No grief. Never complained about that. It belongs there. The CLASSIC shotgun is a POWER weapon. it has ALWAYS been a POWER weapon. If you don’t think so, you are NOT paying attention to map design. ANY weapon capable of no-crit 1SK, is a power weapon. Sniper Rifles are weird, because they require two body shots, but dominate long sight ranges and can 1SK with one squeeze.
The Shock Rifle requires you maintain BR-like accuracy on the head for longer than the initial squeeze. It is a powerful weapon nearly worthy of a Tier 3 slot, but is not quite, due to the fact that it REQUIRES skill to use. Otherwise you’re 3SKing with it, and it is VERY unforgiving of mistakes. It might be the most skill-oriented precision weapon in the game, and I am not terribly good at using it.
Well, no. The Shock Rifle has a TTK of about like… 0.25, maybe? I have not measured it, but it isn’t instant. It’s very close but not quite and - of course, requires you keep the entire BURST on the head. Yes, it is a burst weapon.
Yes. Nowhere is safe if 2 members have 1SK weapons. You truly do not understand balance at all. I think it’s time you stopped replying, I have a life to live and this is some circus stuff.
This is the Halo community. It doesn’t count if it’s not a UNSC weapon.
Like could you imagine the fan outrage if the BR and Commando were absent, and the Carbine and Needle Rifle were the game’s most standard mid-range precision rifles? They’d be crying that the BR, Magnum, or DMR needs to be added because “The Carbine/NR have no counters” despite being counterparts to each other, and perfectly good options like closing the gap with a closer ranged weapon exists.
The Needle Rifle deserves it. Honestly the Stalker should have just been the Needle Rifle instead. With Reach being the only game where shields block supercombines, the NR taking the Stalker’s place as a 3-tap kill, with something like a 5 shot supercombine to match the Stalker’s body shot TTK would be pretty sweet. The Stalker’s overheat mechanics pretty much work like reloading anyway since it practically doesn’t cool down on it’s own.
Yeah, that would be a pretty good way to bring it back without it just being a “Covenant DMR”
As for the Stalker Rifle, I think it had potential, but 343 settle on just making it another “point-and-shoot” gun instead of giving it an interesting gimmick. With the absence of the Light Rifle, Beam Rifle and Carbine I would have liked to have seen a gun that combines the each aspect of the those gun to create something.
Hipfire - Quick blasts of plasma that can kill in 7 shots (like the Carbine of old)
Zooming in also acts as an alt-fire trigger. The plasma is combined into a single powerful shot.
Zoom - The single shot can kill in 1 headshot, but it overheats the gun immediately. Putting emphasis on headshots.
TL;DR - It’s a Carbine and Beam Rifle combined into 1 gun.
You are 100% correct. Nobody hardly talks about the Stalker Rifle - one of the game’s most impressive skill based weapons in terms of balancing and feel. It’s amazing.
It’s also hilarious nobody talks about it.
I mean all the Banished guns need a manual cooldown for all intents and purposes.
You have to lead its shots, it has no bloom, it’s a 3SK if you get a perfect and it gets 7 shots before an overheat.
Y’all just proved your own AND my points, come on. The Stalker is incredible.
I think the big thing with the shock rifle that makes it so good is that it can function like a sniper, or a plasma pistol. There are few things it can’t do, I feel a shotgun that does more vehicle damage would be useful, but ATM the bulldog is just a bad AR. The old one required close range, and the sword works well with Sprint, the old shotgun was for corners. Open fields were a death sentence.
to be completely fair, there are quite a few people, myself included, that feel the shock rifle as it is qualifies as a power weapon. So… it’s not that the shotgun should be normal so much as the 1-shot kill sniper rifle variant that shuts down vehicles should be considered a power weapon.
I think, a nice short term fix, to the current content drought (which overall is a longer term issue), would be to utilize the many former weapons and various equipment that other games had, and have 343 rework and drop some of them into infinite over time. Yes, they must be tweaked accordingly, to ensure balance and fairness, but I would personally love to see various former weapons added back in to this modern Halo. Every weapon can be made to not only be truly useful and effective for certain situations, but also healthily balanced, so that it’s not game breaking or over powered, or otherwise clashes with the gameplay goals of this current iteration. It can be done, it should be done, but again, with thought, care and context all focused on halo infinite.
This means that bringing a weapon back in is not for pure fan service (yes it’s that too), but it needs to actually function in the current game environment/design cohesively, otherwise it’s pointless and makes things worse. We. Do. Not. Want. Worse. I’m still sulking about my decision to leave Infinite and go to MW2, worse isn’t bringing me back to this game……I want to be brought back. I would love if 343 properly got back on track sooner than later, so I could make the case to convince my friends to return also.
Well, the point would be to balance any new weapons added, which they should shoot for cohesion and fairness in the sandbox across all of them. Bringing back an old weapon and leaving it entirely as is, would probably not be viable, nor would making it “suck”. They could make the weapons both good and balanced, all at once, that would be the goal.