The idea of having to play 100s or hours on Halo 5 to rank from 151 to 152 is a bit much.

Oh yeah! That feeling when you go from SR139 to SR140. Nothing can beat that.

They could just put the military ranks badges for those, but keep it separate from skill rank, so even the average players can get the higher ranks in that at some point.

What I would also like to see, and what would motivate me more than rank is seasonal rewards based on your skill ranking like in Rocket League. That game makes me grind like crazy to get the Champion rewards every season, and I’m almost at Grand Champion level already. I like the car skins and other crap you get from those, and of course the titles like S3 Grand Champ etc. which I don’t have yet :frowning:

> 2533274822974388;14:
> Oh yeah! That feeling when you go from SR139 to SR140. Nothing can beat that.
>
> They could just put the military ranks badges for those, but keep it separate from skill rank, so even the average players can get the higher ranks in that at some point.
>
> What I would also like to see, and what would motivate me more than rank is seasonal rewards based on your skill ranking like in Rocket League. That game makes me grind like crazy to get the Champion rewards every season, and I’m almost at Grand Champion level already. I like the car skins and other crap you get from those, and of course the titles like S3 Grand Champ etc. which I don’t have yet :frowning:

That’s already been confirmed in a way. There will be ranked seasonal rewards.

I don’t even understand what we’re talking about here. Experience ranks? Ok sure.

Bringing back 1-50? Nah.