Bring back cosmetic and unlockable progession

Anyone miss the old days where you can actually earn what armor you want in halo reach but get a preview of it before you buy it. Halo 5’s armor is locked behind loot boxes and you don’t get a preview. Reach did the progression so well because you choose what to buy but halo 5 did the worst in progression.

I know paid loot boxes wont be in the game but there could still be microtransactions and loot boxes which could mess up the game.

Still worried that it could have it as last year in 2018 I remember frankie said microtransactions are well liked: https://www.gamespace.com/all-articles/news/halo-loot-boxes-rumors/ and he was wrong about it.

Remember when The Act Man had an interview with Hardy Lebel and at 52:13 - 53:24, he said microtransactions have no place in halo and hes right: https://www.youtube.com/watch?v=OheqVrMGPv0

Unlockable content were the reasons why people keep playing the game.

I’m glad they got rid of paid loot boxes. But, I’m still not convinced they are totally going back to the unlock systems of H4 and before. We know that there will be MT’s and I’m hoping that they will be purely for cosmetics. But, what’s got me thinking is whether or not some of those cosmetics would be “loot box exclusive.” If that’s the case, I’m not going to be very pleased since Halo isn’t a F2P game. Everything should be earnable at a reasonable rate (if in-game currency is used) by playing the game. And “reasonable” can be easily defined by looking back at every game that came out in 2012 and before. Hopefully they’ll have an armor to be earnable like Achilles was, but that would be like a bonus.

So to answer your question, I am hoping 343i will create a progression/unlock system similar to the older games, something they themselves did satisfactorily well with H4, and continue their spiritual reboot. The trailers have got me looking forward to Halo like I haven’t for a long while. But the lack of full details regarding MT’s and unlocks has me keeping that hype contained until we have more information. MT’s are okay if they are used as shortcuts purely for some cosmetics that can otherwise be earned by playing the game, but not much else.

While I certainly don’t want lootbox based progression and I would like a more straightforward a la carte unlock system like Reach, I honestly think the Reach system was still pretty bad. Halo 5 may have been and tedious and random grind, but Reach was still a tedious grind. Especially if you had the misfortune of your favorite armor set being placed as a high tier unlock the whole thing might as well have been random anyway.

You can take out the exploitative gambling mechanics and still end up a manipulative system that targets obsession rather than earnest enjoyment.

Maybe I’m putting on my old man hat here, but I don’t think it should take days and days of grinding or special challenges just to unlock the bits of armor you actually like.

My ideal system would take the Reach system and standardizing all “prices” of different customization types and have they all available immediately. Each Helmet costs the same as every other helmet, any chest piece would cost the same as every other chest piece, etc. Moreover every item would be available to everyone from the start, no waiting until level 50 or what have you just to unlock the piece of armor you want. Just the entire suite of unlocks available right when you boot up your game and each player is given enough credits to start with to purchase at least one full armor set including accessories.

If you want to collect them all and grind fine, but I honestly don’t care for turning player customization into an e-Status thing via achievements, competitive rank, or the ‘work’ put into grinding, I’d rather just let people look how they want and go back to actually enjoying the game rather than playing “efficiently” in a way they may not necessarily enjoy.

I hope so, I’m so tired of loot boxes being the main way to unlock things in games already.

I definately miss the progression system. Of course now that I am older with kids, I don’t get to progress as far as I used to. I still prefer to earn worthy unlocks as opposed to getting in game credits to get some random unlock which I probably won’t care about later. Actually being older with less time means I much prefer the old system because I can unlock things I want instead of having to sink extra hours into a game for the chance to get the thing I want.

The only thing I dislike about the progression in Halo: Reach is that when you reach Nova rank, you have everything unlocked aside from the Haunted Helmet. There is nothing to motivate you to do the grind aside from that which is where I think Bungie really dropped the ball. Halo: Infinite can have a progression system like Halo: Reach’s, sure, I wouldn’t mind that, however, make sure that the player has something to work towards between ranks especially the higher ones.

Sort of…I don’t mind Reach’s progression system to a degree but I do miss Halo 3’s more since it actually required us to earn the armour instead of mindless grind that I’ve come to expect from Reach, h5 because it get’s tiresome spending countless hours trying unlock 1 armour piece instead of actually earning it by doing something meaningful.

I agree that the old progression system should come back for Halo Infinite that allows players to pick and choose what armor they want to unlock.

I’m just going to say it outright–Reach had the best cosmetic unlock, customization, and progression system of any Halo game so far. We need that back, but with more options.

> 2533274819446242;3:
> While I certainly don’t want lootbox based progression and I would like a more straightforward a la carte unlock system like Reach, I honestly think the Reach system was still pretty bad. Halo 5 may have been and tedious and random grind, but Reach was still a tedious grind. Especially if you had the misfortune of your favorite armor set being placed as a high tier unlock the whole thing might as well have been random anyway.
>
> You can take out the exploitative gambling mechanics and still end up a manipulative system that targets obsession rather than earnest enjoyment.
>
> Maybe I’m putting on my old man hat here, but I don’t think it should take days and days of grinding or special challenges just to unlock the bits of armor you actually like.
>
> My ideal system would take the Reach system and standardizing all “prices” of different customization types and have they all available immediately. Each Helmet costs the same as every other helmet, any chest piece would cost the same as every other chest piece, etc. Moreover every item would be available to everyone from the start, no waiting until level 50 or what have you just to unlock the piece of armor you want. Just the entire suite of unlocks available right when you boot up your game and each player is given enough credits to start with to purchase at least one full armor set including accessories.
>
> If you want to collect them all and grind fine, but I honestly don’t care for turning player customization into an e-Status thing via achievements, competitive rank, or the ‘work’ put into grinding, I’d rather just let people look how they want and go back to actually enjoying the game rather than playing “efficiently” in a way they may not necessarily enjoy.

Which is where we differ. I loved that aspect of Reach. I love the grind (hard/time grind) that Reach had. Knowing certain armor was only available after hitting X. My way isn’t wrong and your way isn’t wrong. I’m still going to enjoy infinite regardless of what they do.

> 2535462450434439;10:
> > 2533274819446242;3:
> > While I certainly don’t want lootbox based progression and I would like a more straightforward a la carte unlock system like Reach, I honestly think the Reach system was still pretty bad. Halo 5 may have been and tedious and random grind, but Reach was still a tedious grind. Especially if you had the misfortune of your favorite armor set being placed as a high tier unlock the whole thing might as well have been random anyway.
> >
> > You can take out the exploitative gambling mechanics and still end up a manipulative system that targets obsession rather than earnest enjoyment.
> >
> > Maybe I’m putting on my old man hat here, but I don’t think it should take days and days of grinding or special challenges just to unlock the bits of armor you actually like.
> >
> > My ideal system would take the Reach system and standardizing all “prices” of different customization types and have they all available immediately. Each Helmet costs the same as every other helmet, any chest piece would cost the same as every other chest piece, etc. Moreover every item would be available to everyone from the start, no waiting until level 50 or what have you just to unlock the piece of armor you want. Just the entire suite of unlocks available right when you boot up your game and each player is given enough credits to start with to purchase at least one full armor set including accessories.
> >
> > If you want to collect them all and grind fine, but I honestly don’t care for turning player customization into an e-Status thing via achievements, competitive rank, or the ‘work’ put into grinding, I’d rather just let people look how they want and go back to actually enjoying the game rather than playing “efficiently” in a way they may not necessarily enjoy.
>
> Which is where we differ. I loved that aspect of Reach. I love the grind (hard/time grind) that Reach had. Knowing certain armor was only available after hitting X. My way isn’t wrong and your way isn’t wrong. I’m still going to enjoy infinite regardless of what they do.

Great, you can still grind via collecting everything, but for players who only really care about one particular set of items, the length of time it takes to get that one set shouldn’t be determined by the luck of the draw before the game even launches.

Hail. Yes. A combination of earning certain things like H3 and everything else like Reach