Bring back Firefight!

This has been something fans have wanted for a while now 343! It was notiably absent from Halo 4 and the MCC, so why not bring it back to Halo 5? Make it online co-op and bam, you have a very nice addition to the game.

You could even throw REQ’s into play. Now that would be pretty fun.

Post your thoughts on this!

I don’t miss it but I understand many people do want it back. I’m in favor of bringing it back.

> 2745051201462131;2:
> I don’t miss it but I understand many people do want it back. I’m in favor of bringing it back.

Yeah, I feel like it would play really well in Halo 5.

Firefight was fun, but I only played it for achievements in ODST and the easy experience points in Reach. The only exception is I used to play the Skirmicide or whatever it was called, the one with nothing but skirmishers as warm ups for clan night and tournaments.

firefight is way better than spartan ops, wish it still existed

> 2533274852272752;1:
> This has been something fans have wanted for a while now 343! It was notiably absent from Halo 4 and the MCC, so why not bring it back to Halo 5? Make it online co-op and bam, you have a very nice addition to the game.
>
> You could even throw REQ’s into play. Now that would be pretty fun.
>
> Post your thoughts on this!

REQ would be great in this mode. I personally thought Warzone would fill my BTB needs but I was wrong. I came to realize I would much rather have traditional BTB and a massive Firefight mode with your REQ idea.

we need it now

Firefight was the cat’s meow. The bee’s knees. It was the ti… oh, I can’t say that last one here…

Honestly, I think that 343i is irritated over the failure that was Spartan Ops. What a mess… I’d be rich if I had $1 for every time I heard the term ‘egghead’, Roland cracked a terribly painful joke or had to press a button.

Especially the buttons. Why the buttons?

I loved firefight and if we could use REQs in matches it would be epic.
I’m sure 343 said if there was enough demand for it they would consider putting it in. Can’t remember when exactly they said that.

I miss having firefight and using all the modifiers on Halo reach: infinite jet pack, infinite ammo, invincibility, it was fun, but yea bringing it back would be awesome

never really cared for it, isn’t in MCC?

I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.

Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.

Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.

Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.

> 2533274817492720;11:
> never really cared for it, isn’t in MCC?

Nope. They never bothered to port the ODST firefight over.

> 2533274852272752;13:
> > 2533274817492720;11:
> > never really cared for it, isn’t in MCC?
>
>
> Nope. They never bothered to port the ODST firefight over.

well that is plain stupid

> 2533274799139992;12:
> I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.
>
> Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.
>
> Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.
>
> Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.

You’re talking about the versions Bungie put into matchmaking. You could easily start up a custom Firefight in Reach and make it as challenging as you wanted.

Just because it was filled with noob-friendly modes in matchmaking doesn’t mean that’s all Firefight was.

> 2533274814289862;15:
> > 2533274799139992;12:
> > I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.
> >
> > Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.
> >
> > Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.
> >
> > Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.
>
>
> You’re talking about the versions Bungie put into matchmaking. You could easily start up a custom Firefight in Reach and make it as challenging as you wanted.
>
> Just because it was filled with noob-friendly modes in matchmaking doesn’t mean that’s all Firefight was.

It does mean that, though. It’s the only Firefight that matchmaking supported after the revision. It’s the only popular Firefight and is what is being asked for.

Reach is coming via backward compatibility. Everyone can play Firefight that way. No reason to divert 343 from its barely competent workflow to add it to H5.

(Besides, the Promethians are hardly as dynamic as the Covenant in open battlefields. They mainly just sit there and hop around a bit. It would be very boring.)

Hey I agree firefight had some fun in it. Playing against people can get repetitive and to fight AIs on campaign seems limited. Besides they need more variety in halo 5, only multiplayer and campaign that is less than COD.

> 2533274799139992;16:
> > 2533274814289862;15:
> > > 2533274799139992;12:
> > > I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.
> > >
> > > Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.
> > >
> > > Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.
> > >
> > > Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.
> >
> >
> > You’re talking about the versions Bungie put into matchmaking. You could easily start up a custom Firefight in Reach and make it as challenging as you wanted.
> >
> > Just because it was filled with noob-friendly modes in matchmaking doesn’t mean that’s all Firefight was.
>
>
> It does mean that, actually. It’s the only Firefight that matchmaking supported after the revision.
>
> Reach is coming via backward compatibility. Everyone can play Firefight that way. No reason to divert 343 from its barely competent workflow to add it to H5.
>
> (Besides, the Promethians are hardly as dynamic as the Covenant in open battlefields. They mainly just sit there and hop around a bit. It would be very boring.)

Again, that was the matchmaking version of Firefight. And if I remember correctly, there were harder versions as well, just most people didn’t vote for them because they wanted easy credits.

By your logic, regular multiplayer is defined by Action Sack, Grifball and other miscellaneous modes because those are also in matchmaking in the older Halos.

> 2533274814289862;18:
> > 2533274799139992;16:
> > > 2533274814289862;15:
> > > > 2533274799139992;12:
> > > > I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.
> > > >
> > > > Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.
> > > >
> > > > Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.
> > > >
> > > > Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.
> > >
> > >
> > > You’re talking about the versions Bungie put into matchmaking. You could easily start up a custom Firefight in Reach and make it as challenging as you wanted.
> > >
> > > Just because it was filled with noob-friendly modes in matchmaking doesn’t mean that’s all Firefight was.
> >
> >
> > It does mean that, actually. It’s the only Firefight that matchmaking supported after the revision.
> >
> > Reach is coming via backward compatibility. Everyone can play Firefight that way. No reason to divert 343 from its barely competent workflow to add it to H5.
> >
> > (Besides, the Promethians are hardly as dynamic as the Covenant in open battlefields. They mainly just sit there and hop around a bit. It would be very boring.)
>
>
> Again, that was the matchmaking version of Firefight. And if I remember correctly, there were harder versions as well, just most people didn’t vote for it because they wanted easy credits.
>
> By your logic, regular multiplayer is defined by Action Sack, Grifball and other miscellaneous modes because those are also in matchmaking in the older Halos.

My only logic is, Firefight is a weak sauce lazy mode that makes Halo look bad, is a mode that is already available in Reach, and isn’t something 343 has time to do because it can barely service what it’s doing.

Say what you want about Black Ops, but the zombie mode isn’t a pushover. Halo needs to keep a player honest to be a pure shooter that will stay relevant.

Set the campaign to easy and have a blast.

> 2533274799139992;19:
> > 2533274814289862;18:
> > > 2533274799139992;16:
> > > > 2533274814289862;15:
> > > > > 2533274799139992;12:
> > > > > I’m normally not one to stand in the way of someone’s fun and happiness, but here I kinda have to.
> > > > >
> > > > > Firefight began as a noble survival mode with 7 lives among teammates. That concept proved too hard for most gamers, so they complained and Bungie “fixed” the mode by making it completely easy and cheesy with unlimited clips of rocket launcher and plasma cannons. Then it became competing for a kill with everyone shooting enemies as they fell out of the drop ships.
> > > > >
> > > > > Firefight devalues Halo. It makes Halo a fishing exercise in a kiddie pond at an RV show. I don’t want 343 putting limited resources into a lame fan service mode. And I played a heck of a lot of score attack, so I do know how Firefight goes.
> > > > >
> > > > > Let’s keep 343 looking forward. It obviously has trouble getting things out (and right) looking at Forge delays and BTB and TMCC.
> > > >
> > > >
> > > > You’re talking about the versions Bungie put into matchmaking. You could easily start up a custom Firefight in Reach and make it as challenging as you wanted.
> > > >
> > > > Just because it was filled with noob-friendly modes in matchmaking doesn’t mean that’s all Firefight was.
> > >
> > >
> > > It does mean that, actually. It’s the only Firefight that matchmaking supported after the revision.
> > >
> > > Reach is coming via backward compatibility. Everyone can play Firefight that way. No reason to divert 343 from its barely competent workflow to add it to H5.
> > >
> > > (Besides, the Promethians are hardly as dynamic as the Covenant in open battlefields. They mainly just sit there and hop around a bit. It would be very boring.)
> >
> >
> > Again, that was the matchmaking version of Firefight. And if I remember correctly, there were harder versions as well, just most people didn’t vote for it because they wanted easy credits.
> >
> > By your logic, regular multiplayer is defined by Action Sack, Grifball and other miscellaneous modes because those are also in matchmaking in the older Halos.
>
>
> My only logic is, Firefight is a weak sauce lazy mode that makes Halo look bad, is a mode that is already available in Reach, and isn’t something 343 has time to do because it can barely service what it’s doing.
>
> Say what you want about Black Ops, but the zombie mode isn’t a pushover. Halo needs to keep a player honest to be a pure shooter that will stay relevant.
>
> Set the campaign to easy and have a blast.

So because Zombies in Black Ops is hard it means Halo can’t have Firefight? 343 could easily make it challenging again and allow people to do their own easy versions in custom games.

And so what if it’s already in Reach? Zombies was in the first Black Ops, yet they brought it back for each iteration.

You’re really not giving any logical reasons as to why they shouldn’t bring back Firefight. You’re agains it just because some people liked to play easy versions of it. Might as well release every Halo with just slayer since apparently that’s all that matters.