I just got done watching this video and all I can really say is that it has a lot of very valid points as well as the community as a whole needs to start re-promoting Halo and getting the word out about H4 etc.
Also, one dev side thing i realized in watching this, is to make a popular competitive game that appeals to everyone, is to have the default playlists be competitive in their very nature. Halo 2 did this very well and it’s something that CoD is current excelling in.
If we can bridge the gap between competitive players and casual players, we will all once again just become Halo players, and thus our community, our game, will be restored to former glory as the number 1 Xbox title.
I’ve been holding on to hope for the future of Halo and it’s competitive/casual ways since mid-Halo 3. It really needs to get right back to how it was in Halo 2. Everything was set up the way it should have been. Like the old saying goes…“If it ain’t broke…”
Halo’s split in the Ranked/Social community has been tossed in a blender and destroyed with Halo Reach. Arena wasn’t the answer and it was fine the way it was before. You can’t pair up and against people in Reach with equal skill. Playing anything in Reach is a gamble and you never know what you’re gonna get. I can play a game and get all randoms and we’ll win say 50-15 and the very next game with a whole new set of randoms we’ll lose going 15-50. I remeber games always being much closer in Halo 2 and Halo 3. Nothing is better than a 50-49 game and thats what the older Halo games were all about.
If the ranked/social issue isn’t fixed it won’t even matter how much potential Halo 4 has… Competitives will leave because it’s tooo easy and casuals will leave because it’s too tough. Balance the community out 343…
I completely agree Shabutie,
I LOVED Halo 2, Logged about 8.5k online games and i felt like I was always getting matched up with people of similar skill, possibly because it was the first big XBL title and everyone was around the same skill level or what, but i ended Halo 2 with a k/d of 1.24, meaning i wasn’t blowing people out all the time but held my own.
Halo 3, I didn’t like it as much as H2 for reasons like BR spread and poor netcode/hit registration, but i still very much enjoyed it. Logged about 4.5k games and had an overall k/d in RANKED of 1.3. Once again meaning there were close games, and i attained a 50. It was fun, it kept me playing.
Now, Reach… ohhh boy. I’ve logged 2.1k competitive games up to this point, won approx 80.3%. I find Reach, like many of my friends extremely boring, I have a 1.71 k/d meaning every game just about im getting twice as many kills as deaths. I’m playing against people who are just god awful and it’s boring to blow people out, and it’s probably boring/frustrating to be getting blown out by a team like mine. There are times where we will get 50-75 game win streaks going, and that utterly destroys the term “competitive”.
> I completely agree Shabutie,
>
> I LOVED Halo 2, Logged about 8.5k online games and i felt like I was always getting matched up with people of similar skill, possibly because it was the first big XBL title and everyone was around the same skill level or what, but i ended Halo 2 with a k/d of 1.24, meaning i wasn’t blowing people out all the time but held my own.
>
> Halo 3, I didn’t like it as much as H2 for reasons like BR spread and poor netcode/hit registration, but i still very much enjoyed it. Logged about 4.5k games and had an overall k/d in RANKED of 1.3. Once again meaning there were close games, and i attained a 50. It was fun, it kept me playing.
>
> Now, Reach… ohhh boy. I’ve logged 2.1k competitive games up to this point, won approx 80.3%. I find Reach, like many of my friends extremely boring, I have a 1.71 k/d meaning every game just about im getting twice as many kills as deaths. I’m playing against people who are just god awful and it’s boring to blow people out, and it’s probably boring/frustrating to be getting blown out by a team like mine. There are times where we will get 50-75 game win streaks going, and that utterly destroys the term “competitive”.
The average player should hold about a 1.15 k/d and the average great player shouldn’t hold much more than a 2.0 k/d. Their should be no excuse for loads people to have over a 2.5 k/d. If the game was matching accordingly. The people with 3.0 k/ds would still be good but closer to say 1.90… Reach’s matchmaking makes me sick. And the game also refuses to match randoms with other randoms. I’ve played plenty of games with say 5-8 people playing completely by theirselves while the other team is a full team. It’s just disturbingly wrong. Halo 4 better fix up these matchmaking flaws.
The truth is that for Halo 4 to be successful, it should be less like the failures of the series and more like the successful ones.
The successful Halos had the following:
Skill Based Rankinig System.
Ranked and Social Playlists.
Gameplay which wasn’t that much dependent on Luck. (This way default = competitive)
Medium Paced Gameplay and Everything placed tactically on the map.
The Golden Triangle of Halo; Gun, Greandes and Melee.
Another thing is simply making it a Quality > Quantity type of game were less is more.
Less is more, would that be how Reach was made?
I agree, less is really more, the more similar the default looks to the competitive (best if the default IS competitive) the more a bigger community will latch on to a game.
> I agree, less is really more, the more similar the default looks to the competitive (best if the default IS competitive) the more a bigger community will latch on to a game.
I wouldn’t mind if there was a play list for competitive game play, but as long as there’s a play list for casual game play, cause then all of the die hard competitive Aholes can play their competitive matches, and let those of us who play for fun, enjoy it with out having to put up with some -Yoink!- getting pissed because no one is trying to win.