Bring back Falcons and hornets in Halo Infinite

I would like to see Falcons and Hornets return in halo Infinite. Halo 5 added the wasp which was ugly looking. The wasp should not make a return.

The falcon was especially cool because you would have to coordinate with your gunners to win in a fight.
A falcon could easily beat a banshee if the pilot and gunner both coordinated well.

I would also like to mention how well the design and model of the falcon is compared to the wasp from Halo 5. The falcon just looks 100x cooler than the wasp.

In halo infinite, the falcon could serve as the heavy attack helicopter and the hornet could be the light transport / attack helicopter.
Just an idea.

I Really like both but I would rather have reach’s campaign falcon

Is the Wasp ugly? It looks rather streamlined to me, which is a welcome development compared to the previous UNSC planes (excepting the Sabre) which had terrible maneuvering issues with their wings often getting clipped against walls and trees (although the Falcon somewhat circumvented this with better control, i.e. the lock in place feature). How on earth did they expect to match Covie tech with such outdated planes? The only reason why the Banshee was sidelined by the Hornet in H3 was due to it’s lack of hover and homing capability and as a side effect of Bungie’s increasing contempt for the Sangheili side of things.

The Hornet is overrated and uninteresting. It was an overpowered monster until Bungie threw in that nerfed version on Avalanche. In SP, the Hornet NPC pilots were practically invulnerable so their AI had to be severely dumbed down by making them stay in place for AA Wraiths to hit (the AA Wraiths were ironically a bad match against aerial vehicles. At least the Scarabs had an effective AA gun turret).

> 2535469197642915;3:
> Is the Wasp ugly? It looks rather streamlined to me, which is a welcome development compared to the previous UNSC planes (excepting the Sabre) which had terrible maneuvering issues with their wings often getting clipped against walls and trees (although the Falcon somewhat circumvented this with better control, i.e. the lock in place feature). How on earth did they expect to match Covie tech with such outdated planes? The only reason why the Banshee was sidelined by the Hornet in H3 was due to it’s lack of hover and homing capability and as a side effect of Bungie’s increasing contempt for the Sangheili side of things.
>
> The Hornet is overrated and uninteresting. It was an overpowered monster until Bungie threw in that nerfed version on Avalanche. In SP, the Hornet NPC pilots were practically invulnerable so their AI had to be severely dumbed down by making them stay in place for AA Wraiths to hit (the AA Wraiths were ironically a bad match against aerial vehicles. At least the Scarabs had an effective AA gun turret).

Idk the falcon just looks 100x better than the wasp.

> 2533274817473152;1:
> I would like to see Falcons and Hornets return in halo Infinite. Halo 5 added the wasp which was ugly looking. The wasp should not make a return.
>
> The falcon was especially cool because you would have to coordinate with your gunners to win in a fight.
> A falcon could easily beat a banshee if the pilot and gunner both coordinated well.
>
> I would also like to mention how well the design and model of the falcon is compared to the wasp from Halo 5. The falcon just looks 100x cooler than the wasp.
>
> In halo infinite, the falcon could serve as the heavy attack helicopter and the hornet could be the light transport / attack helicopter.
> Just an idea.

I much prefer the Falcon to the Hornet. I think it’s more fun for team games and it’s better balanced.

In H2A, the Hornet ends up being a feast-or-famine vehicle. That is, if you’re playing against a less skilled enemy team, you can absolutely wipe the floor with them in the Hornet, making a very lopsided match that’s not fun for the newbies. If you’re playing against a good team, they just BR the Hornet out of the sky in a few seconds. Its attack is too effective and its defense is too ineffective, which results in this effect.

The Falcon on the other hand is not as effective at getting kills (even with both gunners), but also can take more damage. This leads to less snowballing and more fun. It also requires more team work, which I’m always a proponent of in social Halo. Team plays are what BTB memories are made of.

tl;dr - No Hornet because it’s too snowbally, yes to the Falson because it’s more balanced and encourages more team-based action.

EDIT**:** The above applies for matchmaking specifically. If 343 wants to include both vehicles, giving us more options in Forge and customs, then I’m all for it! That being said, if it’s a choice between the two, then I still say Falcon.

I would rather just have the Falcon. It just has a lot more to offer that isn’t just another variation on the Banshee. If some folks really can’t live without the Hornet or Wasp I would be fine with it as DLC, but the Falcon should be the main focus in campaign, multiplayer, etc.

> 2533274819446242;6:
> I would rather just have the Falcon. It just has a lot more to offer that isn’t just another variation on the Banshee. If some folks really can’t live without the Hornet or Wasp I would be fine with it as DLC, but the Falcon should be the main focus in campaign, multiplayer, etc.

Agreed 100%,
they could put the hornet and wasp in forge but have the falcon be the main VTOL.

I agree that the falcon should indeed should be brought back. I’m going to say it; there was something oddly satisfying about taking off and landing in that thing.

Agreed, i want them both to return.

> 2533275009973021;2:
> I Really like both but I would rather have reach’s campaign falcon

Transport and gunship, much like the scout and regular hornet.

  • Scout Hornet, Chain-gun only but can carry 2 passengers on the wings. - Missile Hornet, Has guided missiles as a secondary weapon but cannot carry passengers. - Transport Falcon, Pilot has no guns, can carry 2 side gunners and 2 passengers. - Gunship Falcon, Pilot has a chain-gun, can carry 2 grenade launcher gunners.

I actually like the wasp! 343i just needs too add all vehicles from past games lol! Not talking about variants just the best possible versions of each!

Keep all three, I don’t like Falcon, but all three can easily fit a good role for air vehicles. All of them decent, nothing really great IMO, I perfer the wasp out of all of them, mainly because of the shields and that 3 people don’t get killed at once, unlike the countless falcons we’ve all seen that have been destroyed with a full team on board after a laser or scorpion shoots it down.

As for keeping all three of them, give them roles.

Hornet, the heaviest and slowest of the three, with the highest health of the three, passengers need to use their own weapons, and can carry flags and certain objectives objects, but are also INCREDIBLY exposed.

Falcon, the middle ground between speed, and attack, however it needs passengers to use weapons, passengers can not transport objective objects like flags, bombs, skulls, ect.

Since it’s a bird by name, give it the falcon ability to perhaps pick things up and drop them off. Like it could pick up a warthog, or mongoose at the cost of moving slightly slower, and INCREDIBLY slow if it picks up a Scorpion or wraith.

Wasp, fast and light, good for attacking infantry and light vehicles, single occupant, with recharging shields.

Personally I would change how the wasp plays, give it a single, powerful, slow rate of fire and non-locking on Anti-Tank Rocket, over the 2 rockets, and give it high rate of fire Machine guns. It’s a wasp, it should deal SOME damage.

> 2535450981578803;12:
> Keep all three, I don’t like Falcon, but all three can easily fit a good role for air vehicles. All of them decent, nothing really great IMO, I perfer the wasp out of all of them, mainly because of the shields and that 3 people don’t get killed at once, unlike the countless falcons we’ve all seen that have been destroyed with a full team on board after a laser or scorpion shoots it down.
>
> As for keeping all three of them, give them roles.
>
> Hornet, the heaviest and slowest of the three, with the highest health of the three, passengers need to use their own weapons, and can carry flags and certain objectives objects, but are also INCREDIBLY exposed.
>
> Falcon, the middle ground between speed, and attack, however it needs passengers to use weapons, passengers can not transport objective objects like flags, bombs, skulls, ect.
>
> Since it’s a bird by name, give it the falcon ability to perhaps pick things up and drop them off. Like it could pick up a warthog, or mongoose at the cost of moving slightly slower, and INCREDIBLY slow if it picks up a Scorpion or wraith.
>
> Wasp, fast and light, good for attacking infantry and light vehicles, single occupant, with recharging shields.
>
> Personally I would change how the wasp plays, give it a single, powerful, slow rate of fire and non-locking on Anti-Tank Rocket, over the 2 rockets, and give it high rate of fire Machine guns. It’s a wasp, it should deal SOME damage.

Yes it would be cooler if they added all 3 of them and each one had it’s cons and pros. It would give us amazing VTOL air combat and air to ground support combat.

Eh. I’d prefer just the Falcon, but with a troop transport and gunship option.

IE “Classic” styled (Maybe with a lighter main gun for the driver, slow-firing and middling damage?) and a “Heavy” version that either swaps the side gunners and main gun for a faster-firing main gun and backup missile pods, or maybe just better gunner seat guns with better gunner protection.

And a multiplayer map or gamemode that makes a lot of use of said falcons would be nice, too.

> 2533274898721100;11:
> I actually like the wasp! 343i just needs too add all vehicles from past games lol! Not talking about variants just the best possible versions of each!

Yeah as one who wants the Revenant, and Specter to return I can see the Wasp sticking around. Maybe they should make it faster than the hornet and not able to hover as well, closer to the banshee.

That being said I think the banshee should be buffed up a little, matched against hornets they tend to lose.

Also if the Falcon is in then the covenant should have a transport counterpart. I think the Spirit could work. 1 pilot, 1 gunner 6 passengers and a vehicle transport capability.

The automatic grenade launcher turret is currently too powerful for multiplayer, it has a minor tracking and an EMP effect when the trigger is held, with the speed of the grenade it’s going to dominate the skies.

The autocannon is less powerful but it fires true explosive ammunition, it has the speed to hit an enemy in the distance easily.

The Falcon should only have the autocannon on a possible passenger variant (no side turrets, giving 2 more seats) , the gunship variant shouldn’t to let the pilot focus on flying and not screw the gunners by trying to shoot an enemy.

> 2666640315087182;15:
> > 2533274898721100;11:
> > I actually like the wasp! 343i just needs too add all vehicles from past games lol! Not talking about variants just the best possible versions of each!
>
> Also if the Falcon is in then the covenant should have a transport counterpart. I think the Spirit could work. 1 pilot, 1 gunner 6 passengers and a vehicle transport capability.

Hard no on the Spirit, that’s a terrible thing to let players use. You’re looking at something incredibly broken in both directions-capable of dropping off an entire team of BTB players at once with creative seating, and granted above-a-killionaire to anyone else. The former AND latter are reasons for why the three passenger seats in a Falcon are unavailable in Halo Reach MP in the first place.

Like, as for the vehicle, who even decides that? Worse yet, you could have some jerk get in the hotseat and decide “Hey, my entire team is here AND we got the Scorpion! Better drive it into a killzone!”

Let huge vehicles with huge crew compliments and huge roles stay in games like Rising Storm 2 and the like, please. I can at least kick problem pilots in those games, especially whiny teamkill-happy problem players.

> 2535462145233570;17:
> > 2666640315087182;15:
> > > 2533274898721100;11:
> > > I actually like the wasp! 343i just needs too add all vehicles from past games lol! Not talking about variants just the best possible versions of each!
> >
> > Also if the Falcon is in then the covenant should have a transport counterpart. I think the Spirit could work. 1 pilot, 1 gunner 6 passengers and a vehicle transport capability.
>
> Hard no on the Spirit, that’s a terrible thing to let players use. You’re looking at something incredibly broken in both directions-capable of dropping off an entire team of BTB players at once with creative seating, and granted above-a-killionaire to anyone else. The former AND latter are reasons for why the three passenger seats in a Falcon are unavailable in Halo Reach MP in the first place.
>
> Like, as for the vehicle, who even decides that? Worse yet, you could have some jerk get in the hotseat and decide “Hey, my entire team is here AND we got the Scorpion! Better drive it into a killzone!”
>
> Let huge vehicles with huge crew compliments and huge roles stay in games like Rising Storm 2 and the like, please. I can at least kick problem pilots in those games, especially whiny teamkill-happy problem players.

It was just an idea, but I do think something as a covenant counterpart to the falcon should be there. I mean we don’t expect the Phaeton to be the counter. If not the Spirit then maybe the Vampire (from Halo Wars) but give it the ability to carry a vehicle as a transport option.

As for the spirit it does depend on how many players are allowed in the game. I mean for an 8 on 8 there is a reason that the transport warthog was never in Halo 3 and Reach. There is no need for a mass transport of anything more than 4 players. But if say on some causal modes (like Invasion) and it has NPCS (such as Marines and Grunts) then mass transports as a way to direct the ally NPCs in the battlefield. Or if BTB was up to 16 vs 16 then the mass transport like the Transport Hog and Shadow (H2) could be added in.

Per Reach’s rules, the Banshee is the Covenant counterpart but the Falcon is the fastest and strongest of the two (in a fight between both) even without autocannon.

The counterpart doesn’t need to be a copy of the other, it is like that since Combat Evolved.

We got an early look at new UNSC Honeybee drones at Outpost Discovery. I’m hoping they appear in Halo Infinite.